|
|
(7 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| ==Introduction==
| | This page has been moved to [http://expertiza.csc.ncsu.edu/wiki/index.php/CSC/ECE_517_Fall_2011/ch4_4h_kp http://expertiza.csc.ncsu.edu/wiki/index.php/CSC/ECE_517_Fall_2011/ch4_4h_kp] |
| This wiki article discusses about some of the commonly used & easy to understand Desgin patterns[http://en.wikipedia.org/wiki/Design_pattern_(computer_science)] in the software industry. Specifically, we will be studying about the Singleton, Adapter, Command & Strategy patterns. | |
| | |
| ==Design Pattern==
| |
| | |
| ===Definition===
| |
| ===Examples===
| |
| | |
| ==Case Study==
| |
| ===Singleton===
| |
| [http://en.wikipedia.org/wiki/Singleton_pattern Singleton] is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class. | |
| | |
| ====Implementation====
| |
| *In Java, We can create a [http://en.wikipedia.org/wiki/Thread-safe thread-safe] & [http://en.wikipedia.org/wiki/Lazy_initialization lazy version] of Singleton as follows. The comments in the code help you understand the Lazy & thread-safe aspect of it.
| |
| <nowiki>
| |
| public class Singleton {
| |
| private static Singleton instance;
| |
|
| |
| private Singleton() {
| |
| //Do nothing. Initialize the object only when the first time getInstance() is called.
| |
| }
| |
|
| |
| public static synchronized Singleton getInstance() {
| |
| | |
| //The keyword "synchronized" makes it thread safe so that two threads invoking getInstance()
| |
| //at the same time cannot create two instances when a context switch happens so as to
| |
| //facilitate this scenario. In general this can happen even with 'n' threads invoking getInstance().
| |
| //"synchronized" keyword is used to eliminate such scenarios.
| |
| | |
| if (null == instance) {
| |
| instance = new Singleton();
| |
| }
| |
| return instance;
| |
| }
| |
| }
| |
| </nowiki>
| |
| | |
| | |
| *In Ruby, we can achieve singleton classes by mixing-in the 'Singleton' module as follows. Here, "SingletonClass" is the name of the singleton class that is being created.
| |
| <nowiki>
| |
| require 'singleton'
| |
| class SingletonClass
| |
| include Singleton
| |
| ...
| |
| end
| |
| </nowiki>
| |
| | |
| ====When should we use Singleton ? <ref>[http://stackoverflow.com/questions/228164/on-design-patterns-when-to-use-the-singleton When should we use Singleton ?]</ref> ====
| |
| There is a lot of criticism to the use of singleton pattern. So, how do we decide whether an object should be singleton or not ?
| |
| For an object to be considered as a singleton object, they must satisfy three requirements:
| |
| #controls concurrent access to a shared resource.
| |
| #access to the resource will be requested from multiple, disparate parts of the system.
| |
| #there can be only one object.
| |
| | |
| ====Applications====
| |
| ====Advantages====
| |
| *Singletons are often preferred to global variables as they don't pollute the global [http://en.wikipedia.org/wiki/Namespace namespace] with unnecessary variables & also can be instantiated only when needed unlike global variables which always consume resources.
| |
| | |
| ====Drawbacks====
| |
| *Introduces a global state into the application.
| |
| *Can make unit testing classes in isolation difficult.
| |
| Checkout the [http://www.youtube.com/watch?v=-FRm3VPhseI this] video from Misko Hevery which explains in detail when the usage of singletons is not exercised.<ref>[http://www.youtube.com/watch?v=-FRm3VPhseI Why Singletons are bad]</ref>
| |
| | |
| ===Adapter===
| |
| | |
| ===Command===
| |
| | |
| ===Strategy===
| |
| | |
| ==Conclusion==
| |
| | |
| ==References==
| |
| <references/>
| |
| | |
| ==External Links==
| |