CSC/ECE 517 Fall 2011/ch4 4h lp: Difference between revisions

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==Introduction==
This page has been moved to [http://expertiza.csc.ncsu.edu/wiki/index.php/CSC/ECE_517_Fall_2011/ch4_4h_kp http://expertiza.csc.ncsu.edu/wiki/index.php/CSC/ECE_517_Fall_2011/ch4_4h_kp]
This wiki article discusses about some of the commonly used & easy to understand Desgin patterns[http://en.wikipedia.org/wiki/Design_pattern_(computer_science)] in the software industry. Specifically, we will be studying about the Singleton, Adapter, Command & Strategy patterns.
 
==Design Pattern==
 
===Definition===
===Examples===
 
==Case Study==
===Singleton===
[http://en.wikipedia.org/wiki/Singleton_pattern Singleton] is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class.
 
====Uses====
====Drawbacks====
 
===Adapter===
 
===Command===
 
===Strategy===
 
==Conclusion==
 
==References==
<references/>
 
==External Links==

Latest revision as of 04:54, 21 October 2011