CSC/ECE 517 Summer 2008/wiki1 5 a5: Difference between revisions
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== Introduction == | == Introduction == | ||
This wiki seeks to introduce the reader to the basic concepts of hooks and Aspect-Oriented Programming. Our comparison will focus on Ruby and Java implentations in an attempt to compare and contrast the viability of these programming techniques across each of the two languages. | |||
== Hooks == | == Hooks == | ||
There is a strong | There is a strong desire from developers to have control of object life cycle. They | ||
would like to know when an object is created or destroyed, or some specific method | would like to know when an object is created or destroyed, or some specific method | ||
is executed. | is executed. Developers would like to monitor code and look | ||
for | for opportunities to change application behavior without making major changes to the object model already in place. Some programming languages provide '''[http://en.wikipedia.org/wiki/Hooking hooks]''' to monitor such events. Hooks allow a block of code to automatically execute when a particular event is triggered. | ||
making | |||
=== Hooks Implementation === | === Hooks Implementation === | ||
Most | Most '''[http://en.wikipedia.org/wiki/Dynamic_language dynamic languages]''' provide some way to execute custom code at different | ||
steps of object life cycle. | steps of an object's life cycle. This functionality is often built into the individual languages using the '''[http://dailydevelopment.blogspot.com/2007/04/interceptor-design-pattern.html interceptor design pattern]''' as an implementation guideline. | ||
=== Hooks in Ruby === | ==== Hooks in Ruby ==== | ||
'''[http://www.ruby-lang.org/en/ Ruby]''' is a dynamic and pure object oriented language. It has | '''[http://www.ruby-lang.org/en/ Ruby]''' is a dynamic and pure object oriented language. It has very strong support | ||
for metaprogramming | for '''[http://en.wikipedia.org/wiki/Metaprogramming metaprogramming]''' that allow it to define hooks to for monitoring events like object creation, method access etc. The technique used by Ruby to provide this functionality is a simple | ||
creation. The technique | example of the interceptor design pattern. By intercepting calls to base classes developers can modify the system behavior without changing application code. | ||
example of interceptor design pattern. By intercepting calls to | |||
Example Code: | '''''Example Code:''''' | ||
The following example code illustrates how a ruby developer is able to monitor the objects | |||
creation event. This code modifies two Ruby system classes (Class and Object). It | creation event by using hooks. This code modifies two Ruby system classes ('''[http://www.ruby-doc.org/docs/ProgrammingRuby/html/ref_c_class.html Class]''' and '''[http://www.ruby-doc.org/docs/ProgrammingRuby/html/ref_c_object.html Object]'''). It | ||
renames and redefines the Class new method and modifies the Object class to store | renames and redefines the Class new method and modifies the Object class to store the | ||
timestamp. | timestamp. | ||
Line 50: | Line 45: | ||
end | end | ||
Now | Now we will define a class Test and then create two instances of this class. It is a simple class but using super class method timestamp we could see the actual time of creation of those objects. | ||
class Test | class Test | ||
Line 56: | Line 51: | ||
obj1 = Test.new | obj1 = Test.new | ||
sleep 2 | sleep 2 #not needed if executing code using Interactive Ruby | ||
obj2 = Test.new | obj2 = Test.new | ||
Line 62: | Line 57: | ||
obj2.timestamp | obj2.timestamp | ||
== Hooks in Java == | Following is the output of above code, | ||
Fri Jun 06 17:29:04 -0400 2008 | |||
Fri Jun 06 17:29:18 -0400 2008 | |||
==== Hooks in Java ==== | |||
Java is a statically typed language. It does not provide any language level ability to monitor events like object creation or method execution. However, the latest JVM Tool Interface '''[http://java.sun.com/j2se/1.5.0/docs/guide/jvmti/jvmti.html (JVMTI)]''' provides some hooks for monitoring performance, but the developer can not use this interface to change the behavior of an application. | |||
=== Benefits of Hooks === | |||
Hooks are an elegant way of changing application behavior in dynamic languages. It is simple and compatible with the dynamic language philosophy. Since it is usually part of dynamic languages the developer does not have to learn a new API to take advantage of hooks. | |||
== Aspect-Oriented Programming == | |||
'''[http://en.wikipedia.org/wiki/Object_orientated_programming Object-Oriented Programming (OOP)]''' was a big shift from '''[http://en.wikipedia.org/wiki/Procedural_programming procedural programming]'''. With OOP instead of concentrating on procedures and data separately, developers started working with '''[http://en.wikipedia.org/wiki/Object_%28computer_science%29 objects]''' and their interactions with other objects to design more efficient and maintainable applications. This allowed developers to deal with large and more complicated systems and develop them in less time than ever before. '''[http://en.wikipedia.org/wiki/Aspect-oriented_programming Aspect-oriented Programming (AOP)]''' is designed to make developers life even easier by allowing them to dynamically modify the static OO model to create a system that can grow to meet new requirements. | |||
''Aspect-Oriented Programming facilitates the developers attempt to '''[http://en.wikipedia.org/wiki/Separation_of_concerns reduce the amount of distinct features with overlaping functionality]''' by addressing '''[http://en.wikipedia.org/wiki/Cross-cutting_concern cross-cutting concerns]''' and facilitating '''[http://en.wikipedia.org/wiki/Modularity_%28programming%29 modular programming]'''.'' | |||
AOP may appear simple but is in fact quite a complex topic. Standard implementations usually make use of the following: | |||
# '''Cross-cutting concerns:''' Even though most classes in an OO model will perform a single, specific function, they often share common, secondary requirements with other classes. For example, we may want to add logging to classes within the data-access layer and also to classes in the UI layer whenever a thread enters or exits a method. Even though the primary functionality of each class is very different, the code needed to perform the secondary functionality is often identical. | |||
# '''Advice:''' This is the additional code that you want to apply to your existing model. | |||
# '''Point-cut:''' This is the term given to the point of execution in the application at which cross-cutting concern needs to be applied. | |||
# '''Aspect:''' The combination of the point-cut and associated advice | |||
=== AOP Implementation === | |||
For both Java and Ruby multiple implementations of AOP exist. For the purpose of this article we will look at AspectJ for Java and AspectR for Ruby. | |||
==== AOP in Java ==== | |||
'''[http://www.eclipse.org/aspectj/ AspectJ]''' adds the concept of a join point to Java as well as a few new constructs: pointcuts, advice, inter-type declarations and aspects. The dynamic parts of AspectJ include: the '''join point''' which is a well-defined point in the program flow, the '''pointcut''' which picks out certain join points and values at those points, and lastly the '''advice''' which is executed when a join point is reached. AspectJ also has different kinds of inter-type declarations that allow the programmer to modify a program's static structure, namely, the members of its classes and the relationship between classes. AspectJ's aspect are the unit of modularity for crosscutting concerns. They behave somewhat like Java classes, but may also include pointcuts, advice and inter-type declarations. | |||
Example Code: | |||
aspect SimpleTracing { | |||
pointcut tracedCall(): | |||
call(void FigureElement.draw(GraphicsContext)); | |||
before(): tracedCall() { | |||
System.out.println("Entering: " + thisJoinPoint); | |||
} | |||
} | |||
[Reference '''[http://www.eclipse.org/aspectj/doc/released/progguide/starting-development.html Development Aspects]'''] | |||
This code is meant to print a line of text everytime a FigureElement receives a draw method call. It does this by creating an aspect called SimpleTracing which uses a pointcut called tracedCall() to capture every draw method call. This in itself would do nothing, so to implement crosscutting behavior Advice is used. That advice basically says print out the name of thisJoinPoint, a special variable, before the actual method starts running, but just after the arguments to the method call are evaluated. | |||
The result would look something like: | |||
Entering: call(void FigureElement.draw(GraphicsContext)) | |||
The main advantage to using this technique is that we did not have to edit the draw method call. We could extend this to report on multiple method calls from one aspect without changing any of the method call definitions. | |||
==== AOP in Ruby ==== | |||
'''[http://aspectr.sourceforge.net/ AspectR]''' is an Aspect-Oriented Programming framework for Ruby. It is similar to AspectJ in implementation of AOP but is not as robust or well documented as AspectJ. AspectR includes a aspects, join points, pointcuts, advice, as well as a method profiler and logger. The authors of the software claim their profiler is much more efficient than Ruby's built in profiler and gives you more relevant information. AspectR is however not a complete implementation of AspectJ, this is due in part to the authors belief that some features do not need to be implemented in Ruby. | |||
For the following example the author of AspectR shows us how to monitor method calls by first creating a new aspect: | |||
Example Code from AspectR Homepage: | |||
require 'aspectr' | |||
include AspectR | |||
class MyAspect < Aspect | |||
def someAdviceMethod(method, object, exitstatus, *args) | |||
... | |||
end | |||
... some other advice methods ... | |||
end | |||
Now that we have an aspect here are some ways we can use it: | |||
ma = MyAspect.new | |||
ma.wrap(someClassorObject, :preAdvice, :postAdvice, ... methods to wrap...) #Would apply to any spcified method call | |||
ma.wrap(someClassorObject, :preAdvice, :postAdvice, /patternToWrap/) #Specify a pattern instead of the full method name | |||
AspectR.wrap_classes(ma, :preAdvice, :postAdvice, [Class1, Class2], ...methods to wrap...) #Defines which classes and methods this Aspect would apply to. | |||
As you can see these are several ways AspectR can be used to cross-cut code and implement systems such as loggers without modifying the methods or classes they are supposed to monitor. | |||
=== Benefits of AOP === | |||
Software engineers should take advantage of aspect-oriented programming to reduce the amount of scattered or tangled code within a program. Modular programming techniques such as AOP often allow engineers to fully seperate programming tasks this allows the code to be easier to read and maintain. Similar to the way the '''[http://en.wikipedia.org/wiki/OSI_model OSI Reference Model]''' breaks up networking transmission into layers of related functions. When creating software or hardware for a single layer, engineers must only provide services for the layer above and below the one currently being designed. This allows Application Layer programmers to do their job with little or no concern for what is going on at the Physical Layer. | |||
Using AOP to break down the functions of a program allow software engineers to work on one function without breaking another. While this may seem like common sense, it can be a very difficult task. For example when coding a database update function a few of the considerations include ensuring the user updating the database is authorized to make the change, the data is valid in respect for the field being updated, and that the change is properly logged so that it may be undone if needed later. These concerns along with many others can be properly be encapsulated so that they may be maintained and updated without affecting the various other processes going on along side them. | |||
== AOP vs Hooks == | |||
From the earliest days of object-oriented programming languages, programmers have been using different techniques to execute code at different phases of the object life cycle. They have successfully used programming concepts like '''[http://en.wikipedia.org/wiki/Subjects_%28programming%29 subjects]''', interception and '''[http://en.wikipedia.org/wiki/Delegation_%28programming%29 delegation]'''. Most all modern object-oriented dynamic languages now support hooking mechanism to aid implementation of these techniques. In Ruby by modifying the base classes’ developers could create hooks to intercept calls to application object model. They could use those events to inject new code that fulfill new requirements without modifying application object model. Requirements like, security, logging and performance monitoring could easily implemented in Ruby through hooks. | |||
Aspect Oriented Programming on other hand is a new concept. It provides a more comprehensive solution for dealing with complex requirements related to '''[http://en.wikipedia.org/wiki/Cross-cutting_concern cross-cutting concerns]''' and '''[http://en.wikipedia.org/wiki/Modularity_%28programming%29 modularity]'''. It has its own '''[http://en.wikipedia.org/wiki/Domain_Specific_Language domain-specific language]''' to deal with such problems. There is no comparison between AOP’s extensive semantics with present hooks implementations. Hooks could be used as AOP implementation mechanisms but they will never be able to compete with the AOP functionality. | |||
Now the question is what is good for Ruby? If we compare the above two examples (Ruby Hook and Java AOP) it is obvious that using AOP is over kill for simple requirements. Ruby hooks are more elegant solutions. Ruby as a dynamic language needs simpler syntax for dealing with simple cross-cutting concerns and custom code injection problems and Ruby hooks provide such mechanism. Ruby supports very strong metaprogramming functionalities using interceptors, '''[http://en.wikipedia.org/wiki/Hotswapping hotswapping]''', '''[http://en.wikipedia.org/wiki/Mixin mixins]''', and '''[http://en.wikipedia.org/wiki/Hooking hooks]''' that makes it much easier to inject custom code during runtime. Various Ruby experts also share these same opinions for example: | |||
''“For Ruby developers, AOP is not quite as urgent, because you’ve already got robust tools to deal with these kinds of concerns.”'' Bruce Tate – Beyond Java. | |||
''“A standardized AOP framework has never really taken off in Ruby because the language itself already supports most of the desirable functionality of AOP.”'' David Heinemeier Hansson – Rail Architect | |||
Other experts do mention that it may take more time for Ruby AOP to become a larger concern, they continue to say that often only enterprise application development warrants AOP and currently Ruby does not have a large enough group of programmers working on these types of applications. | |||
== Links == | |||
* '''[http://www.ruby-lang.org/en/ Ruby]''' | |||
* '''[http://aspectr.sf.net/ AspectR]''' | |||
* '''[http://www.eclipse.org/aspectj/ AspectJ]''' | |||
* '''[http://en.wikipedia.org/wiki/Dynamic_language Dynamic Languages]''' | |||
* '''[http://dailydevelopment.blogspot.com/2007/04/interceptor-design-pattern.html interceptor design pattern]''' | |||
* '''[http://www.ruby-doc.org/docs/ProgrammingRuby/ Programming Ruby - The Pragmatic Programmer's Guide (First edition)]''' | |||
* '''[http://java.sun.com/j2se/1.5.0/docs/guide/jvmti/jvmti.html JVMTI]''' | |||
* '''[http://debasishg.blogspot.com/2006/06/does-ruby-need-aop.html Does Ruby need AOP ?]''' | |||
* '''[http://en.wikipedia.org/wiki/Aspect-oriented_programming Aspect Oriented Programming]''' | |||
* '''[http://www.onjava.com/pub/a/onjava/2004/01/14/aop.html Introduction to Aspect-Oriented Programming]''' |
Latest revision as of 03:11, 12 June 2008
Introduction
This wiki seeks to introduce the reader to the basic concepts of hooks and Aspect-Oriented Programming. Our comparison will focus on Ruby and Java implentations in an attempt to compare and contrast the viability of these programming techniques across each of the two languages.
Hooks
There is a strong desire from developers to have control of object life cycle. They would like to know when an object is created or destroyed, or some specific method is executed. Developers would like to monitor code and look for opportunities to change application behavior without making major changes to the object model already in place. Some programming languages provide hooks to monitor such events. Hooks allow a block of code to automatically execute when a particular event is triggered.
Hooks Implementation
Most dynamic languages provide some way to execute custom code at different steps of an object's life cycle. This functionality is often built into the individual languages using the interceptor design pattern as an implementation guideline.
Hooks in Ruby
Ruby is a dynamic and pure object oriented language. It has very strong support for metaprogramming that allow it to define hooks to for monitoring events like object creation, method access etc. The technique used by Ruby to provide this functionality is a simple example of the interceptor design pattern. By intercepting calls to base classes developers can modify the system behavior without changing application code.
Example Code:
The following example code illustrates how a ruby developer is able to monitor the objects creation event by using hooks. This code modifies two Ruby system classes (Class and Object). It renames and redefines the Class new method and modifies the Object class to store the timestamp.
class Class alias_method :old_new, new def new (*args) result = old_new(*args) result.timestamp = Time.now return result end end class Object def timestamp return @timestamp end def timestamp = (aTime) @timestamp = aTime end end
Now we will define a class Test and then create two instances of this class. It is a simple class but using super class method timestamp we could see the actual time of creation of those objects.
class Test end obj1 = Test.new sleep 2 #not needed if executing code using Interactive Ruby obj2 = Test.new obj1.timestamp obj2.timestamp
Following is the output of above code,
Fri Jun 06 17:29:04 -0400 2008 Fri Jun 06 17:29:18 -0400 2008
Hooks in Java
Java is a statically typed language. It does not provide any language level ability to monitor events like object creation or method execution. However, the latest JVM Tool Interface (JVMTI) provides some hooks for monitoring performance, but the developer can not use this interface to change the behavior of an application.
Benefits of Hooks
Hooks are an elegant way of changing application behavior in dynamic languages. It is simple and compatible with the dynamic language philosophy. Since it is usually part of dynamic languages the developer does not have to learn a new API to take advantage of hooks.
Aspect-Oriented Programming
Object-Oriented Programming (OOP) was a big shift from procedural programming. With OOP instead of concentrating on procedures and data separately, developers started working with objects and their interactions with other objects to design more efficient and maintainable applications. This allowed developers to deal with large and more complicated systems and develop them in less time than ever before. Aspect-oriented Programming (AOP) is designed to make developers life even easier by allowing them to dynamically modify the static OO model to create a system that can grow to meet new requirements.
Aspect-Oriented Programming facilitates the developers attempt to reduce the amount of distinct features with overlaping functionality by addressing cross-cutting concerns and facilitating modular programming.
AOP may appear simple but is in fact quite a complex topic. Standard implementations usually make use of the following:
- Cross-cutting concerns: Even though most classes in an OO model will perform a single, specific function, they often share common, secondary requirements with other classes. For example, we may want to add logging to classes within the data-access layer and also to classes in the UI layer whenever a thread enters or exits a method. Even though the primary functionality of each class is very different, the code needed to perform the secondary functionality is often identical.
- Advice: This is the additional code that you want to apply to your existing model.
- Point-cut: This is the term given to the point of execution in the application at which cross-cutting concern needs to be applied.
- Aspect: The combination of the point-cut and associated advice
AOP Implementation
For both Java and Ruby multiple implementations of AOP exist. For the purpose of this article we will look at AspectJ for Java and AspectR for Ruby.
AOP in Java
AspectJ adds the concept of a join point to Java as well as a few new constructs: pointcuts, advice, inter-type declarations and aspects. The dynamic parts of AspectJ include: the join point which is a well-defined point in the program flow, the pointcut which picks out certain join points and values at those points, and lastly the advice which is executed when a join point is reached. AspectJ also has different kinds of inter-type declarations that allow the programmer to modify a program's static structure, namely, the members of its classes and the relationship between classes. AspectJ's aspect are the unit of modularity for crosscutting concerns. They behave somewhat like Java classes, but may also include pointcuts, advice and inter-type declarations.
Example Code:
aspect SimpleTracing { pointcut tracedCall(): call(void FigureElement.draw(GraphicsContext)); before(): tracedCall() { System.out.println("Entering: " + thisJoinPoint); } }
[Reference Development Aspects]
This code is meant to print a line of text everytime a FigureElement receives a draw method call. It does this by creating an aspect called SimpleTracing which uses a pointcut called tracedCall() to capture every draw method call. This in itself would do nothing, so to implement crosscutting behavior Advice is used. That advice basically says print out the name of thisJoinPoint, a special variable, before the actual method starts running, but just after the arguments to the method call are evaluated.
The result would look something like:
Entering: call(void FigureElement.draw(GraphicsContext))
The main advantage to using this technique is that we did not have to edit the draw method call. We could extend this to report on multiple method calls from one aspect without changing any of the method call definitions.
AOP in Ruby
AspectR is an Aspect-Oriented Programming framework for Ruby. It is similar to AspectJ in implementation of AOP but is not as robust or well documented as AspectJ. AspectR includes a aspects, join points, pointcuts, advice, as well as a method profiler and logger. The authors of the software claim their profiler is much more efficient than Ruby's built in profiler and gives you more relevant information. AspectR is however not a complete implementation of AspectJ, this is due in part to the authors belief that some features do not need to be implemented in Ruby.
For the following example the author of AspectR shows us how to monitor method calls by first creating a new aspect:
Example Code from AspectR Homepage:
require 'aspectr' include AspectR class MyAspect < Aspect def someAdviceMethod(method, object, exitstatus, *args) ... end ... some other advice methods ... end
Now that we have an aspect here are some ways we can use it:
ma = MyAspect.new ma.wrap(someClassorObject, :preAdvice, :postAdvice, ... methods to wrap...) #Would apply to any spcified method call ma.wrap(someClassorObject, :preAdvice, :postAdvice, /patternToWrap/) #Specify a pattern instead of the full method name AspectR.wrap_classes(ma, :preAdvice, :postAdvice, [Class1, Class2], ...methods to wrap...) #Defines which classes and methods this Aspect would apply to.
As you can see these are several ways AspectR can be used to cross-cut code and implement systems such as loggers without modifying the methods or classes they are supposed to monitor.
Benefits of AOP
Software engineers should take advantage of aspect-oriented programming to reduce the amount of scattered or tangled code within a program. Modular programming techniques such as AOP often allow engineers to fully seperate programming tasks this allows the code to be easier to read and maintain. Similar to the way the OSI Reference Model breaks up networking transmission into layers of related functions. When creating software or hardware for a single layer, engineers must only provide services for the layer above and below the one currently being designed. This allows Application Layer programmers to do their job with little or no concern for what is going on at the Physical Layer.
Using AOP to break down the functions of a program allow software engineers to work on one function without breaking another. While this may seem like common sense, it can be a very difficult task. For example when coding a database update function a few of the considerations include ensuring the user updating the database is authorized to make the change, the data is valid in respect for the field being updated, and that the change is properly logged so that it may be undone if needed later. These concerns along with many others can be properly be encapsulated so that they may be maintained and updated without affecting the various other processes going on along side them.
AOP vs Hooks
From the earliest days of object-oriented programming languages, programmers have been using different techniques to execute code at different phases of the object life cycle. They have successfully used programming concepts like subjects, interception and delegation. Most all modern object-oriented dynamic languages now support hooking mechanism to aid implementation of these techniques. In Ruby by modifying the base classes’ developers could create hooks to intercept calls to application object model. They could use those events to inject new code that fulfill new requirements without modifying application object model. Requirements like, security, logging and performance monitoring could easily implemented in Ruby through hooks.
Aspect Oriented Programming on other hand is a new concept. It provides a more comprehensive solution for dealing with complex requirements related to cross-cutting concerns and modularity. It has its own domain-specific language to deal with such problems. There is no comparison between AOP’s extensive semantics with present hooks implementations. Hooks could be used as AOP implementation mechanisms but they will never be able to compete with the AOP functionality.
Now the question is what is good for Ruby? If we compare the above two examples (Ruby Hook and Java AOP) it is obvious that using AOP is over kill for simple requirements. Ruby hooks are more elegant solutions. Ruby as a dynamic language needs simpler syntax for dealing with simple cross-cutting concerns and custom code injection problems and Ruby hooks provide such mechanism. Ruby supports very strong metaprogramming functionalities using interceptors, hotswapping, mixins, and hooks that makes it much easier to inject custom code during runtime. Various Ruby experts also share these same opinions for example:
“For Ruby developers, AOP is not quite as urgent, because you’ve already got robust tools to deal with these kinds of concerns.” Bruce Tate – Beyond Java.
“A standardized AOP framework has never really taken off in Ruby because the language itself already supports most of the desirable functionality of AOP.” David Heinemeier Hansson – Rail Architect
Other experts do mention that it may take more time for Ruby AOP to become a larger concern, they continue to say that often only enterprise application development warrants AOP and currently Ruby does not have a large enough group of programmers working on these types of applications.