CSC/ECE 517 Fall 2014/final M1455 yaaa: Difference between revisions
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As you can see the image is being rendered as intended. | As you can see the image is being rendered as intended. | ||
Note: This was previously broken due to a bug in our code. We had used the wrong enum type while decoding images that resulted in distorted images. This was fixed by the following [ | Note: This was previously broken due to a bug in our code. We had used the wrong enum type while decoding images that resulted in distorted images. This was fixed by the following [https://github.com/ankit3005/servo/commit/dfa0b92b21144c01223db78d8570aa5ac890922c commit]. | ||
5. Our test cases include reporting the timing differences for loading PNGs and non-PNG images. The following report has been made with respect to the same: | 5. Our test cases include reporting the timing differences for loading PNGs and non-PNG images. The following report has been made with respect to the same: |
Revision as of 22:43, 4 December 2014
This wiki page contains design details for the project on Evaluate replacing C libraries with modern Rust equivalents for the Mozilla research project Servo.
Background Information <ref>http://wiki.expertiza.ncsu.edu/index.php/CSC/ECE_517_Fall_2014/oss_M1455_asa</ref>
Rust
Rust is a new programming language for developing reliable and efficient systems. It is designed to support concurrency and parallelism in building platforms that take full advantage of modern hardware. Its static type system is safe and expressive and it provides strong guarantees about isolation, concurrency execution and memory safety. Rust combines powerful and flexible modern programming constructs with a clear performance model to make program efficiency predictable and manageable. One important way it achieves this is by allowing fine-grained control over memory allocation through contiguous records and stack allocation. This control is balanced with the absolute requirement of safety: Rust’s type system and runtime guarantee the absence of data races, buffer overflow, stack overflow or access to uninitialized or deallocated memory.
Servo
Servo is an experimental project to build a Web browser engine for a new generation of hardware: mobile devices, multi-core processors and high-performance GPUs. Servo builds on top of Rust to provide a secure and reliable foundation. Rust’s lightweight task mechanism promises to allow fine-grained isolation between browser components, such as tabs and extensions, without the need for expensive runtime protection schemes, like operating system process isolation. Servo is not designed to create a full browser but is rather focused on creating a reliable and fast browser engine.
Introduction
Servo currently depends on a lot of C libraries for image decoding. We wish to evaluate switching some of these to new Rust libraries. This project involves rewriting the code that uses these libraries as well as taking measurements before and after to determine the costs involved.
Setup of Development Environment
Servo is currently developed on 64bit OS X and 64bit Linux.
The steps needed to build on a Debian based 64 bit Linux machine are included below. The instructions for other platforms are available here.
- Install the prerequisite dependencies
sudo apt-get install curl freeglut3-dev \ libfreetype6-dev libgl1-mesa-dri libglib2.0-dev xorg-dev \ msttcorefonts gperf g++ cmake python-virtualenv \ libssl-dev libglfw-dev
- Clone servo repository
git clone https://www.github.com/servo/servo cd servo
Ensure that modified dependencies point to right sources
./mach update-cargo -p freetype-rs ./mach update-cargo -p image ./mach update-cargo -p freetype-rs --precise 753496406098651c83cdaf63db9f75dc42da17c7 ./mach update-cargo -p image --precise 3a398831adb22f1200cb68682e446ede187d23b9
Build and run basic tests to ensure build success.
./mach build ./mach run tests/html/about-mozilla.html
Architecture of system <ref>https://github.com/servo/servo/wiki/Design#task-supervision-diagram</ref>
Task Supervision Diagram
Task Communication Diagram
The above diagrams gives us an overview of the Servo's architecture.
- Each box represents a Rust task.
- Primary tasks are the ones which are represented by blue boxes.
- Gray boxes are for auxiliary tasks.
- White boxes are for worker tasks. Each such box represents several tasks, the precise number of which are decided by the workload.
- Supervisor relationships are shown by dashed lines.
- Communication channels are shown by solid lines.
The scope of our project is limited to changing the libraries used in the image decoding task shown above.
Requirement analysis
Servo currently depends on a lot of C libraries, because Rust equivalents for these libraries did not exist when the project started. Our project is to evaluate switching some of these to new Rust libraries that have since been created. It involves rewriting the code that uses these libraries as well as taking measurements before and after to determine the costs involved.<ref>https://github.com/servo/servo/wiki/Replace-C-libraries-student-project</ref>
Initial step
Our initial step, implemented for the OSS project involved:
- Building Servo.
- Adding timing code to the image decoding implementation in the net crate.
- Rebuilding Servo.
- Reporting numbers for different kinds of images (i.e. PNG, JPEG, GIF).
Final Requirements
Our final project requirements are to:
- Build Servo and add code that reports (via the println! macro) the time required to decode images into displayable pixels.
- Add image decoding timing to the profiler.
- Import the freetype-rs library to replace rust-freetype in Servo, rewriting necessary code.<ref>https://github.com/servo/servo/issues/3369</ref> For this, we are to use Cargo, the dependency manager for Servo.
- Import the rust-image library to replace the rust-stb-image and stb-image libraries and rewrite the
load_from_memory
function which uses these libraries.<ref>https://github.com/servo/servo/issues/3368</ref> - Report the timing differences for loading PNGs and non-PNGs on the same benchmarks. For this step, we are to consider profiling the result and optimizing the hotspots in rust-image.
Implementation of the Final Requirements
1. Add Image Decoding time to the Profiler To profile the time required by the load_from_memory to decode an image, we make a call to the profiler which outputs the time taken to decode on the console. To enable the profiler to do so, the following files were changed:
- image_cache_task.rs
- lib.rs
- time.rs
To invoke the profiler, we added a category under which to group the timings and passed a TimeProfilerChan (ie. a channel for communicating with the profiler task) to the ImageCacheTask::new method. On successfully building and running servo, we get the following image timings by profiler on the console:
./mach run -p 1 https://optipng.sourceforge.net/pngtech/img/lena.html
2. Imported the freetype-rs library to replace rust-freetype in Servo.
We replaced the currently used rust-freetype library with the freetype-rs library. To enable proper functioning of servo after importing the new library, following files were modified in the repository PistonDevelopers/freetype-rs:
- Cargo.toml
- src/ffi.rs
- src/lib.rs
- src/lib.rs
- src/library.rs
- src/tt_os2.rs
These changes were committed and have been pulled by PistonDevelopers. Check the changes on pull request for more info.
3. Imported the rust-image library to replace the rust-stb-image and stb-image libraries and rewrite the load_from_memory function which uses these libraries.
In order to import the new library we modified the following files files in the repository [1]:
- Cargo.toml
- components/net/lib.rs
- components/net/image_cache_task.rs
- components/net/image/base.rs
- components/net/image/holder.rs
- components/gfx/render_context.rs
- components/gfx/lib.rs
- components/gfx/Cargo.toml
- components/gfx/display_list/mod.rs
- components/layout/display_list_builder.rs
- components/layout/lib.rs
4. Reported the timing differences for loading PNGs and non-PNGs on the same benchmarks.
Once the new image library was imported , passed in several test images to record the decoding timing for different images.
The timing was compared with the decoding time for images by passing in the same images to the servo build containing the C image library. The results can be seen in the Test-Cases section below.
Data and component design <ref>http://www.rust-ci.org/PistonDevelopers/piston/doc/image/index.html</ref>
Data Design
The system entities that the project deals with is present in the image crate.
The structs and enums used to represent images are as below :
Structures
ImageBuf | An Image whose pixels are contained within a vector |
Luma | A type to hold a grayscale pixel |
LumaA | A type to hold a grayscale pixel with an alpha channel |
MutPixels | Mutable pixel iterator |
Pixels | Immutable pixel iterator |
Rgb | A type to hold an RGB pixel |
Rgba | A type to hold an RGB pixel with an alpha channel |
SubImage | A View into another image |
Enums
ColorType | An enumeration over supported color types and their bit depths |
DynamicImage | A Dynamic Image |
FilterType | Available Sampling Filters |
ImageError | An enumeration of Image Errors |
ImageFormat | An enumeration of supported image formats. Not all formats support both encoding and decoding. |
Component Design
Rust image : It is an image processing library. This crate provides basic imaging processing functions and methods for converting to and from image formats. All image processing functions provided operate on types that implement the GenericImage trait and return an ImageBuf. The details of other modules and traits included are :
Modules<ref>http://doc.rust-lang.org/guide.html#crates-and-modules</ref>
gif | Decoding of GIF Images |
imageops | Image Processing Functions |
jpeg | Decoding and Encoding of JPEG Images |
png | Decoding and Encoding of PNG Images |
ppm | Encoding of portable pixmap Images |
webp | Decoding of Webp Images |
Traits<ref>http://rustbyexample.com/trait.html</ref>
GenericImage | A trait for manipulating images. |
ImageDecoder | The trait that all decoders implement |
MutableRefImage | A trait for images that allow providing mutable references to pixels. |
Pixel | A trait that all pixels implement. |
Functions
load | Create a new image from a Reader |
load_from_memory | Create a new image from a byte slice |
open | Open the image located at the path specified. The image's format is determined from the path's file extension |
Design Principles
We are adhering to the following design principles for our implementation:
Open-Closed Principle<ref>http://en.wikipedia.org/wiki/Open/closed_principle</ref>
Although our task is to evaluate replacing C libraries with Rust libraries, we won't actually be modifying any existing functionality.
Interface Segregation Principle<ref>http://en.wikipedia.org/wiki/Interface_segregation_principle</ref>
The existing code is currently using the rust-freetype library for rendering fonts on the browser. We will be replacing this with the freetype-rs library, which divides the functionality offered by the former into smaller libraries which can be individually implemented instead of calling the entire library.
Design Pattern
We have implemented the Adapter Pattern in our Project:
When we updated the image library, the function load_from_memory() in base.rs had to be updated since the return from the updated function accepts a different set of parameters. We implemented the Adapter pattern as a wrapper function over the new load_from_memory() function which performs the below functions: 1. Based on the file extension generate the ImageFormat Enum. 2. The return of the new function is a Result<DynamicImage>. This needs to be converted into a DynamicImage struct.
pub fn load_from_memory(buffer: &[u8],ext: &str) -> Option<DynamicImage> { if buffer.len() == 0 { return None; } else { //Retrieve the ImageFormat enum to be passed into the updated function let image_type: Option< servo_image::ImageFormat > = get_format(ext); if image_type == None { panic!("Image format not supported!"); } else{ let new_image_type: servo_image::ImageFormat = image_type.unwrap(); //The updated function returns a Result<DynamicImage> //below code resolves it to be returned by the wrapper function let result = servo_image::load_from_memory(buffer,new_image_type); if result.is_ok() { let v = result.unwrap(); return Some(v); } else { return None; } } } }
Flowchart describing Project Implementation
UML diagrams
Class Diagram
Test Cases
The project does not plan to add new functionality. The test-cases we propose to run are will ensure that tasks that could be performed with the older C libraries can be executed.
The following test cases are proposed.
1. The initial step test case includes printing the decoding time for various image formates and has been included in the wiki: initial step
2. The profiler is meant to capture the image decoding time take by the load_from_memory function. The profiler is run using the following command which gives the decoding time for the image passed as an argument:
./mach run -p 1 https://optipng.sourceforge.net/pngtech/img/lena.html
3. After replacing the rust-freetype library by the freetype-rs library, we have tested that it works as expected by passing a webpage url and checking that the text renders correctly.
./mach run http://simple.wikipedia.org/wiki/Main_Page
4. After replacing the rust-stb-image and stb-image libraries with rust-image library and rewriting the load_from_memory function, we tested the the imports worked as expected by passing in different formats of images as urls and rendering them.
./mach run https://www.http://optipng.sourceforge.net/pngtech/img/lena.png
Below you can see the image being rendered after importing the new rust image library:
As you can see the image is being rendered as intended.
Note: This was previously broken due to a bug in our code. We had used the wrong enum type while decoding images that resulted in distorted images. This was fixed by the following commit.
5. Our test cases include reporting the timing differences for loading PNGs and non-PNG images. The following report has been made with respect to the same:
Video
A walkthrough of our entire project is available on this link: Final Project Walkthrough
References
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