CSC/ECE 517 Fall 2010/ch3 3f DF: Difference between revisions
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UML Diagram | UML Diagram | ||
== Common Uses == | |||
== Static Language Implementation == | == Static Language Implementation == |
Revision as of 00:27, 6 October 2010
The Singleton pattern in static and dynamic languages
Introduction
The Singleton design pattern ensures that there is no more than one instance of an object in existence at a time. This is accomplished by protecting the allocation and deallaction methods of the class to restrict them from general use. Instead of calling these methods directly, all requests for the object are routed through a public interface which only creates the object if it doesn't exist already. Upon creation, the object is stored in a class variable and this single instance is also returned to all future callers.
UML Diagram
Common Uses
Static Language Implementation
Below is a static language (C++) implementation of the Singleton pattern.
class MySingleton { public: static MySingleton* Instance() { if(s_pSingletonObject == NULL) s_pSingletonObject = new MySingleton; return s_pSingletonObject; } static void Destroy() { if(s_pSingletonObject != NULL) { delete s_pSingletonObject; s_pSingletonObject = NULL; } } //Begin interface functions //... //End interface functions private: //Direct access to the constructor/destructor is prohibited MySingleton() {} virtual ~MySingleton() {} static MySingleton* s_pSingletonObject; }; MySingleton::s_pSingletonObject = NULL;
Dynamic Language Implementation
Unlike static languages, dnyamic languages often provide pre-defined pattern implementations that may be added to a class. This is made possible by dynamic definitions which allow mixins to access the class variables for each class they are included in.
Below is a dynamic language (Ruby) implementation of the Singleton pattern.
Usage
class MySingleton include Singleton # Begin interface methods # ... # End interface methods end
Implementation
This is the default Singleton module provided by Ruby in singleton.rb. In contrast to static languages, the typical programmer need only understand the general concept behind the Singleton pattern rather than the specifics of this implementation. It should be used as a mixin to provide the pattern functionality to a specific class (see above).
module Singleton # disable build-in copying methods def clone raise TypeError, "can't clone instance of singleton #{self.class}" end def dup raise TypeError, "can't dup instance of singleton #{self.class}" end # default marshalling strategy def _dump(depth = -1) '' end module SingletonClassMethods # properly clone the Singleton pattern - did you know # that duping doesn't copy class methods? def clone Singleton.__init__(super) end def _load(str) instance end private # ensure that the Singleton pattern is properly inherited def inherited(sub_klass) super Singleton.__init__(sub_klass) end end class << Singleton def __init__(klass) klass.instance_eval { @singleton__instance__ = nil @singleton__mutex__ = Mutex.new } def klass.instance return @singleton__instance__ if @singleton__instance__ @singleton__mutex__.synchronize { return @singleton__instance__ if @singleton__instance__ @singleton__instance__ = new() } @singleton__instance__ end klass end private # extending an object with Singleton is a bad idea undef_method :extend_object def append_features(mod) # help out people counting on transitive mixins unless mod.instance_of?(Class) raise TypeError, "Inclusion of the OO-Singleton module in module #{mod}" end super end def included(klass) super klass.private_class_method :new, :allocate klass.extend SingletonClassMethods Singleton.__init__(klass) end end end
Variations
Several differing variations of the Singleton pattern exist which take the core concept and extend it to support specific situations. It should be noted that such variations on the Singleton pattern are much more common in static languages due to the requirement of having to re-implement the pattern for each use. It is possible to achieve the same functionality in dynamically typed languages; however, it is far less intuitive. To do so in Ruby, for example, would require either the implementation of a variation on the provided Singleton module or monkey-patching it to behave as desired.
Multiple Instantiations
While the Singleton pattern's namesake arises out of there being a "single" instantiation of the class, it is somtimes used to created a fixed number of instantiations. In these situations, the singleton's accessor methods are parameterized to allow callers to specify which instance of the object they desire.
MySingleton* Instance(unsigned int uiInstanceNumber)
Lifetime & Scoping
The Singleton pattern is also commonly varied by modifying the lifetime of the instaniated object. Some implementations allow for a singleton to exist through the entire application lifetime. Others, such as the window state manager below, dynamically create and destroy the singleton as needed.
class MyWindow { Open() { MyStateSingleton::Instance(); } Close() { MyStateSingleton::Destroy(); } }