CSC/ECE 517 Fall 2010/ch7 7c ed: Difference between revisions

From Expertiza_Wiki
Jump to navigation Jump to search
No edit summary
 
Line 1: Line 1:
=Overview=
=Overview=
Pure Fabrication is a design pattern in which objects are created that do not correlate directly to real-world objects. This is generally used to achieve low cohesion and high coupling, as discussed in previous chapters. Although low cohesion and high coupling is an important design principle, fabricating objects that do not exist in the problem domain may lead to problems, thus classifying this as an anti-pattern. [http://codebetter.com/blogs/david.hayden/archive/2006/08/26/Over_2D00_Architecting-Via-Pure-Fabrication-and-Indirection-to-Reduce-Coupling.aspx]
Pure Fabrication is a design pattern in which objects are created that do not correlate directly to real-world objects. This is generally used to achieve low cohesion and high coupling, as discussed in previous chapters. Although low cohesion and high coupling is an important design principle, fabricating objects that do not exist in the problem domain may lead to problems [http://codebetter.com/blogs/david.hayden/archive/2006/08/26/Over_2D00_Architecting-Via-Pure-Fabrication-and-Indirection-to-Reduce-Coupling.aspx], thus classifying it as an anti-pattern.


=Pure Fabrication=
=Pure Fabrication=

Revision as of 23:40, 1 December 2010

Overview

Pure Fabrication is a design pattern in which objects are created that do not correlate directly to real-world objects. This is generally used to achieve low cohesion and high coupling, as discussed in previous chapters. Although low cohesion and high coupling is an important design principle, fabricating objects that do not exist in the problem domain may lead to problems [1], thus classifying it as an anti-pattern.

Pure Fabrication

Pure Fabrication is a GRASP (General Responsibility Assignment Software Patterns) principle.

=References