CSC/ECE 517 Fall 2007/wiki3 7 cl: Difference between revisions
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===Self-documentation Principle === | ===Self-documentation Principle === | ||
The designer of a module should strive to make all information about the module part of the module itself. | The designer of a module should strive to make all information about the module part of the module itself. Modules contain canonical minimal and complete documentation on their use. | ||
====Example of Self-documentation Principle ==== | ====Example of Self-documentation Principle ==== | ||
Eiffel provides superior support for this through: | |||
Indexing Clauses | |||
Class text begins with an indexing clause that contains a standardized but extensible set of tagged (searchable) lines describing various aspects of the class: | |||
indexing | |||
description: | |||
"Dispensers that provide access to only one item at a time." | |||
status: "Todd Plessel, plessel@vislab.epa.gov" | |||
names: "dispenser" | |||
representation: "none" | |||
access: "fixed", "membership" | |||
contents: "generic" | |||
date: "$Date: 1998/02/22 17:00:00 $" | |||
revision: "$Revision: 1.0 $" | |||
===Single-choice Principle === | ===Single-choice Principle === |
Revision as of 03:27, 30 November 2007
Bertrand Meyer is a prominent author in o-o design. He has developed a set of principles, many of which are embodied in the Eiffel language. Consider the principles of small interfaces, explicit interfaces, the uniform-access principle, the self-documentation principle, and the single-choice principle. What are good examples of each? Do other languages besides Eiffel support them? Is it difficult to follow these principles in certain o-o languages?
Bertrand Meyer's Set of Principles
Bertrand Meyer is the developer of the Eiffel programming language. As a developer, Dr. Meyer participates in the evolution of the Eiffel method and language which includes a set of principles that he developed. Some of the more important principles are the principle of small interfaces, explicit interfaces, the uniform-access principle, the self-documentation principle, and the single-choice principle.
Principle of Small Interfaces
The principle of small interfaces, also known as weak coupling, states that if any two modules communicate at all, they should exchange as little information as possible.
Example of Principle of Small Interfaces
An ATM Example uses a Message class to encapsulate details of a Message from a Transaction to the bank. This is used as a parameter to the sendMessage() method of NetworkToBank - in place of a long list of specific parameters. This means that only the sending Transaction and receiving bank need to be aware of the details of the structure of a message - not the intermediate class(es) comprising the network.
Principle of Explicit Interfaces
The principle of explicit interfaces states that whenever two modules A and B communicate, this must be obvious from the text of A or B or both.
Example of Principle of Explicit Interfaces
Uniform-access Principle
The uniform-access principle states that all services offered by a module should be available through a uniform notation, which does not betray whether they are implemented through storage or through computation.
Example of Uniform-access Principle
Ruby Programming language:
class Foo attr_reader :x def initialize(x) @x = x end def x_times_5 return @x*5 end end y = Foo.new(2) puts y.x puts y.x_times_5
This code outputs:
2 10
Note: Even though x is an attribute and x_times_5 is a parameterless method call, they're accessed the same way.
Self-documentation Principle
The designer of a module should strive to make all information about the module part of the module itself. Modules contain canonical minimal and complete documentation on their use.
Example of Self-documentation Principle
Eiffel provides superior support for this through:
Indexing Clauses
Class text begins with an indexing clause that contains a standardized but extensible set of tagged (searchable) lines describing various aspects of the class:
indexing
description: "Dispensers that provide access to only one item at a time." status: "Todd Plessel, plessel@vislab.epa.gov" names: "dispenser" representation: "none" access: "fixed", "membership" contents: "generic" date: "$Date: 1998/02/22 17:00:00 $" revision: "$Revision: 1.0 $"
Single-choice Principle
The single-choice principle states that whenever a software system must support a set of alternatives, one and only one module in the system should know their exhaustive list.
Examples of Single-choice Principle
Example 1 - Editor: set of commands (insert, delete etc.)
Example 2 - Graphics system: set of figure types (rectangle, circle etc.)
Example 3 - Compiler: set of language constructs (instruction, loop, expression etc.)
Resources
Bertrand Meyer Wiki
List of Principles
Uniform-Access Principle
Single-Choice Principle
Design Quality
Software Architecture