CSC/ECE 517 Fall 2010/ch3 2c jp: Difference between revisions

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[3] A. Lienhard, O. Nierstrasz.  University of Bern.  [http://www.slideshare.net/lienhard/prototypebased-programming-with-javascript#text-version ''Prototype-based Programming with JavaScript'']
[3] A. Lienhard, O. Nierstrasz.  University of Bern.  [http://www.slideshare.net/lienhard/prototypebased-programming-with-javascript#text-version ''Prototype-based Programming with JavaScript'']


[4] Bosch, Peter.  University of Twente.  [http://webcache.googleusercontent.com/search?q=cache:l4hNE4pVQ2wJ:python.org/ftp/python/doc/delegation.ps+better+to+use+prototype+based+inheritance+or+class+based+inheritance&cd=8&hl=en&ct=clnk&gl=us ''Inheritance vs. delegation: Is one better than the other?'']
[4] Bosch P., [http://webcache.googleusercontent.com/search?q=cache:l4hNE4pVQ2wJ:python.org/ftp/python/doc/delegation.ps+better+to+use+prototype+based+inheritance+or+class+based+inheritance&cd=8&hl=en&ct=clnk&gl=us ''Inheritance vs. delegation: Is one better than the other?''] Unpublished.

Latest revision as of 18:53, 27 October 2010

Prototype-based Inheritance

Prototype-based object oriented programming is the method in which object behavior is defined by existing objects (or prototypes), not classes. In prototype-based programming (also called instance-based programming) prototypes are cloned to create extension objects.[1][2] Extension objects are objects that contain two parts: a list of pointers to their prototype objects, and a set of instructions unique to itself. Programmers then define the differences between the default behavior inherited from the prototype to create additional functionality for the extension object.[2]

When a method invocation is sent to an extension object, the object first looks to see if the method is defined in its own set of instructions. If the method is not found within the objects own code, it then looks for the method among the object's prototype methods, and so on. This system of method invocation is called delegation. Programming languages without delegation cannot implement prototype-based programming.[2]

Many programming languages, such as JavaScript, Self, Io, NewtonScript, Omega, Cecil, Lua, Object-Lisp, Agora, Kevo, Moostrap, Obliq, and Garnet, allow for prototype-based inheritance.[3] Most sites will show examples in JavaScript. The examples in this article will use the Ruby programming language.


Differences between class-based and prototype-based inheritance

Notice in the example below that the only class defined was the Polygon class. If you were to implement this same example in a class-based inheritance you would need classes for Polygon, Quadrilateral, Triangle, and Rectangle:

Class-based Inheritance


Prototype-based Inheritance


Another difference between class-based inheritance and prototype-based inheritance is the ability to add functionality to only a few particular objects. To add functionality to the rectangle object with prototype-based inheritance, someone can simply extend that particular object. To add functionality to the rectangle object with class-based inheritance, you would need to create a new subclass just for the rectangle object. If many different types of objects are present this method could cause the class hierarchy to become verbose and overwhelming.

Delegation in Ruby

In Ruby, you can define an extension object's prototype by using the SimpleDelegator class. In order to use the SimpleDelegator class you must include the delegate file. In this example we create two instances of class Polygon:

 require 'delegate'
 class Polygon
   attr_reader :sides
   def initialize(sides)
     @sides = sides
   end
 end
 quadrilateral = Polygon.new(4)
 triangle = Polygon.new(3)

Next we create an extension object called rectangle using quadrilateral as our prototype. We use the SimpleDelegator class and pass the prototype as the constructor argument:

 rectangle = SimpleDelegator.new(quadrilateral)
 puts rectangle.sides # => 4

Extend Method

To add functionality in our inheritance hierarchy we use the extend method. The extend method will add functionality to a particular instance of a class:

 module Area
 def area(length, width)
   length * width
 end
 quadrilateral.extend(Area)
 puts rectangle.area(10, 20) # => 200

According to the definition of delegation, if the method invoked is not part of the calling object then it attempts to find the method in the prototype object. Since the area method is not a part of the rectangle object the program then looks for the method in the prototype, quadrilateral.

The extend method only adds the functionality to the particular object it is invoked on, not to the class of that object. The object "quadrilateral" is an instance of class Polygon and so is the object "triangle". If the object "quadrilateral" is extended with the Area module then it will have access to the area method but the object "triangle" will not.

 triangle.area(10, 20) # => ERROR

Conclusion

In smaller systems, where you are instantiating only one or a few of each type of object it is usually better to go the route of prototype based inheritance rather than class-based inheritance. By removing the need for creating class definitions you can make these smaller systems more concise and more simple. You can also add functionality to one object without affecting other objects or creating a need for subclasses. [4]

References

[1] Prototype-based programming

[2] Henry Lieberman, Using Prototypical Objects to Implement Shared Behavior in Object Oriented Systems, Conference proceedings on Object-oriented programming systems, languages and applications, p.214-223, September 29-October 02, 1986, Portland, Oregon, United States

[3] A. Lienhard, O. Nierstrasz. University of Bern. Prototype-based Programming with JavaScript

[4] Bosch P., Inheritance vs. delegation: Is one better than the other? Unpublished.