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Metaprogramming,is the creation of procedures and programs that automatically construct the definitions of other procedures and programs. Metaprogramming automates some of the tedious and error-prone parts of the programmer's job.It refers to a variety of ways a program has knowledge of itself or can manipulate itself. | Metaprogramming,is the creation of procedures and programs that automatically construct the definitions of other procedures and programs. Metaprogramming automates some of the tedious and error-prone parts of the programmer's job.It refers to a variety of ways a program has knowledge of itself or can manipulate itself. | ||
To understand metaprogramming,compiler a very good example. It takes as input, code in some language, and creates code for another language. | |||
== Metaprogramming in various languages == | |||
There are many languages that do metaprogramming.In languages like C#, reflection is a form of metaprogramming since the program can examine information about itself. For example returning a list of all the properties of an object. | |||
In languages like ActionScript, we can evaluate functions at runtime to create new programs such as eval("x" + i).DoSomething() would affect an object called x1 when i is 1 and x2 when i is 2. | |||
In languages like ActionScript, | |||
It is also worth noting that back in the good | Another common form of metaprogramming is when the program can change itself in non-trivial fashions. LISP is well known for this. The program would change another part of the program based on its state. This allows a level of flexibility to make decisions at runtime that is very difficult in most popular languages today.It is also worth noting that back in the good old days of programming in straight assembly, programs that altered themselves at runtime were necessary and very commonplace. | ||
<br>'''Metaprogramming in Groovy''' | <br>'''Metaprogramming in Groovy''' |
Revision as of 08:30, 9 October 2009
Metaprogramming
Introduction
Metaprogramming,is the creation of procedures and programs that automatically construct the definitions of other procedures and programs. Metaprogramming automates some of the tedious and error-prone parts of the programmer's job.It refers to a variety of ways a program has knowledge of itself or can manipulate itself.
To understand metaprogramming,compiler a very good example. It takes as input, code in some language, and creates code for another language.
Metaprogramming in various languages
There are many languages that do metaprogramming.In languages like C#, reflection is a form of metaprogramming since the program can examine information about itself. For example returning a list of all the properties of an object.
In languages like ActionScript, we can evaluate functions at runtime to create new programs such as eval("x" + i).DoSomething() would affect an object called x1 when i is 1 and x2 when i is 2.
Another common form of metaprogramming is when the program can change itself in non-trivial fashions. LISP is well known for this. The program would change another part of the program based on its state. This allows a level of flexibility to make decisions at runtime that is very difficult in most popular languages today.It is also worth noting that back in the good old days of programming in straight assembly, programs that altered themselves at runtime were necessary and very commonplace.
Metaprogramming in Groovy
Below example demonstrates using classes from the Jakarta Commons Lang package for metaprogramming. All of the methods in org.apache.commons.lang.StringUtils coincidentally follow the Category pattern — static methods that accept a String as the first parameter. This means that you can use the StringUtils class right out of the box as a Category.
import org.apache.commons.lang.StringUtils class CommonsTest extends GroovyTestCase{ void testStringUtils(){ def word = "Introduction" word.metaClass.whisper = {-> delegate.toLowerCase() } use(StringUtils, StringHelper){ //from org.apache.commons.lang.StringUtils assertEquals "Intro...", word.abbreviate(8) //from the StringHelper Category assertEquals "INTRODUCTION", word.shout() //from the word.metaClass assertEquals "introduction", word.whisper() } } } class StringHelper{ static String shout(String self){ return self.toUpperCase() } }