CSC 216/s08/trees and grass: Difference between revisions

From Expertiza_Wiki
Jump to navigation Jump to search
No edit summary
 
(Initial Design)
Line 1: Line 1:
===Formatting Resources===
<!--===Formatting Resources===
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]
-->
==Memory==
A novel twist on a classic children's game.


==Place Title of Exercise Here==
===The problem===


Give the title of your exercise, which may include the name of the topic you are covering, or some other catchy title.
This exercise will help illustrate the different relationships that classes can have with each other.


===The problem===
The game is played much like the classic game Memory, that requires the participants to remember the location of two related cards.
Unlike a traditional memory game, the cards will not be identical, but will rather be two related classes. These classes can be related in several ways:


Describe what you are attempting to teach students by this exercise.
* Inheritance
* Interfacing
* Aggregation
* Correlation


===Participants and props===
===Participants and props===


How many students will participate?  What else do you need (e.g., old tennis ball, Powerpoint slides, software).
<!--How many students will participate?  What else do you need (e.g., old tennis ball, Powerpoint slides, software).-->
 
This exercise is designed to involve the entire class. It will require several index cards, some tape.


===The script===
===The script===


Describe how to do your exercise.
<!--Describe how to do your exercise.-->
 
Setup:
The cards are scrambled, and then taped on the board in a grid. If the class is large, you may consider having the students break into teams of two or three.
 
Gameplay:
Each student, in turn, is given the chance to select two cards to be flipped over. If the student believes that the two cards are a match, then they must identify the manner in which the two cards are related. If the student is correct, these cards are removed from the board and handed to that student. This is repeated until the grid is entirely removed. The person with the most cards wins.

Revision as of 02:16, 26 March 2008

Memory

A novel twist on a classic children's game.

The problem

This exercise will help illustrate the different relationships that classes can have with each other.

The game is played much like the classic game Memory, that requires the participants to remember the location of two related cards. Unlike a traditional memory game, the cards will not be identical, but will rather be two related classes. These classes can be related in several ways:

  • Inheritance
  • Interfacing
  • Aggregation
  • Correlation

Participants and props

This exercise is designed to involve the entire class. It will require several index cards, some tape.

The script

Setup: The cards are scrambled, and then taped on the board in a grid. If the class is large, you may consider having the students break into teams of two or three.

Gameplay: Each student, in turn, is given the chance to select two cards to be flipped over. If the student believes that the two cards are a match, then they must identify the manner in which the two cards are related. If the student is correct, these cards are removed from the board and handed to that student. This is repeated until the grid is entirely removed. The person with the most cards wins.