CSC 216/s08/clever imaginings: Difference between revisions
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====Part 1: The Finite State Machine==== | ====Part 1: The Finite State Machine==== | ||
====Part 2: Extending with the State | ====Part 2: Extending with the State Pattern==== | ||
===Formatting Resources=== | ===Formatting Resources=== | ||
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki] | [http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki] |
Revision as of 04:44, 16 April 2008
Finite State Machines and the State Pattern
Give the title of your exercise, which may include the name of the topic you are covering, or some other catchy title.
The problem
Finite state machines are abstract models of systems that have a set number of states, inputs, and rules for transitioning from one state to another. Understanding all the parts of a FSM can be difficult, especially in systems that feature a large number of states and transitions.
Participants and props
How many students will participate? What else do you need (e.g., old tennis ball, Powerpoint slides, software).