CSC/ECE 517 Fall 2010/ch3 3f DF: Difference between revisions
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Line 11: | Line 11: | ||
<pre> | <pre> | ||
class MySingleton | |||
{ | |||
public: | |||
static MySingleton* Instance() | |||
{ | |||
if(s_pSingletonObject == NULL) | |||
s_pSingletonObject = new MySingleton; | |||
return s_pSingletonObject; | |||
} | |||
static void Destroy() | |||
{ | |||
if(s_pSingletonObject != NULL) | |||
{ | |||
delete s_pSingletonObject; | |||
s_pSingletonObject = NULL; | |||
} | |||
} | |||
private: | |||
//Direct access to the constructor/destructor is prohibited | |||
MySingleton() {} | |||
virtual ~MySingleton() {} | |||
static MySingleton* s_pSingletonObject; | |||
}; | |||
</pre> | </pre> | ||
Revision as of 05:32, 4 October 2010
The Singleton pattern in static and dynamic languages
Introduction
Text overview
UML Diagram
Static Language Implementation
class MySingleton { public: static MySingleton* Instance() { if(s_pSingletonObject == NULL) s_pSingletonObject = new MySingleton; return s_pSingletonObject; } static void Destroy() { if(s_pSingletonObject != NULL) { delete s_pSingletonObject; s_pSingletonObject = NULL; } } private: //Direct access to the constructor/destructor is prohibited MySingleton() {} virtual ~MySingleton() {} static MySingleton* s_pSingletonObject; };
Dynamic Language Implementation
Ruby Sample code here