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		<summary type="html">&lt;p&gt;Sramesh3: /* Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
TLB (Translation Lookaside Buffer) Coherence in Multiprocessing&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The cache coherence problem in multiprocessing architectures and their hardware based protocol solutions have received great attention. Another coherence problem in multiprocesing is that of TLBs (Transaction Lookaside Buffers). A TLB is a fully associate hardware cache that maintains virtual to physical mapping of most recently used pages. TLB is used by CPU for fast look up of the physical page frame number for a virtual memory location. The same lookup from the page-table for the process (software based construct) is slower. A page may become invalid due to a swap out to memory or may change protection level (read v/s read-write). Maintaining coherence between TLB entries on different processors for the same page (as its state changes) is called TLB coherence problem. This coherence is mantained most often by software based solutions by the operating systems.  In this note, we explain a) the background for used of TLB hardware, b) current solutions for maintaining TLB coherence and c) finally a proposal for a unified cache-TLB coherence protocol (that is hardware based).&lt;br /&gt;
&lt;br /&gt;
== Background - Virtual Memory, Paging and TLB ==&lt;br /&gt;
In this section we introduce the basic terminology and the set-up where TLBs are used. &lt;br /&gt;
&lt;br /&gt;
A process running on a CPU has its own view of memory - &amp;quot;'''Virtual Memory'''&amp;quot; (one-single space) that is mapped to actual physical memory. Virtual memory management scheme allows programs to exceed the size of physical memory space. Virtual memory operates by executing programs only partially resident in memory while relying on hardware and the operating system to bring the missing items into main memory when needed.&lt;br /&gt;
&lt;br /&gt;
'''Paging''' is a memory-management scheme that permits the physical address space of a process to be non-contiguous. The basic method involves breaking physical memory into fixed-size blocks called frames and breaking the virtual memory into blocks of the same size called pages. When a process is to be executed its pages are loaded into any available memory frames from the backing storage (for example-a hard drive).   &lt;br /&gt;
&lt;br /&gt;
Each process has a '''page table''' that maintains a mapping of virtual pages to physical pages. A page table is a software construct managed by operating system that is kept in main memory. For a process, a pointer to the page table ('''Page-Table Base Register-PTBR''') is stored in a register. Changing page table requires changing only this one register, substantially reducing the context-switch time. (A page table, with virtual page number that is 4 bytes long (32 bits) can point to 2^32 physical page frames. If frame size is 4Kb then a system with 4-byte entries can address 2^44 bytes (or 16 TB) of physical memory).&lt;br /&gt;
&lt;br /&gt;
Every address is divided into two parts – a '''page number''' (p) and a '''page of'''fset (d). The page number is used as an index into the page table. The page table contains the base address of each page in physical memory. The base address is combined with the page offset to define the physical memory address that is sent to the memory unit.  The problem with this approach is the time required to access a user memory location. If we want to access location, we must first index into the page table (that requires a memory access of PTBR) and then find the frame number from the page table and thereafter access the required frame number. The memory access is slowed down by a factor of 2. &lt;br /&gt;
&lt;br /&gt;
[[File:TLB.png‎|400px|thumb|right| Virtual to physical page mapping using TLB and Page table (Source-Operating System Concepts - Silberschatz, Galvin, Gagne)]]&lt;br /&gt;
&lt;br /&gt;
The standard solution to this problem is to use a special, small fast lookup hardware cache called a '''Translation Look-Aside Buffer''' (TLB). The TLB is fully associate, high-speed memory. Each entry in TLB consists of two parts –a key (tag) and a value. When the associative memory is presented with an item, the item is compared with all keys simultaneously. If the item is found, the corresponding value field is returned. The search is fast; the hardware, however is expensive. Typically, the number of entries in a TLB is small, often numbering between 64 to 1024. &lt;br /&gt;
&lt;br /&gt;
The TLB is used with page tables in the following way. The TLB contains only a few of the page-table entries. When a logical address is generated by the CPU, its page number is presented to the TLB. If the page number is found its frame number is immediately available and is used to access memory. &lt;br /&gt;
&lt;br /&gt;
If the page number is not in the TLB (known as a TLB miss), a memory reference to the page table must be made. When the frame is obtained, we can use it to access memory. In addition, we add the page number and frame number to the TLB, so that they will be found quickly on the next reference. If the TLB is already full of entries, the operating system must select one for replacement. Replacement policies range from least recently used (LRU) to random.&lt;br /&gt;
&lt;br /&gt;
A page table typically has an additional bit per entry to indicate whether the frame number is read only or both read-write ('''protection level'''). Another bit '''valid-invalid''' is also added to indicate whether the frame is part of that particular process.&lt;br /&gt;
&lt;br /&gt;
'''Mutilevel pages tables''' are often used rather than single page table per process. The first level page table points to the entry in the next level page table and so on until the mapping of virtual to physical page is obtained from the last level page table.&lt;br /&gt;
&lt;br /&gt;
It may be noted that caches typically use &amp;quot;Virtual Indexed Physically Tagged&amp;quot; solution that enables simultaneous look-up of both L-1 cache and TLB. If the page block is not found in L-1 cache, a TLB look-up of address is used to refresh the page block. Simultanous look-up of both L-1 cache and TLB makes the process efficient.&lt;br /&gt;
&lt;br /&gt;
== TLB coherence problem in multiprocessing ==&lt;br /&gt;
In multiprocessor systems with shared virtual memory and multiple Memory Management Units (MMUs), the mapping of a virtual address to physical address can be simultaneously cached in multiple TLBs. (This happens because of sharing of data across processors and process migration from one processor to another). Since the contents of these mapping can change in response to changes of state (and the related page in memory), multiple copies of a given mapping may pose a consistency problem. Keeping all copies of a mapping descriptor consistent with each other is sometimes referred to as TLB coherence problem.&lt;br /&gt;
&lt;br /&gt;
A TLB entry changes because of the following events - &lt;br /&gt;
a) A page is swapped in or out (because of context change caused by an interrupt),&lt;br /&gt;
b) There is a TLB miss,&lt;br /&gt;
c) A page is referenced by a process for the first time,&lt;br /&gt;
d) A process terminates and TLB entries for it are no longer needed,&lt;br /&gt;
e) A protection change, e.g., from read to read-write,&lt;br /&gt;
f) Mapping changes.&lt;br /&gt;
&lt;br /&gt;
Of these changes a) swap outs, e) protection changes and f) mapping changes lead to TLB coherence problem. A swap-out causes the corresponding virtual-physical page mapping to be no longer valid. (This is indicated by valid/invalid  bit in the page table). If the TLB has a mapping from a page block that falls within an invalidated Page Table Entry (PTE), then it needs to be flushed out from all TLBs and should not be used. Further protection level changes for a TLB mapping need to be followed by all processors. Also mapping modification for a TLB entry (where a physical mapping changes for a virtual address) also needs to be seen coherently by all TLBs.&lt;br /&gt;
&lt;br /&gt;
A page’s translation information can have multiple images; one is stored in the page table while the others can be stores in the TLBs. TLB images are used by processes for virtual-to-physical address translation and page tables are used by them to reload TLB or modify translation information. Thus, page table modification can make the TLB entries inconsistent. Since, inconsistent TLB entries can result in erroneous memory accesses, the TLB inconsistency problem must be solved.The inconsistencies occurring to TLBs due to modifications in other page tables can be categorized as safe and unsafe changes. The modify bit that indicates whether a page has been written or not is very crucial. If this is inaccurate, the only accurate representation of a page could be overwritten if it does not also reside in secondary memory. Whereas, the bit that indicates whether a page has been referenced need not be accurate. It at most results in replacing one page instead of the other. This might affect the performance, but doesn’t affect the accuracy like the modify bit does. &lt;br /&gt;
&lt;br /&gt;
[[File:Safe_Changes.png‎|400px|thumb|right| TLB Inconsistency in a multiprocessor (Source-Teller, Patricia J. Translation-Lookaside Buffer Consistency)]]&lt;br /&gt;
&lt;br /&gt;
A safe change results from (a) modification of access rights from read-only to read/write or (b) a page is becoming memory-resident. A TLB entry that is inconsistent due to a safe change can be avoided by designing the hardware so that using the entry throws an exception and invokes the appropriate Operating System trap routine that invalidates the TLB entry. Consider an example shown in the figure: Consider the translation information of page a stored in a valid TLB entry is accessed by processor X which defines the page’s protection as read-only. Now, a process executing on processor Y subsequently modifies a’s page-table entry to change the protection from read-only to read/write. When process executing on processor X now attempts to write a, the Operating system finds that the protection has been increased and invalidates the stale TLB entry for a and resumes execution. Thus a is successfully modifies and this results in consistency.An unsafe change causes inconsistencies in the TLB that cannot be detected during program execution. This kind of multiprocessor architecture with multiple TLBs, in addition to a consistency problem between a page table and a TLB, a consistency problem exists among the system’s multiple TLBs and page tables.&lt;br /&gt;
&lt;br /&gt;
Some architectures donot follow TLB coherence for each datum (i.e., TLBs may contain different values). These architectures require TLB coherence only for unsafe changes made to address translations. Unsafe changes include a) mapping modifications, b) decreasing the page privileges (e.g., from read-write to read-only) or c) marking the translation as invalid. The remaining possible changes (e.g., d) increasing page privileges, e) updating the accessed/dirty bits) are considered to be safe and do not require TLB coherence. Consider one core that has a translation marked as read-only in the TLB, while another core updates the translation in the page table to be read-write. This translation update does not have to be immediately visible to the first core. Instead, the first core's TLB can be lazily updated when the core attempts to execute a store instruction; an access violation will occur and the page fault handler can load the updated translation.&lt;br /&gt;
&lt;br /&gt;
A variety of solutions have been used for TLB coherence. Software solutions through operating systems are popular since TLB coherence operations are less frequent than cache coherence operations. The exact solution depends on whether PTEs (Page Table Entries) are loaded into TLBs directly by hardware or under software control. Hardware solutions are used where TLBs are not visible to software.&lt;br /&gt;
&lt;br /&gt;
In the next sections, we cover following approaches to TLB coherence: virtually addressed caches, software TLB shootdown, address space Identifiers, hardware TLB coherence. We also review  UNified Instruction/Translation/Data (UNITD) Coherence, a hardware coherence framework that integrates TLB and cache coherence protocol.&lt;br /&gt;
&lt;br /&gt;
== TLB Coherence Approaches ==&lt;br /&gt;
&lt;br /&gt;
TLB coherence refers to the consistency of the information stored in page-map tables (PMTs) with the cached copies of this data in each processor’s TLB. A PMT entry (and its TLB counterpart) store various data elements, including:&lt;br /&gt;
&lt;br /&gt;
* The physical memory frame number for each virtual page resident in main memory.&lt;br /&gt;
* A protection field indicating how the page may be addressed (e.g., read-only or read-write).&lt;br /&gt;
* A presence bit that indicates whether the page is in main memory.&lt;br /&gt;
* A dirty bit that indicates whether the page was modified while in main memory.&lt;br /&gt;
* Page reference history used to indicate whether a page has been referenced during some time interval.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consistency among TLBs and PMTs need not be maintained for all types of changes to the above data elements. For example, it is possible to safely modify page reference history in main memory without also updating the TLBs. Updates are therefore categorized as either safe or unsafe. Safe changes include:&lt;br /&gt;
&lt;br /&gt;
* A reduction in page protection (moving access rights to a page from read-only to read/write).&lt;br /&gt;
* Setting the presence bit when a page becomes resident in main memory.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these inconsistencies are not ignored but rather are handled downstream by other mechanisms. For example, if the operating system kernel detects a process is attempting to write to a page marked as read-only, it will verify whether the page’s protection settings have been reduced before throwing a protection fault. If the protection settings in main memory have been reduced by another processor, the kernel would invalidate the acting processor’s TLB and retry the operation.&lt;br /&gt;
&lt;br /&gt;
The above example also illustrates why a change to the same data element in the opposite direction (an increase in protection) would be unsafe without a TLB coherence scheme as there would be no mechanism for the operating system to trap the condition and update the processor’s TLB.&lt;br /&gt;
&lt;br /&gt;
Any modifications to the mapping between a virtual page and main memory frame are also unsafe without a TLB coherence mechanism. This is in large part due to the fact that page numbers are formed by splitting a finite address space into discrete units. These pages in turn are mapped to physical memory frames as needed by the operating system. The mapping of a page to a frame is a transient condition and the same page may be mapped to different frames across time. Without a TLB coherence mechanism, it is possible that a processor may attempt to use a stale page-frame mapping to reference a frame that has been reassigned.&lt;br /&gt;
&lt;br /&gt;
''TLB Coherence Strategies''&lt;br /&gt;
&lt;br /&gt;
There are several approaches to maintaining coherence or consistency among multiple TLBs in a multi-processor machine and the page tables in main memory.&lt;br /&gt;
&lt;br /&gt;
=== Virtually Indexed Caches ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/CPU_cache#tocsection-16 Virtually indexed caches] may be accessed using the virtual memory reference. This approach eliminates the TLB altogether and its associated coherence issue. This approach requires processors to index data cache values using virtual addresses and thereby avoid the need for virtual-physical address translations between the processor and the L1 cache. Ultimately, however, in order to address physical main memory on an L1 miss (or L2 miss depending on the indexing strategy of the L2 cache), translation is still required from the virtual reference to a physical address in memory. In a non-TLB architecture, this translation uses the page mapping tables directly.&lt;br /&gt;
&lt;br /&gt;
Under this approach, PMT entries may be brought into the processor’s data cache. Though the cache coherence protocol in effect will manage consistency across all processor caches, it does not handle consistency between cached PMT entries and the page tables in main memory. Hence, even in the absence of a TLB there remains a coherence problem between data caches and main memory page tables.  As PMT entries in main memory are modified by the operating system kernel, the processor data caches must be reconciled by invalidating stale PMT entries.&lt;br /&gt;
&lt;br /&gt;
Since this coherence issues relates more to PMT-data cache coherence (versus TLB coherence), it will not be discussed further in this section.&lt;br /&gt;
&lt;br /&gt;
=== TLB Shootdown ===&lt;br /&gt;
&lt;br /&gt;
The TLB Shootdown method is the most widely used TLB coherence approach. The approach has variants that turn on several factors, how many processors participate in the TLB update (the victim list) and the extent of hardware support for the process, which in turn may determine the visibility of the TLB by operating system kernel.&lt;br /&gt;
&lt;br /&gt;
In the discussion below, the initiating processor is defined as the processor servicing the operating system kernel during the course of the PMT update.&lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the shootdown approach includes the following two components:&lt;br /&gt;
&lt;br /&gt;
* A synchronization strategy across all processors during the PMT update. This orchestration begins by the initiating processor locking the page table (or some portion thereof). &lt;br /&gt;
&lt;br /&gt;
* A message broadcasting mechanism that allows the initiating processor to notify other processors that their TLB cache may be out-of-date and to suspend their use of the TLB during the course of the update.&lt;br /&gt;
&lt;br /&gt;
This process is described in detail next followed by a discussion of implementations and their shootdown variants.&lt;br /&gt;
&lt;br /&gt;
''Details of the TLB Shootdown''&lt;br /&gt;
&lt;br /&gt;
# The initiating processor must first disable local interrupts, preventing another thread from preempting and modifying its TLB. It also clears its active flag for TLB usage. This flag is used to indicate whether a processor is currently using its TLB cache.&lt;br /&gt;
# The initiating processor locks the page table it is modifying or potentially some smaller portion of it. This prevents modification to the same page data by other processors.&lt;br /&gt;
# The shootdown method is primarily based on software that invalidates TLB entries. The initiating processor must place an inter-processor interrupt ([http://en.wikipedia.org/wiki/Inter-processor_interrupt IPI]) request to its interrupt controller. The interrupt includes a data structure ([http://en.wikipedia.org/wiki/Interrupt_descriptor_table IDT]) that references the location of the shootdown program and the target TLB entries that should be invalidated. The initiator waits until all processors have responded.&lt;br /&gt;
# The recipients of the interrupt respond by disabling their local inter-processor interrupts and invalidating the affected TLB entries or the entire TLB (depending on the implementation) using the shootdown program. The receiving processor then clears its TLB active flag and enters into a wait state after servicing the interrupt. The wait state may be implemented by attempting to gain the same lock held by the initiating processor on the page table or polling shared memory.&lt;br /&gt;
# Once the interrupts have completed, the initiating processor makes changes to the PMTs and updates its own TLB cache. Before releasing the page lock, it sets its TLB active flag to true.&lt;br /&gt;
# The receiving processors exit their wait state and update their TLB cache and set their TLB active flag.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Variations in implementations may occur at various steps above:&lt;br /&gt;
&lt;br /&gt;
* Depending on the level of hardware support for TLB loading, an operating system may only be able to estimate which TLBs of other processors are affected by a PMT update. The estimation mechanisms are conservative and may result in false positives. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.huji.ac.il/~etsman/papers/DiDi-PACT-2011.pdf &amp;quot;Villavieja, Carlos, et al. DiDi: Mitigating The Performance Impact of TLB Shootdowns Using A Shared TLB Directory&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hardware features of some environments allow for less synchronization. A modified TLB shootdown approach is implemented in IBM’s RP3 architecture that eliminates the need for victim processors to busy-wait while the PMT is being updated by the initiator. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some editions of Windows kernels (including XP, PAE, and 2003 Enterprise Edition) attempt to batch updates to the PMT entries in order to minimize shootdowns and their associated performance dip. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://msdn.microsoft.com/en-us/windows/hardware/gg487512 &amp;quot;Operating Systems and PAE Support&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Intel Nehalem platform uses a hierarchical TLB. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.intel.com/pressroom/archive/reference/whitepaper_Nehalem.pdf &amp;quot;First the Tick, Now the Tock: Next Generation Intel Microarchitecture (Nehalem)&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hierarchical TLBs ===&lt;br /&gt;
&lt;br /&gt;
Hierarchical TLBs are analogous to a processor's L1 and L2 data caches. The L2 TLB may be inclusive of and potentially shared by multiple L1 TLBs. Shootdown may be used to maintain coherence at one  or more TLB levels. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.berkeley.edu/~kubitron/courses/cs258-S08/projects/reports/project8_report_ver3.pdf &amp;quot;Address Translation for Manycore Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
TLB shootdown is used on the following  platforms:&lt;br /&gt;
&lt;br /&gt;
* Carnegie Mellon University's Mach operating system which has been ported to BBN Butterfly, Encore's Multimax, IBM's RP3 and Sequent's Balance and Symmetry systems. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Linux and Windows Operating Systems running on Intel and AMD chips. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://research.microsoft.com/pubs/101903/paper.pdf &amp;quot;Baumann, Andrew et al. The Multikernel: A new OS architecture for scalable multicore systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Intel 64 and IA-32 Architectures &amp;lt;ref&amp;gt;[http://download.intel.com/design/processor/manuals/253668.pdf &amp;quot;Intel 64 and IA-32 Architectures Software Developer's Manual&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instruction-based Invalidation ===&lt;br /&gt;
&lt;br /&gt;
Some processors have modified their instruction set to include a TLB invalidate instruction. The instruction is invoked by the operating system kernel to broadcast the modified page address from the initiating processor. The instruction is placed on the shared bus and a snooper on each processor detects the instruction and invalidates the appropriate TLB entries.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Examples of this include the Intel Itanium architecture (via the ptc.g and ptc.ga instructions) and the tlbivax instruction on IBM’s Power series (for Power ISA 2.06).&lt;br /&gt;
&lt;br /&gt;
An example of an operating system that uses the Itanium support for instruction based TLB invalidation is the Linux kernel.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.kernel.org/doc/ols/2003/ols2003-pages-76-88.pdf &amp;quot;Bryant, Raj and Hawkes, John. Linux Scalability for Large NUMA Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Address Space Identifier (ASID) based Approach ===&lt;br /&gt;
&lt;br /&gt;
The MIPS family of processors assigns each TLB entry a unique identifier called an ASID. The ASID is similar to a process identifier (PID) except that its uniqueness is not guaranteed for the life of a process. Each process is assigned a unique ASID on each processor. Hence, a PID may have many ASIDs. A separate array is used to keep track of this mapping.&lt;br /&gt;
&lt;br /&gt;
When a process modifies a PTE in main memory, the kernel sets all the process’ ASIDs to 0 on the other processors. Note: This does not modify the ASIDs in the TLB entries, only the array that maps a process to a processor.&amp;lt;ref&amp;gt;Culler, David E. et al. ''Parallel Computer Architecture: A Hardware/Software Approach, 1999, p. 440,441.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the kernel find that a process is assigned a zero ASID value on a processor, it assigns it a new ASID. This new ASID will not match the stale TLB entries (and their ASIDs) on that processor, forcing a subsequent TLB invalidation.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
The IRIX 5.2 operating system uses this mechanism on MIPS as well as the AMD64 operating system. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.amd64.org/fileadmin/user_upload/pub/2007XenSummit-AMD-ASIDS-Biemueller.pdf &amp;quot;Biemueller, Sebastian. ASID Management in Xen AMD-V: Partioning the physical TLB with SVM ASIDs&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Validation Based Approach ===&lt;br /&gt;
&lt;br /&gt;
Under this approach, TLB invalidation is postponed until memory is accessed. This approach eliminates the need for interrupts and synchronization. Each frame in the page table is assigned a generation count. When a change modifies the mapping between a frame and a virtual page or when the permissions are restricted (e.g., from read-write to read-only), the memory manager modifies the generation count on the frame.&lt;br /&gt;
&lt;br /&gt;
Each TLB entry stores the generation account associated with the page when the TLB entry was created. Should a processor request memory at a virtual page with a stale generation count, the request is denied and the processor is notified to update its TLB entry. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unified Cache and TLB coherence solution ==&lt;br /&gt;
&lt;br /&gt;
In this section the salient features of UNified Instruction/Translation/Data (UNITD) Coherence protocol proposed by Romanescu/Lebeck/Sorin/Bracy in their paper &amp;lt;ref&amp;gt;[http://people.ee.duke.edu/~sorin/papers/hpca10_unitd.pdf UNified Instruction Translation Data UNITD Coherence One Protocol to Rule Them All, Romanescu/Lebeck/Sorin/Bracy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
are discussed. This provides an example of hardware based unified protocol for cache-TLB coherence.&lt;br /&gt;
&lt;br /&gt;
UNITD is a unified hardware coherence framework that integrates TLB coherence into existing cache coherence protocol. In this protocol, the TLBs participate in cache coherence updates without needing any change to existing cache coherence protocol. This protocol is an improvement over the software based shootdown approach for TLB coherence and reduces the performance penalty due to TLB coherence significantly.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[File:TLBFigure1.png|400px|thumb|right|Figure 3: Per-shootdown Latency Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure3.png|400px|thumb|right|Figure 4: Shootdown performance overhead on Phoenix benchmarks. Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
Cache coherence protocols are all-hardware based because this provides a) higher performance and b) decoupling with architectural issues. On the Other hand, the shootdown protocol used for TLB coherence is essentially software based. A hardware based TLB coherence can a) improve TLB coherence performance significantly for high number of processors and b)provide a cleaner interface to the Operating system.&lt;br /&gt;
&lt;br /&gt;
TLB shootdowns are invisible to user applications, although they directly impact user performance. The performance impact depends on - a) position of TLB in memory heirarchy, b) shoot down algorithm used, c) number of processors. The position of TLB in memory heirarchy refers to whether the TLB is placed close to processor or is close to memory. Shoot down algorithms trade performance v/s complexity.  The performance penalty for shootdown increases with the number of processors as can be seen from Figure-3 that shows latency of the processor issuing shootdown and the ones receiving shootdowns. The effective latency is more than shown in the graphs because of TLB invalidations resulting in extra cycles spent in repopulating the TLB that can happen either from either cache or main memory depending on the case. The latency from TLB shootdowns can be higher for application that use the routine more often. (Refer to Figure-4).&lt;br /&gt;
&lt;br /&gt;
=== UNITD Coherence Implementation ===&lt;br /&gt;
At a high level, UNITD integrates the TLBs into the existing cache coherence protocol (such as typical MOSI -Modified Owned Share Invalid coherence states). TLBs are simply additional caches that participate in the coherence protocol however like read-only instruction caches. UNITD has no impact on the cache coherence protocol and thus does not increase its complexity.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, TLB entries are read-only. (Virtual to physical address mapping are never modified in the TLBs themselves but rather in the page table entries). There are only two coherence states: Shared (read-only) and Invalid. UNITD uses a Valid bit in TLB to maintain an entry’s coherence state. When a translation is inserted into a TLB, it is marked as Shared. The cached translation can be accessed by the local core as long as it is in the Shared state. The translation remains in Shared state until a TLB coherence message invalidates it. Thereafter subsequent memory accesses depending on it will miss in the TLB and reacquire the translation from the memory system.&lt;br /&gt;
&lt;br /&gt;
[[File:Figure5.png|frame|none|alt=alt text|Figure 1: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows how the PCAM is integrated into the system, with interfaces to the TLB insertion/eviction mechanism (for inserting/evicting the corresponding PCAM entries), the coherence controller (for receiving coherence invalidations) and the processor core . The PCAM is off the critical path of a memory access; it is not accessed during regular TLB lookups for obtaining translations.]].&lt;br /&gt;
&lt;br /&gt;
In order to integrate TLB coherence with the existing cache coherence protocol with minimal architectural changes, we relax the correspondence of the translations to the memory block containing the PTE, rather than the PTE itself. Maintaining translation granularity at a coarser grain (i.e., cache block, rather than PTE) trades a small performance penalty for ease of integration. Because multiple PTEs can be placed in the same cache block, the PCAM can hold multiple copies of the same datum. For simplicity, PCAM entries are referred as PTE addresses.&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure6.png|frame|none|alt=alt text|Figure 2: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows the two operations associated with the PCAM: (a) inserting an entry into the PCAM and (b) performing a coherence invalidation at the PCAM. PTE addresses are added in the PCAM simultaneously with the insertion of their corresponding translations in the TLB.]]&lt;br /&gt;
&lt;br /&gt;
Because the PCAM has the same structure as the TLB, a PTE address is inserted in the PCAM at the same index as its corresponding translation in the TLB (physical address 12 in Figure 2(a) above. Note that there can be multiple PCAM entries with the same physical address, as in Figure 2a; this situation occurs when multiple cached translations correspond to PTEs residing in the same cache block.&lt;br /&gt;
&lt;br /&gt;
PCAM entries are removed as a result of the replacement of the corresponding translation in the TLB or due to an incoming coherence request for read-write access. If a coherence request hits in the PCAM, the Valid bit for the corresponding TLB entry is cleared. If multiple TLB translations have the same PTE block address, a PCAM lookup on this block address results in the identification of all associated TLB entries. Figure 2(b) above illustrates a coherence invalidation of physical address 12 that hits in two PCAM entries.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
The performance of the UNITD protocol is compared to a) a baseline system that relies on TLB shootdowns and b) to a system with ideal (zero-latency) translation invalidations. (The ideal-invalidation system uses the same modified OS as UNITD (i.e., with no TLB shootdown support) and verifies that a translation is coherent whenever it is accessed in the TLB. The validation&lt;br /&gt;
is done in the background and has no performance impact).&lt;br /&gt;
&lt;br /&gt;
UNITD is efficient in ensuring translation coherence, as it performs as well as the system with ideal TLB invalidations. UNITD speedups increase with the number of TLB shootdowns and with the number of cores. Third, as expected, UNITD has no impact on performance in the absence of TLB shootdowns. (Refer to the graph below).&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure7.png|frame|none|alt=alt text|Figure 5: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) single_unmap benchmark. UNITD speedup over baseline system for directory.]]&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
;PMT(Page Mapping Table)&lt;br /&gt;
: This is an in-memory data structure that primarily helps the operating system map two address spaces two one another: virtual memory and physical memory. In addition to this mapping information, the PMT also stores additional data fields to keep track of whether the virtual memory has been loaded in physical memory, permissions and utilization metrics. Coupled with the TLB, the PMT is a critical component of virtual memory systems. Learn more about page tables [http://en.wikipedia.org/wiki/Page_table here].&lt;br /&gt;
&lt;br /&gt;
;PTE (Page Table Entry)&lt;br /&gt;
: A row in a page mapping table that relates a single page in virtual memory to a physical memory address or a page frame.&lt;br /&gt;
&lt;br /&gt;
;TLB(Translation Look-Aside Buffer)&lt;br /&gt;
: Associative, high-speed memory used to cache page table information and speed up virtual memory references from the processor.&lt;br /&gt;
&lt;br /&gt;
;Presence Bit&lt;br /&gt;
: One of the data elements in each PMT entry. Indicates whether the page is loaded in main memory (versus stored to disk).&lt;br /&gt;
&lt;br /&gt;
;Safe Change&lt;br /&gt;
: A type of update that can be made to a PMT safely without also updating the cached TLB counterpart. A safe change results from (a) modification of access rights from read-only to read/write or (b) a page is becoming memory-resident. &lt;br /&gt;
&lt;br /&gt;
;TLB Coherence Strategy&lt;br /&gt;
: A process or system for maintaining the consistency of information between the processor TLBs and the PMT entries.&lt;br /&gt;
&lt;br /&gt;
;IDT (Interrupt Descriptor Table)&lt;br /&gt;
: A vector-based data structure used to communicate information between processors during an inter-processor interrupt.&lt;br /&gt;
&lt;br /&gt;
;Interrupt&lt;br /&gt;
: A hardware or software based method for signalling to a processor that there is work for it.&lt;br /&gt;
&lt;br /&gt;
;ASID (Address Space Identifier)&lt;br /&gt;
: A number assigned to process that is unique within the scope of a processor for a specified time period. A process may be assigned multiple ASIDs across time. Used with the TLB entries, the ASID helps the discard stale TLB entries.&lt;br /&gt;
&lt;br /&gt;
;Hierarchical TLBs&lt;br /&gt;
: Is analogus concept for TLBS as multilevel L1 and L2 cache&lt;br /&gt;
&lt;br /&gt;
;Page Table Base Register &lt;br /&gt;
: Pointer to the page table location is maintained in this register.&lt;br /&gt;
&lt;br /&gt;
;UNITD protocol &lt;br /&gt;
: A protocol that combines TLB and existing cache coherence protocols (proposed by Romanescu/Lebeck/Sorin/Bracy)&lt;br /&gt;
&lt;br /&gt;
;Validation based approach&lt;br /&gt;
: In this approach TLB entries are not updated until they are used.&lt;br /&gt;
&lt;br /&gt;
;Virtual Index Cache &lt;br /&gt;
: Cache that stores data based on virtual page number.&lt;br /&gt;
&lt;br /&gt;
;TLB Shootdown&lt;br /&gt;
: Software based TLB coherence method that requires one processor to shoot-down/disable TLB entries in other processors before providing them with a new TLB entry&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sequoia.ict.pwr.wroc.pl/~iro/RISC/sm/www.hp.com/acd-18.html#HEADING18-0 Address Resolution and the TLB]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. Operating System Concepts - Silberschatz, Galvin, Gagne. Seventh Edition, Wiley publication, 2005&lt;br /&gt;
&lt;br /&gt;
2. Fundamentals of Parallel Computer Architecture, Yan Solihin, 2008-2009&lt;br /&gt;
&lt;br /&gt;
3. Culler, David E. et al. Parallel Computer Architecture: A Hardware/Software Approach, 1999, Gulf Professional Publishing&lt;br /&gt;
&lt;br /&gt;
4. Microprocessor Memory Management Unit, Milan Milenkovic, IEEE, Vol10, Issue-2, 1990, Pages 70-85&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
1. Page Table is maintained as a software construct (choose one answer)&lt;br /&gt;
::a) True&lt;br /&gt;
::b) False&lt;br /&gt;
2. TLB keeps a mapping of ___ to ____&lt;br /&gt;
::a) Virtual Page to Physical Page&lt;br /&gt;
::b) Virtual Address to Physical Address&lt;br /&gt;
::c) Physical Page to Virtual Page&lt;br /&gt;
::d) Physical Address to Virtual Address&lt;br /&gt;
3. Currently TLB coherence is most often achieved through&lt;br /&gt;
::a) Software solutions&lt;br /&gt;
::b) Hardware solutions&lt;br /&gt;
4. UNITD is (choose one answer)&lt;br /&gt;
::a) A protocol for TLB coherence only&lt;br /&gt;
::b) A protocol for cache coherence only&lt;br /&gt;
::c) A protocol for cache and TLB coherence&lt;br /&gt;
5. Which of the following approaches provides a solution for TLB coherence (choose at least one)&lt;br /&gt;
::a) Virtual Cache address&lt;br /&gt;
::b) Shootdown&lt;br /&gt;
::c) Invalidation&lt;br /&gt;
::d) Hardware solutions&lt;br /&gt;
6. What messaging implementation is typically used with TLB Shootdown: (choose one answer)&lt;br /&gt;
::a) TLB active flag&lt;br /&gt;
::b) Hardware instructions&lt;br /&gt;
::c) Inter-Processor Interrupts&lt;br /&gt;
::d) PMT entries in main memory&lt;br /&gt;
7. Which data elements of a PMT entry are unsafe without a TLB coherence scheme: (choose all that apply)&lt;br /&gt;
::a) Increase in protection level; &lt;br /&gt;
::b) Changes to virtual-physical address mappings.&lt;br /&gt;
::c) Page table reference counts&lt;br /&gt;
::d) Presence bit&lt;br /&gt;
8. An ASID refers to: (choose one answer)&lt;br /&gt;
::a) The unique ID of a process for its lifetime&lt;br /&gt;
::b) The unique ID of a process-processor pair at a point in time&lt;br /&gt;
::c) The unique ID of a PMT entry&lt;br /&gt;
::d) The unique ID of a page&lt;br /&gt;
9. If Virtually Indexed data caches avoid the use of TLBs, where is the coherence issue identified? (choose one answer)&lt;br /&gt;
::a) Between PMT entries in main memory and the disk storage&lt;br /&gt;
::b) Between PMT entries in main memory and processor registers&lt;br /&gt;
::c) Between PMT entries in main memory and the instruction cache&lt;br /&gt;
::d) Between PMT entries in main memory and the data cache&lt;br /&gt;
10. How does the initiating processor prevent updates to the PMT entries by other processors during a PMT update? (Choose one answer)&lt;br /&gt;
::a) Via a shared memory semaphore&lt;br /&gt;
::b) Via the interrupt IDC&lt;br /&gt;
::c) Via a hardware instruction&lt;br /&gt;
::d) Via a lock to the page table in main memory&lt;br /&gt;
&lt;br /&gt;
Answers&lt;br /&gt;
1-a, 2-a, 3-a, 4-c, 5-a,b,c,d, 6-c, 7-a,b, 8-b, 9-d, 10-d&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=File:Safe_Changes.png&amp;diff=83944</id>
		<title>File:Safe Changes.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=File:Safe_Changes.png&amp;diff=83944"/>
		<updated>2014-03-15T13:24:12Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_506_Spring_2014/7b_ks&amp;diff=83943</id>
		<title>CSC/ECE 506 Spring 2014/7b ks</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_506_Spring_2014/7b_ks&amp;diff=83943"/>
		<updated>2014-03-15T13:23:30Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* TLB coherence problem in multiprocessing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
TLB (Translation Lookaside Buffer) Coherence in Multiprocessing&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The cache coherence problem in multiprocessing architectures and their hardware based protocol solutions have received great attention. Another coherence problem in multiprocesing is that of TLBs (Transaction Lookaside Buffers). A TLB is a fully associate hardware cache that maintains virtual to physical mapping of most recently used pages. TLB is used by CPU for fast look up of the physical page frame number for a virtual memory location. The same lookup from the page-table for the process (software based construct) is slower. A page may become invalid due to a swap out to memory or may change protection level (read v/s read-write). Maintaining coherence between TLB entries on different processors for the same page (as its state changes) is called TLB coherence problem. This coherence is mantained most often by software based solutions by the operating systems.  In this note, we explain a) the background for used of TLB hardware, b) current solutions for maintaining TLB coherence and c) finally a proposal for a unified cache-TLB coherence protocol (that is hardware based).&lt;br /&gt;
&lt;br /&gt;
== Background - Virtual Memory, Paging and TLB ==&lt;br /&gt;
In this section we introduce the basic terminology and the set-up where TLBs are used. &lt;br /&gt;
&lt;br /&gt;
A process running on a CPU has its own view of memory - &amp;quot;'''Virtual Memory'''&amp;quot; (one-single space) that is mapped to actual physical memory. Virtual memory management scheme allows programs to exceed the size of physical memory space. Virtual memory operates by executing programs only partially resident in memory while relying on hardware and the operating system to bring the missing items into main memory when needed.&lt;br /&gt;
&lt;br /&gt;
'''Paging''' is a memory-management scheme that permits the physical address space of a process to be non-contiguous. The basic method involves breaking physical memory into fixed-size blocks called frames and breaking the virtual memory into blocks of the same size called pages. When a process is to be executed its pages are loaded into any available memory frames from the backing storage (for example-a hard drive).   &lt;br /&gt;
&lt;br /&gt;
Each process has a '''page table''' that maintains a mapping of virtual pages to physical pages. A page table is a software construct managed by operating system that is kept in main memory. For a process, a pointer to the page table ('''Page-Table Base Register-PTBR''') is stored in a register. Changing page table requires changing only this one register, substantially reducing the context-switch time. (A page table, with virtual page number that is 4 bytes long (32 bits) can point to 2^32 physical page frames. If frame size is 4Kb then a system with 4-byte entries can address 2^44 bytes (or 16 TB) of physical memory).&lt;br /&gt;
&lt;br /&gt;
Every address is divided into two parts – a '''page number''' (p) and a '''page of'''fset (d). The page number is used as an index into the page table. The page table contains the base address of each page in physical memory. The base address is combined with the page offset to define the physical memory address that is sent to the memory unit.  The problem with this approach is the time required to access a user memory location. If we want to access location, we must first index into the page table (that requires a memory access of PTBR) and then find the frame number from the page table and thereafter access the required frame number. The memory access is slowed down by a factor of 2. &lt;br /&gt;
&lt;br /&gt;
[[File:TLB.png‎|400px|thumb|right| Virtual to physical page mapping using TLB and Page table (Source-Operating System Concepts - Silberschatz, Galvin, Gagne)]]&lt;br /&gt;
&lt;br /&gt;
The standard solution to this problem is to use a special, small fast lookup hardware cache called a '''Translation Look-Aside Buffer''' (TLB). The TLB is fully associate, high-speed memory. Each entry in TLB consists of two parts –a key (tag) and a value. When the associative memory is presented with an item, the item is compared with all keys simultaneously. If the item is found, the corresponding value field is returned. The search is fast; the hardware, however is expensive. Typically, the number of entries in a TLB is small, often numbering between 64 to 1024. &lt;br /&gt;
&lt;br /&gt;
The TLB is used with page tables in the following way. The TLB contains only a few of the page-table entries. When a logical address is generated by the CPU, its page number is presented to the TLB. If the page number is found its frame number is immediately available and is used to access memory. &lt;br /&gt;
&lt;br /&gt;
If the page number is not in the TLB (known as a TLB miss), a memory reference to the page table must be made. When the frame is obtained, we can use it to access memory. In addition, we add the page number and frame number to the TLB, so that they will be found quickly on the next reference. If the TLB is already full of entries, the operating system must select one for replacement. Replacement policies range from least recently used (LRU) to random.&lt;br /&gt;
&lt;br /&gt;
A page table typically has an additional bit per entry to indicate whether the frame number is read only or both read-write ('''protection level'''). Another bit '''valid-invalid''' is also added to indicate whether the frame is part of that particular process.&lt;br /&gt;
&lt;br /&gt;
'''Mutilevel pages tables''' are often used rather than single page table per process. The first level page table points to the entry in the next level page table and so on until the mapping of virtual to physical page is obtained from the last level page table.&lt;br /&gt;
&lt;br /&gt;
It may be noted that caches typically use &amp;quot;Virtual Indexed Physically Tagged&amp;quot; solution that enables simultaneous look-up of both L-1 cache and TLB. If the page block is not found in L-1 cache, a TLB look-up of address is used to refresh the page block. Simultanous look-up of both L-1 cache and TLB makes the process efficient.&lt;br /&gt;
&lt;br /&gt;
== TLB coherence problem in multiprocessing ==&lt;br /&gt;
In multiprocessor systems with shared virtual memory and multiple Memory Management Units (MMUs), the mapping of a virtual address to physical address can be simultaneously cached in multiple TLBs. (This happens because of sharing of data across processors and process migration from one processor to another). Since the contents of these mapping can change in response to changes of state (and the related page in memory), multiple copies of a given mapping may pose a consistency problem. Keeping all copies of a mapping descriptor consistent with each other is sometimes referred to as TLB coherence problem.&lt;br /&gt;
&lt;br /&gt;
A TLB entry changes because of the following events - &lt;br /&gt;
a) A page is swapped in or out (because of context change caused by an interrupt),&lt;br /&gt;
b) There is a TLB miss,&lt;br /&gt;
c) A page is referenced by a process for the first time,&lt;br /&gt;
d) A process terminates and TLB entries for it are no longer needed,&lt;br /&gt;
e) A protection change, e.g., from read to read-write,&lt;br /&gt;
f) Mapping changes.&lt;br /&gt;
&lt;br /&gt;
Of these changes a) swap outs, e) protection changes and f) mapping changes lead to TLB coherence problem. A swap-out causes the corresponding virtual-physical page mapping to be no longer valid. (This is indicated by valid/invalid  bit in the page table). If the TLB has a mapping from a page block that falls within an invalidated Page Table Entry (PTE), then it needs to be flushed out from all TLBs and should not be used. Further protection level changes for a TLB mapping need to be followed by all processors. Also mapping modification for a TLB entry (where a physical mapping changes for a virtual address) also needs to be seen coherently by all TLBs.&lt;br /&gt;
&lt;br /&gt;
A page’s translation information can have multiple images; one is stored in the page table while the others can be stores in the TLBs. TLB images are used by processes for virtual-to-physical address translation and page tables are used by them to reload TLB or modify translation information. Thus, page table modification can make the TLB entries inconsistent. Since, inconsistent TLB entries can result in erroneous memory accesses, the TLB inconsistency problem must be solved.The inconsistencies occurring to TLBs due to modifications in other page tables can be categorized as safe and unsafe changes. The modify bit that indicates whether a page has been written or not is very crucial. If this is inaccurate, the only accurate representation of a page could be overwritten if it does not also reside in secondary memory. Whereas, the bit that indicates whether a page has been referenced need not be accurate. It at most results in replacing one page instead of the other. This might affect the performance, but doesn’t affect the accuracy like the modify bit does. &lt;br /&gt;
&lt;br /&gt;
[[File:Safe_Changes.png‎|400px|thumb|right| TLB Inconsistency in a multiprocessor (Source-Teller, Patricia J. Translation-Lookaside Buffer Consistency)]]&lt;br /&gt;
&lt;br /&gt;
A safe change results from (a) modification of access rights from read-only to read/write or (b) a page is becoming memory-resident. A TLB entry that is inconsistent due to a safe change can be avoided by designing the hardware so that using the entry throws an exception and invokes the appropriate Operating System trap routine that invalidates the TLB entry. Consider an example shown in the figure: Consider the translation information of page a stored in a valid TLB entry is accessed by processor X which defines the page’s protection as read-only. Now, a process executing on processor Y subsequently modifies a’s page-table entry to change the protection from read-only to read/write. When process executing on processor X now attempts to write a, the Operating system finds that the protection has been increased and invalidates the stale TLB entry for a and resumes execution. Thus a is successfully modifies and this results in consistency.An unsafe change causes inconsistencies in the TLB that cannot be detected during program execution. This kind of multiprocessor architecture with multiple TLBs, in addition to a consistency problem between a page table and a TLB, a consistency problem exists among the system’s multiple TLBs and page tables.&lt;br /&gt;
&lt;br /&gt;
Some architectures donot follow TLB coherence for each datum (i.e., TLBs may contain different values). These architectures require TLB coherence only for unsafe changes made to address translations. Unsafe changes include a) mapping modifications, b) decreasing the page privileges (e.g., from read-write to read-only) or c) marking the translation as invalid. The remaining possible changes (e.g., d) increasing page privileges, e) updating the accessed/dirty bits) are considered to be safe and do not require TLB coherence. Consider one core that has a translation marked as read-only in the TLB, while another core updates the translation in the page table to be read-write. This translation update does not have to be immediately visible to the first core. Instead, the first core's TLB can be lazily updated when the core attempts to execute a store instruction; an access violation will occur and the page fault handler can load the updated translation.&lt;br /&gt;
&lt;br /&gt;
A variety of solutions have been used for TLB coherence. Software solutions through operating systems are popular since TLB coherence operations are less frequent than cache coherence operations. The exact solution depends on whether PTEs (Page Table Entries) are loaded into TLBs directly by hardware or under software control. Hardware solutions are used where TLBs are not visible to software.&lt;br /&gt;
&lt;br /&gt;
In the next sections, we cover following approaches to TLB coherence: virtually addressed caches, software TLB shootdown, address space Identifiers, hardware TLB coherence. We also review  UNified Instruction/Translation/Data (UNITD) Coherence, a hardware coherence framework that integrates TLB and cache coherence protocol.&lt;br /&gt;
&lt;br /&gt;
== TLB Coherence Approaches ==&lt;br /&gt;
&lt;br /&gt;
TLB coherence refers to the consistency of the information stored in page-map tables (PMTs) with the cached copies of this data in each processor’s TLB. A PMT entry (and its TLB counterpart) store various data elements, including:&lt;br /&gt;
&lt;br /&gt;
* The physical memory frame number for each virtual page resident in main memory.&lt;br /&gt;
* A protection field indicating how the page may be addressed (e.g., read-only or read-write).&lt;br /&gt;
* A presence bit that indicates whether the page is in main memory.&lt;br /&gt;
* A dirty bit that indicates whether the page was modified while in main memory.&lt;br /&gt;
* Page reference history used to indicate whether a page has been referenced during some time interval.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consistency among TLBs and PMTs need not be maintained for all types of changes to the above data elements. For example, it is possible to safely modify page reference history in main memory without also updating the TLBs. Updates are therefore categorized as either safe or unsafe. Safe changes include:&lt;br /&gt;
&lt;br /&gt;
* A reduction in page protection (moving access rights to a page from read-only to read/write).&lt;br /&gt;
* Setting the presence bit when a page becomes resident in main memory.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these inconsistencies are not ignored but rather are handled downstream by other mechanisms. For example, if the operating system kernel detects a process is attempting to write to a page marked as read-only, it will verify whether the page’s protection settings have been reduced before throwing a protection fault. If the protection settings in main memory have been reduced by another processor, the kernel would invalidate the acting processor’s TLB and retry the operation.&lt;br /&gt;
&lt;br /&gt;
The above example also illustrates why a change to the same data element in the opposite direction (an increase in protection) would be unsafe without a TLB coherence scheme as there would be no mechanism for the operating system to trap the condition and update the processor’s TLB.&lt;br /&gt;
&lt;br /&gt;
Any modifications to the mapping between a virtual page and main memory frame are also unsafe without a TLB coherence mechanism. This is in large part due to the fact that page numbers are formed by splitting a finite address space into discrete units. These pages in turn are mapped to physical memory frames as needed by the operating system. The mapping of a page to a frame is a transient condition and the same page may be mapped to different frames across time. Without a TLB coherence mechanism, it is possible that a processor may attempt to use a stale page-frame mapping to reference a frame that has been reassigned.&lt;br /&gt;
&lt;br /&gt;
''TLB Coherence Strategies''&lt;br /&gt;
&lt;br /&gt;
There are several approaches to maintaining coherence or consistency among multiple TLBs in a multi-processor machine and the page tables in main memory.&lt;br /&gt;
&lt;br /&gt;
=== Virtually Indexed Caches ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/CPU_cache#tocsection-16 Virtually indexed caches] may be accessed using the virtual memory reference. This approach eliminates the TLB altogether and its associated coherence issue. This approach requires processors to index data cache values using virtual addresses and thereby avoid the need for virtual-physical address translations between the processor and the L1 cache. Ultimately, however, in order to address physical main memory on an L1 miss (or L2 miss depending on the indexing strategy of the L2 cache), translation is still required from the virtual reference to a physical address in memory. In a non-TLB architecture, this translation uses the page mapping tables directly.&lt;br /&gt;
&lt;br /&gt;
Under this approach, PMT entries may be brought into the processor’s data cache. Though the cache coherence protocol in effect will manage consistency across all processor caches, it does not handle consistency between cached PMT entries and the page tables in main memory. Hence, even in the absence of a TLB there remains a coherence problem between data caches and main memory page tables.  As PMT entries in main memory are modified by the operating system kernel, the processor data caches must be reconciled by invalidating stale PMT entries.&lt;br /&gt;
&lt;br /&gt;
Since this coherence issues relates more to PMT-data cache coherence (versus TLB coherence), it will not be discussed further in this section.&lt;br /&gt;
&lt;br /&gt;
=== TLB Shootdown ===&lt;br /&gt;
&lt;br /&gt;
The TLB Shootdown method is the most widely used TLB coherence approach. The approach has variants that turn on several factors, how many processors participate in the TLB update (the victim list) and the extent of hardware support for the process, which in turn may determine the visibility of the TLB by operating system kernel.&lt;br /&gt;
&lt;br /&gt;
In the discussion below, the initiating processor is defined as the processor servicing the operating system kernel during the course of the PMT update.&lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the shootdown approach includes the following two components:&lt;br /&gt;
&lt;br /&gt;
* A synchronization strategy across all processors during the PMT update. This orchestration begins by the initiating processor locking the page table (or some portion thereof). &lt;br /&gt;
&lt;br /&gt;
* A message broadcasting mechanism that allows the initiating processor to notify other processors that their TLB cache may be out-of-date and to suspend their use of the TLB during the course of the update.&lt;br /&gt;
&lt;br /&gt;
This process is described in detail next followed by a discussion of implementations and their shootdown variants.&lt;br /&gt;
&lt;br /&gt;
''Details of the TLB Shootdown''&lt;br /&gt;
&lt;br /&gt;
# The initiating processor must first disable local interrupts, preventing another thread from preempting and modifying its TLB. It also clears its active flag for TLB usage. This flag is used to indicate whether a processor is currently using its TLB cache.&lt;br /&gt;
# The initiating processor locks the page table it is modifying or potentially some smaller portion of it. This prevents modification to the same page data by other processors.&lt;br /&gt;
# The shootdown method is primarily based on software that invalidates TLB entries. The initiating processor must place an inter-processor interrupt ([http://en.wikipedia.org/wiki/Inter-processor_interrupt IPI]) request to its interrupt controller. The interrupt includes a data structure ([http://en.wikipedia.org/wiki/Interrupt_descriptor_table IDT]) that references the location of the shootdown program and the target TLB entries that should be invalidated. The initiator waits until all processors have responded.&lt;br /&gt;
# The recipients of the interrupt respond by disabling their local inter-processor interrupts and invalidating the affected TLB entries or the entire TLB (depending on the implementation) using the shootdown program. The receiving processor then clears its TLB active flag and enters into a wait state after servicing the interrupt. The wait state may be implemented by attempting to gain the same lock held by the initiating processor on the page table or polling shared memory.&lt;br /&gt;
# Once the interrupts have completed, the initiating processor makes changes to the PMTs and updates its own TLB cache. Before releasing the page lock, it sets its TLB active flag to true.&lt;br /&gt;
# The receiving processors exit their wait state and update their TLB cache and set their TLB active flag.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Variations in implementations may occur at various steps above:&lt;br /&gt;
&lt;br /&gt;
* Depending on the level of hardware support for TLB loading, an operating system may only be able to estimate which TLBs of other processors are affected by a PMT update. The estimation mechanisms are conservative and may result in false positives. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.huji.ac.il/~etsman/papers/DiDi-PACT-2011.pdf &amp;quot;Villavieja, Carlos, et al. DiDi: Mitigating The Performance Impact of TLB Shootdowns Using A Shared TLB Directory&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hardware features of some environments allow for less synchronization. A modified TLB shootdown approach is implemented in IBM’s RP3 architecture that eliminates the need for victim processors to busy-wait while the PMT is being updated by the initiator. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some editions of Windows kernels (including XP, PAE, and 2003 Enterprise Edition) attempt to batch updates to the PMT entries in order to minimize shootdowns and their associated performance dip. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://msdn.microsoft.com/en-us/windows/hardware/gg487512 &amp;quot;Operating Systems and PAE Support&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Intel Nehalem platform uses a hierarchical TLB. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.intel.com/pressroom/archive/reference/whitepaper_Nehalem.pdf &amp;quot;First the Tick, Now the Tock: Next Generation Intel Microarchitecture (Nehalem)&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hierarchical TLBs ===&lt;br /&gt;
&lt;br /&gt;
Hierarchical TLBs are analogous to a processor's L1 and L2 data caches. The L2 TLB may be inclusive of and potentially shared by multiple L1 TLBs. Shootdown may be used to maintain coherence at one  or more TLB levels. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.berkeley.edu/~kubitron/courses/cs258-S08/projects/reports/project8_report_ver3.pdf &amp;quot;Address Translation for Manycore Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
TLB shootdown is used on the following  platforms:&lt;br /&gt;
&lt;br /&gt;
* Carnegie Mellon University's Mach operating system which has been ported to BBN Butterfly, Encore's Multimax, IBM's RP3 and Sequent's Balance and Symmetry systems. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Linux and Windows Operating Systems running on Intel and AMD chips. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://research.microsoft.com/pubs/101903/paper.pdf &amp;quot;Baumann, Andrew et al. The Multikernel: A new OS architecture for scalable multicore systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Intel 64 and IA-32 Architectures &amp;lt;ref&amp;gt;[http://download.intel.com/design/processor/manuals/253668.pdf &amp;quot;Intel 64 and IA-32 Architectures Software Developer's Manual&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instruction-based Invalidation ===&lt;br /&gt;
&lt;br /&gt;
Some processors have modified their instruction set to include a TLB invalidate instruction. The instruction is invoked by the operating system kernel to broadcast the modified page address from the initiating processor. The instruction is placed on the shared bus and a snooper on each processor detects the instruction and invalidates the appropriate TLB entries.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Examples of this include the Intel Itanium architecture (via the ptc.g and ptc.ga instructions) and the tlbivax instruction on IBM’s Power series (for Power ISA 2.06).&lt;br /&gt;
&lt;br /&gt;
An example of an operating system that uses the Itanium support for instruction based TLB invalidation is the Linux kernel.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.kernel.org/doc/ols/2003/ols2003-pages-76-88.pdf &amp;quot;Bryant, Raj and Hawkes, John. Linux Scalability for Large NUMA Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Address Space Identifier (ASID) based Approach ===&lt;br /&gt;
&lt;br /&gt;
The MIPS family of processors assigns each TLB entry a unique identifier called an ASID. The ASID is similar to a process identifier (PID) except that its uniqueness is not guaranteed for the life of a process. Each process is assigned a unique ASID on each processor. Hence, a PID may have many ASIDs. A separate array is used to keep track of this mapping.&lt;br /&gt;
&lt;br /&gt;
When a process modifies a PTE in main memory, the kernel sets all the process’ ASIDs to 0 on the other processors. Note: This does not modify the ASIDs in the TLB entries, only the array that maps a process to a processor.&amp;lt;ref&amp;gt;Culler, David E. et al. ''Parallel Computer Architecture: A Hardware/Software Approach, 1999, p. 440,441.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the kernel find that a process is assigned a zero ASID value on a processor, it assigns it a new ASID. This new ASID will not match the stale TLB entries (and their ASIDs) on that processor, forcing a subsequent TLB invalidation.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
The IRIX 5.2 operating system uses this mechanism on MIPS as well as the AMD64 operating system. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.amd64.org/fileadmin/user_upload/pub/2007XenSummit-AMD-ASIDS-Biemueller.pdf &amp;quot;Biemueller, Sebastian. ASID Management in Xen AMD-V: Partioning the physical TLB with SVM ASIDs&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Validation Based Approach ===&lt;br /&gt;
&lt;br /&gt;
Under this approach, TLB invalidation is postponed until memory is accessed. This approach eliminates the need for interrupts and synchronization. Each frame in the page table is assigned a generation count. When a change modifies the mapping between a frame and a virtual page or when the permissions are restricted (e.g., from read-write to read-only), the memory manager modifies the generation count on the frame.&lt;br /&gt;
&lt;br /&gt;
Each TLB entry stores the generation account associated with the page when the TLB entry was created. Should a processor request memory at a virtual page with a stale generation count, the request is denied and the processor is notified to update its TLB entry. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unified Cache and TLB coherence solution ==&lt;br /&gt;
&lt;br /&gt;
In this section the salient features of UNified Instruction/Translation/Data (UNITD) Coherence protocol proposed by Romanescu/Lebeck/Sorin/Bracy in their paper &amp;lt;ref&amp;gt;[http://people.ee.duke.edu/~sorin/papers/hpca10_unitd.pdf UNified Instruction Translation Data UNITD Coherence One Protocol to Rule Them All, Romanescu/Lebeck/Sorin/Bracy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
are discussed. This provides an example of hardware based unified protocol for cache-TLB coherence.&lt;br /&gt;
&lt;br /&gt;
UNITD is a unified hardware coherence framework that integrates TLB coherence into existing cache coherence protocol. In this protocol, the TLBs participate in cache coherence updates without needing any change to existing cache coherence protocol. This protocol is an improvement over the software based shootdown approach for TLB coherence and reduces the performance penalty due to TLB coherence significantly.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[File:TLBFigure1.png|400px|thumb|right|Figure 3: Per-shootdown Latency Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure3.png|400px|thumb|right|Figure 4: Shootdown performance overhead on Phoenix benchmarks. Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
Cache coherence protocols are all-hardware based because this provides a) higher performance and b) decoupling with architectural issues. On the Other hand, the shootdown protocol used for TLB coherence is essentially software based. A hardware based TLB coherence can a) improve TLB coherence performance significantly for high number of processors and b)provide a cleaner interface to the Operating system.&lt;br /&gt;
&lt;br /&gt;
TLB shootdowns are invisible to user applications, although they directly impact user performance. The performance impact depends on - a) position of TLB in memory heirarchy, b) shoot down algorithm used, c) number of processors. The position of TLB in memory heirarchy refers to whether the TLB is placed close to processor or is close to memory. Shoot down algorithms trade performance v/s complexity.  The performance penalty for shootdown increases with the number of processors as can be seen from Figure-3 that shows latency of the processor issuing shootdown and the ones receiving shootdowns. The effective latency is more than shown in the graphs because of TLB invalidations resulting in extra cycles spent in repopulating the TLB that can happen either from either cache or main memory depending on the case. The latency from TLB shootdowns can be higher for application that use the routine more often. (Refer to Figure-4).&lt;br /&gt;
&lt;br /&gt;
=== UNITD Coherence Implementation ===&lt;br /&gt;
At a high level, UNITD integrates the TLBs into the existing cache coherence protocol (such as typical MOSI -Modified Owned Share Invalid coherence states). TLBs are simply additional caches that participate in the coherence protocol however like read-only instruction caches. UNITD has no impact on the cache coherence protocol and thus does not increase its complexity.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, TLB entries are read-only. (Virtual to physical address mapping are never modified in the TLBs themselves but rather in the page table entries). There are only two coherence states: Shared (read-only) and Invalid. UNITD uses a Valid bit in TLB to maintain an entry’s coherence state. When a translation is inserted into a TLB, it is marked as Shared. The cached translation can be accessed by the local core as long as it is in the Shared state. The translation remains in Shared state until a TLB coherence message invalidates it. Thereafter subsequent memory accesses depending on it will miss in the TLB and reacquire the translation from the memory system.&lt;br /&gt;
&lt;br /&gt;
[[File:Figure5.png|frame|none|alt=alt text|Figure 1: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows how the PCAM is integrated into the system, with interfaces to the TLB insertion/eviction mechanism (for inserting/evicting the corresponding PCAM entries), the coherence controller (for receiving coherence invalidations) and the processor core . The PCAM is off the critical path of a memory access; it is not accessed during regular TLB lookups for obtaining translations.]].&lt;br /&gt;
&lt;br /&gt;
In order to integrate TLB coherence with the existing cache coherence protocol with minimal architectural changes, we relax the correspondence of the translations to the memory block containing the PTE, rather than the PTE itself. Maintaining translation granularity at a coarser grain (i.e., cache block, rather than PTE) trades a small performance penalty for ease of integration. Because multiple PTEs can be placed in the same cache block, the PCAM can hold multiple copies of the same datum. For simplicity, PCAM entries are referred as PTE addresses.&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure6.png|frame|none|alt=alt text|Figure 2: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows the two operations associated with the PCAM: (a) inserting an entry into the PCAM and (b) performing a coherence invalidation at the PCAM. PTE addresses are added in the PCAM simultaneously with the insertion of their corresponding translations in the TLB.]]&lt;br /&gt;
&lt;br /&gt;
Because the PCAM has the same structure as the TLB, a PTE address is inserted in the PCAM at the same index as its corresponding translation in the TLB (physical address 12 in Figure 2(a) above. Note that there can be multiple PCAM entries with the same physical address, as in Figure 2a; this situation occurs when multiple cached translations correspond to PTEs residing in the same cache block.&lt;br /&gt;
&lt;br /&gt;
PCAM entries are removed as a result of the replacement of the corresponding translation in the TLB or due to an incoming coherence request for read-write access. If a coherence request hits in the PCAM, the Valid bit for the corresponding TLB entry is cleared. If multiple TLB translations have the same PTE block address, a PCAM lookup on this block address results in the identification of all associated TLB entries. Figure 2(b) above illustrates a coherence invalidation of physical address 12 that hits in two PCAM entries.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
The performance of the UNITD protocol is compared to a) a baseline system that relies on TLB shootdowns and b) to a system with ideal (zero-latency) translation invalidations. (The ideal-invalidation system uses the same modified OS as UNITD (i.e., with no TLB shootdown support) and verifies that a translation is coherent whenever it is accessed in the TLB. The validation&lt;br /&gt;
is done in the background and has no performance impact).&lt;br /&gt;
&lt;br /&gt;
UNITD is efficient in ensuring translation coherence, as it performs as well as the system with ideal TLB invalidations. UNITD speedups increase with the number of TLB shootdowns and with the number of cores. Third, as expected, UNITD has no impact on performance in the absence of TLB shootdowns. (Refer to the graph below).&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure7.png|frame|none|alt=alt text|Figure 5: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) single_unmap benchmark. UNITD speedup over baseline system for directory.]]&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
;PMT(Page Mapping Table)&lt;br /&gt;
: This is an in-memory data structure that primarily helps the operating system map two address spaces two one another: virtual memory and physical memory. In addition to this mapping information, the PMT also stores additional data fields to keep track of whether the virtual memory has been loaded in physical memory, permissions and utilization metrics. Coupled with the TLB, the PMT is a critical component of virtual memory systems. Learn more about page tables [http://en.wikipedia.org/wiki/Page_table here].&lt;br /&gt;
&lt;br /&gt;
;PTE (Page Table Entry)&lt;br /&gt;
: A row in a page mapping table that relates a single page in virtual memory to a physical memory address or a page frame.&lt;br /&gt;
&lt;br /&gt;
;TLB(Translation Look-Aside Buffer)&lt;br /&gt;
: Associative, high-speed memory used to cache page table information and speed up virtual memory references from the processor.&lt;br /&gt;
&lt;br /&gt;
;Presence Bit&lt;br /&gt;
: One of the data elements in each PMT entry. Indicates whether the page is loaded in main memory (versus stored to disk).&lt;br /&gt;
&lt;br /&gt;
;Safe Change&lt;br /&gt;
: A type of update that can be made to a PMT safely without also updating the cached TLB counterpart.&lt;br /&gt;
&lt;br /&gt;
;TLB Coherence Strategy&lt;br /&gt;
: A process or system for maintaining the consistency of information between the processor TLBs and the PMT entries.&lt;br /&gt;
&lt;br /&gt;
;IDT (Interrupt Descriptor Table)&lt;br /&gt;
: A vector-based data structure used to communicate information between processors during an inter-processor interrupt.&lt;br /&gt;
&lt;br /&gt;
;Interrupt&lt;br /&gt;
: A hardware or software based method for signalling to a processor that there is work for it.&lt;br /&gt;
&lt;br /&gt;
;ASID (Address Space Identifier)&lt;br /&gt;
: A number assigned to process that is unique within the scope of a processor for a specified time period. A process may be assigned multiple ASIDs across time. Used with the TLB entries, the ASID helps the discard stale TLB entries.&lt;br /&gt;
&lt;br /&gt;
;Hierarchical TLBs&lt;br /&gt;
: Is analogus concept for TLBS as multilevel L1 and L2 cache&lt;br /&gt;
&lt;br /&gt;
;Page Table Base Register &lt;br /&gt;
: Pointer to page table location is maintained in this register&lt;br /&gt;
&lt;br /&gt;
;UNITD protocol &lt;br /&gt;
: A protocol that combine cache and TLB coherence proposed by Romanescu/Lebeck/Sorin/Bracy&lt;br /&gt;
&lt;br /&gt;
;Validation based approach&lt;br /&gt;
: In this approach TLB entries are not updated until used&lt;br /&gt;
&lt;br /&gt;
;Virtual Index Cache &lt;br /&gt;
: Cache that stores data based on virtual page number&lt;br /&gt;
&lt;br /&gt;
;TLB Shootdown&lt;br /&gt;
: Software based TLB coherence method that requires one processor to shoot-down/disable TLB entries in other processors before providing them with a new TLB entry&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sequoia.ict.pwr.wroc.pl/~iro/RISC/sm/www.hp.com/acd-18.html#HEADING18-0 Address Resolution and the TLB]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. Operating System Concepts - Silberschatz, Galvin, Gagne. Seventh Edition, Wiley publication, 2005&lt;br /&gt;
&lt;br /&gt;
2. Fundamentals of Parallel Computer Architecture, Yan Solihin, 2008-2009&lt;br /&gt;
&lt;br /&gt;
3. Culler, David E. et al. Parallel Computer Architecture: A Hardware/Software Approach, 1999, Gulf Professional Publishing&lt;br /&gt;
&lt;br /&gt;
4. Microprocessor Memory Management Unit, Milan Milenkovic, IEEE, Vol10, Issue-2, 1990, Pages 70-85&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
1. Page Table is maintained as a software construct (choose one answer)&lt;br /&gt;
::a) True&lt;br /&gt;
::b) False&lt;br /&gt;
2. TLB keeps a mapping of ___ to ____&lt;br /&gt;
::a) Virtual Page to Physical Page&lt;br /&gt;
::b) Virtual Address to Physical Address&lt;br /&gt;
::c) Physical Page to Virtual Page&lt;br /&gt;
::d) Physical Address to Virtual Address&lt;br /&gt;
3. Currently TLB coherence is most often achieved through&lt;br /&gt;
::a) Software solutions&lt;br /&gt;
::b) Hardware solutions&lt;br /&gt;
4. UNITD is (choose one answer)&lt;br /&gt;
::a) A protocol for TLB coherence only&lt;br /&gt;
::b) A protocol for cache coherence only&lt;br /&gt;
::c) A protocol for cache and TLB coherence&lt;br /&gt;
5. Which of the following approaches provides a solution for TLB coherence (choose at least one)&lt;br /&gt;
::a) Virtual Cache address&lt;br /&gt;
::b) Shootdown&lt;br /&gt;
::c) Invalidation&lt;br /&gt;
::d) Hardware solutions&lt;br /&gt;
6. What messaging implementation is typically used with TLB Shootdown: (choose one answer)&lt;br /&gt;
::a) TLB active flag&lt;br /&gt;
::b) Hardware instructions&lt;br /&gt;
::c) Inter-Processor Interrupts&lt;br /&gt;
::d) PMT entries in main memory&lt;br /&gt;
7. Which data elements of a PMT entry are unsafe without a TLB coherence scheme: (choose all that apply)&lt;br /&gt;
::a) Increase in protection level; &lt;br /&gt;
::b) Changes to virtual-physical address mappings.&lt;br /&gt;
::c) Page table reference counts&lt;br /&gt;
::d) Presence bit&lt;br /&gt;
8. An ASID refers to: (choose one answer)&lt;br /&gt;
::a) The unique ID of a process for its lifetime&lt;br /&gt;
::b) The unique ID of a process-processor pair at a point in time&lt;br /&gt;
::c) The unique ID of a PMT entry&lt;br /&gt;
::d) The unique ID of a page&lt;br /&gt;
9. If Virtually Indexed data caches avoid the use of TLBs, where is the coherence issue identified? (choose one answer)&lt;br /&gt;
::a) Between PMT entries in main memory and the disk storage&lt;br /&gt;
::b) Between PMT entries in main memory and processor registers&lt;br /&gt;
::c) Between PMT entries in main memory and the instruction cache&lt;br /&gt;
::d) Between PMT entries in main memory and the data cache&lt;br /&gt;
10. How does the initiating processor prevent updates to the PMT entries by other processors during a PMT update? (Choose one answer)&lt;br /&gt;
::a) Via a shared memory semaphore&lt;br /&gt;
::b) Via the interrupt IDC&lt;br /&gt;
::c) Via a hardware instruction&lt;br /&gt;
::d) Via a lock to the page table in main memory&lt;br /&gt;
&lt;br /&gt;
Answers&lt;br /&gt;
1-a, 2-a, 3-a, 4-c, 5-a,b,c,d, 6-c, 7-a,b, 8-b, 9-d, 10-d&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_506_Spring_2014/7b_ks&amp;diff=83942</id>
		<title>CSC/ECE 506 Spring 2014/7b ks</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_506_Spring_2014/7b_ks&amp;diff=83942"/>
		<updated>2014-03-15T13:17:29Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* TLB coherence problem in multiprocessing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
TLB (Translation Lookaside Buffer) Coherence in Multiprocessing&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The cache coherence problem in multiprocessing architectures and their hardware based protocol solutions have received great attention. Another coherence problem in multiprocesing is that of TLBs (Transaction Lookaside Buffers). A TLB is a fully associate hardware cache that maintains virtual to physical mapping of most recently used pages. TLB is used by CPU for fast look up of the physical page frame number for a virtual memory location. The same lookup from the page-table for the process (software based construct) is slower. A page may become invalid due to a swap out to memory or may change protection level (read v/s read-write). Maintaining coherence between TLB entries on different processors for the same page (as its state changes) is called TLB coherence problem. This coherence is mantained most often by software based solutions by the operating systems.  In this note, we explain a) the background for used of TLB hardware, b) current solutions for maintaining TLB coherence and c) finally a proposal for a unified cache-TLB coherence protocol (that is hardware based).&lt;br /&gt;
&lt;br /&gt;
== Background - Virtual Memory, Paging and TLB ==&lt;br /&gt;
In this section we introduce the basic terminology and the set-up where TLBs are used. &lt;br /&gt;
&lt;br /&gt;
A process running on a CPU has its own view of memory - &amp;quot;'''Virtual Memory'''&amp;quot; (one-single space) that is mapped to actual physical memory. Virtual memory management scheme allows programs to exceed the size of physical memory space. Virtual memory operates by executing programs only partially resident in memory while relying on hardware and the operating system to bring the missing items into main memory when needed.&lt;br /&gt;
&lt;br /&gt;
'''Paging''' is a memory-management scheme that permits the physical address space of a process to be non-contiguous. The basic method involves breaking physical memory into fixed-size blocks called frames and breaking the virtual memory into blocks of the same size called pages. When a process is to be executed its pages are loaded into any available memory frames from the backing storage (for example-a hard drive).   &lt;br /&gt;
&lt;br /&gt;
Each process has a '''page table''' that maintains a mapping of virtual pages to physical pages. A page table is a software construct managed by operating system that is kept in main memory. For a process, a pointer to the page table ('''Page-Table Base Register-PTBR''') is stored in a register. Changing page table requires changing only this one register, substantially reducing the context-switch time. (A page table, with virtual page number that is 4 bytes long (32 bits) can point to 2^32 physical page frames. If frame size is 4Kb then a system with 4-byte entries can address 2^44 bytes (or 16 TB) of physical memory).&lt;br /&gt;
&lt;br /&gt;
Every address is divided into two parts – a '''page number''' (p) and a '''page of'''fset (d). The page number is used as an index into the page table. The page table contains the base address of each page in physical memory. The base address is combined with the page offset to define the physical memory address that is sent to the memory unit.  The problem with this approach is the time required to access a user memory location. If we want to access location, we must first index into the page table (that requires a memory access of PTBR) and then find the frame number from the page table and thereafter access the required frame number. The memory access is slowed down by a factor of 2. &lt;br /&gt;
&lt;br /&gt;
[[File:TLB.png‎|400px|thumb|right| Virtual to physical page mapping using TLB and Page table (Source-Operating System Concepts - Silberschatz, Galvin, Gagne)]]&lt;br /&gt;
&lt;br /&gt;
The standard solution to this problem is to use a special, small fast lookup hardware cache called a '''Translation Look-Aside Buffer''' (TLB). The TLB is fully associate, high-speed memory. Each entry in TLB consists of two parts –a key (tag) and a value. When the associative memory is presented with an item, the item is compared with all keys simultaneously. If the item is found, the corresponding value field is returned. The search is fast; the hardware, however is expensive. Typically, the number of entries in a TLB is small, often numbering between 64 to 1024. &lt;br /&gt;
&lt;br /&gt;
The TLB is used with page tables in the following way. The TLB contains only a few of the page-table entries. When a logical address is generated by the CPU, its page number is presented to the TLB. If the page number is found its frame number is immediately available and is used to access memory. &lt;br /&gt;
&lt;br /&gt;
If the page number is not in the TLB (known as a TLB miss), a memory reference to the page table must be made. When the frame is obtained, we can use it to access memory. In addition, we add the page number and frame number to the TLB, so that they will be found quickly on the next reference. If the TLB is already full of entries, the operating system must select one for replacement. Replacement policies range from least recently used (LRU) to random.&lt;br /&gt;
&lt;br /&gt;
A page table typically has an additional bit per entry to indicate whether the frame number is read only or both read-write ('''protection level'''). Another bit '''valid-invalid''' is also added to indicate whether the frame is part of that particular process.&lt;br /&gt;
&lt;br /&gt;
'''Mutilevel pages tables''' are often used rather than single page table per process. The first level page table points to the entry in the next level page table and so on until the mapping of virtual to physical page is obtained from the last level page table.&lt;br /&gt;
&lt;br /&gt;
It may be noted that caches typically use &amp;quot;Virtual Indexed Physically Tagged&amp;quot; solution that enables simultaneous look-up of both L-1 cache and TLB. If the page block is not found in L-1 cache, a TLB look-up of address is used to refresh the page block. Simultanous look-up of both L-1 cache and TLB makes the process efficient.&lt;br /&gt;
&lt;br /&gt;
== TLB coherence problem in multiprocessing ==&lt;br /&gt;
In multiprocessor systems with shared virtual memory and multiple Memory Management Units (MMUs), the mapping of a virtual address to physical address can be simultaneously cached in multiple TLBs. (This happens because of sharing of data across processors and process migration from one processor to another). Since the contents of these mapping can change in response to changes of state (and the related page in memory), multiple copies of a given mapping may pose a consistency problem. Keeping all copies of a mapping descriptor consistent with each other is sometimes referred to as TLB coherence problem.&lt;br /&gt;
&lt;br /&gt;
A TLB entry changes because of the following events - &lt;br /&gt;
a) A page is swapped in or out (because of context change caused by an interrupt),&lt;br /&gt;
b) There is a TLB miss,&lt;br /&gt;
c) A page is referenced by a process for the first time,&lt;br /&gt;
d) A process terminates and TLB entries for it are no longer needed,&lt;br /&gt;
e) A protection change, e.g., from read to read-write,&lt;br /&gt;
f) Mapping changes.&lt;br /&gt;
&lt;br /&gt;
Of these changes a) swap outs, e) protection changes and f) mapping changes lead to TLB coherence problem. A swap-out causes the corresponding virtual-physical page mapping to be no longer valid. (This is indicated by valid/invalid  bit in the page table). If the TLB has a mapping from a page block that falls within an invalidated Page Table Entry (PTE), then it needs to be flushed out from all TLBs and should not be used. Further protection level changes for a TLB mapping need to be followed by all processors. Also mapping modification for a TLB entry (where a physical mapping changes for a virtual address) also needs to be seen coherently by all TLBs.&lt;br /&gt;
&lt;br /&gt;
A page’s translation information can have multiple images; one is stored in the page table while the others can be stores in the TLBs. TLB images are used by processes for virtual-to-physical address translation and page tables are used by them to reload TLB or modify translation information. Thus, page table modification can make the TLB entries inconsistent. Since, inconsistent TLB entries can result in erroneous memory accesses, the TLB inconsistency problem must be solved.The inconsistencies occurring to TLBs due to modifications in other page tables can be categorized as safe and unsafe changes. The modify bit that indicates whether a page has been written or not is very crucial. If this is inaccurate, the only accurate representation of a page could be overwritten if it does not also reside in secondary memory. Whereas, the bit that indicates whether a page has been referenced need not be accurate. It at most results in replacing one page instead of the other. This might affect the performance, but doesn’t affect the accuracy like the modify bit does. &lt;br /&gt;
&lt;br /&gt;
A safe change results from (a) modification of access rights from read-only to read/write or (b) a page is becoming memory-resident. A TLB entry that is inconsistent due to a safe change can be avoided by designing the hardware so that using the entry throws an exception and invokes the appropriate Operating System trap routine that invalidates the TLB entry. Consider an example shown in the figure: Consider the translation information of page a stored in a valid TLB entry is accessed by processor X which defines the page’s protection as read-only. Now, a process executing on processor Y subsequently modifies a’s page-table entry to change the protection from read-only to read/write. When process executing on processor X now attempts to write a, the Operating system finds that the protection has been increased and invalidates the stale TLB entry for a and resumes execution. Thus a is successfully modifies and this results in consistency.An unsafe change causes inconsistencies in the TLB that cannot be detected during program execution. This kind of multiprocessor architecture with multiple TLBs, in addition to a consistency problem between a page table and a TLB, a consistency problem exists among the system’s multiple TLBs and page tables.&lt;br /&gt;
&lt;br /&gt;
Some architectures donot follow TLB coherence for each datum (i.e., TLBs may contain different values). These architectures require TLB coherence only for unsafe changes made to address translations. Unsafe changes include a) mapping modifications, b) decreasing the page privileges (e.g., from read-write to read-only) or c) marking the translation as invalid. The remaining possible changes (e.g., d) increasing page privileges, e) updating the accessed/dirty bits) are considered to be safe and do not require TLB coherence. Consider one core that has a translation marked as read-only in the TLB, while another core updates the translation in the page table to be read-write. This translation update does not have to be immediately visible to the first core. Instead, the first core's TLB can be lazily updated when the core attempts to execute a store instruction; an access violation will occur and the page fault handler can load the updated translation.&lt;br /&gt;
&lt;br /&gt;
A variety of solutions have been used for TLB coherence. Software solutions through operating systems are popular since TLB coherence operations are less frequent than cache coherence operations. The exact solution depends on whether PTEs (Page Table Entries) are loaded into TLBs directly by hardware or under software control. Hardware solutions are used where TLBs are not visible to software.&lt;br /&gt;
&lt;br /&gt;
In the next sections, we cover following approaches to TLB coherence: virtually addressed caches, software TLB shootdown, address space Identifiers, hardware TLB coherence. We also review  UNified Instruction/Translation/Data (UNITD) Coherence, a hardware coherence framework that integrates TLB and cache coherence protocol.&lt;br /&gt;
&lt;br /&gt;
== TLB Coherence Approaches ==&lt;br /&gt;
&lt;br /&gt;
TLB coherence refers to the consistency of the information stored in page-map tables (PMTs) with the cached copies of this data in each processor’s TLB. A PMT entry (and its TLB counterpart) store various data elements, including:&lt;br /&gt;
&lt;br /&gt;
* The physical memory frame number for each virtual page resident in main memory.&lt;br /&gt;
* A protection field indicating how the page may be addressed (e.g., read-only or read-write).&lt;br /&gt;
* A presence bit that indicates whether the page is in main memory.&lt;br /&gt;
* A dirty bit that indicates whether the page was modified while in main memory.&lt;br /&gt;
* Page reference history used to indicate whether a page has been referenced during some time interval.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consistency among TLBs and PMTs need not be maintained for all types of changes to the above data elements. For example, it is possible to safely modify page reference history in main memory without also updating the TLBs. Updates are therefore categorized as either safe or unsafe. Safe changes include:&lt;br /&gt;
&lt;br /&gt;
* A reduction in page protection (moving access rights to a page from read-only to read/write).&lt;br /&gt;
* Setting the presence bit when a page becomes resident in main memory.&lt;br /&gt;
&lt;br /&gt;
It is important to note that these inconsistencies are not ignored but rather are handled downstream by other mechanisms. For example, if the operating system kernel detects a process is attempting to write to a page marked as read-only, it will verify whether the page’s protection settings have been reduced before throwing a protection fault. If the protection settings in main memory have been reduced by another processor, the kernel would invalidate the acting processor’s TLB and retry the operation.&lt;br /&gt;
&lt;br /&gt;
The above example also illustrates why a change to the same data element in the opposite direction (an increase in protection) would be unsafe without a TLB coherence scheme as there would be no mechanism for the operating system to trap the condition and update the processor’s TLB.&lt;br /&gt;
&lt;br /&gt;
Any modifications to the mapping between a virtual page and main memory frame are also unsafe without a TLB coherence mechanism. This is in large part due to the fact that page numbers are formed by splitting a finite address space into discrete units. These pages in turn are mapped to physical memory frames as needed by the operating system. The mapping of a page to a frame is a transient condition and the same page may be mapped to different frames across time. Without a TLB coherence mechanism, it is possible that a processor may attempt to use a stale page-frame mapping to reference a frame that has been reassigned.&lt;br /&gt;
&lt;br /&gt;
''TLB Coherence Strategies''&lt;br /&gt;
&lt;br /&gt;
There are several approaches to maintaining coherence or consistency among multiple TLBs in a multi-processor machine and the page tables in main memory.&lt;br /&gt;
&lt;br /&gt;
=== Virtually Indexed Caches ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/CPU_cache#tocsection-16 Virtually indexed caches] may be accessed using the virtual memory reference. This approach eliminates the TLB altogether and its associated coherence issue. This approach requires processors to index data cache values using virtual addresses and thereby avoid the need for virtual-physical address translations between the processor and the L1 cache. Ultimately, however, in order to address physical main memory on an L1 miss (or L2 miss depending on the indexing strategy of the L2 cache), translation is still required from the virtual reference to a physical address in memory. In a non-TLB architecture, this translation uses the page mapping tables directly.&lt;br /&gt;
&lt;br /&gt;
Under this approach, PMT entries may be brought into the processor’s data cache. Though the cache coherence protocol in effect will manage consistency across all processor caches, it does not handle consistency between cached PMT entries and the page tables in main memory. Hence, even in the absence of a TLB there remains a coherence problem between data caches and main memory page tables.  As PMT entries in main memory are modified by the operating system kernel, the processor data caches must be reconciled by invalidating stale PMT entries.&lt;br /&gt;
&lt;br /&gt;
Since this coherence issues relates more to PMT-data cache coherence (versus TLB coherence), it will not be discussed further in this section.&lt;br /&gt;
&lt;br /&gt;
=== TLB Shootdown ===&lt;br /&gt;
&lt;br /&gt;
The TLB Shootdown method is the most widely used TLB coherence approach. The approach has variants that turn on several factors, how many processors participate in the TLB update (the victim list) and the extent of hardware support for the process, which in turn may determine the visibility of the TLB by operating system kernel.&lt;br /&gt;
&lt;br /&gt;
In the discussion below, the initiating processor is defined as the processor servicing the operating system kernel during the course of the PMT update.&lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the shootdown approach includes the following two components:&lt;br /&gt;
&lt;br /&gt;
* A synchronization strategy across all processors during the PMT update. This orchestration begins by the initiating processor locking the page table (or some portion thereof). &lt;br /&gt;
&lt;br /&gt;
* A message broadcasting mechanism that allows the initiating processor to notify other processors that their TLB cache may be out-of-date and to suspend their use of the TLB during the course of the update.&lt;br /&gt;
&lt;br /&gt;
This process is described in detail next followed by a discussion of implementations and their shootdown variants.&lt;br /&gt;
&lt;br /&gt;
''Details of the TLB Shootdown''&lt;br /&gt;
&lt;br /&gt;
# The initiating processor must first disable local interrupts, preventing another thread from preempting and modifying its TLB. It also clears its active flag for TLB usage. This flag is used to indicate whether a processor is currently using its TLB cache.&lt;br /&gt;
# The initiating processor locks the page table it is modifying or potentially some smaller portion of it. This prevents modification to the same page data by other processors.&lt;br /&gt;
# The shootdown method is primarily based on software that invalidates TLB entries. The initiating processor must place an inter-processor interrupt ([http://en.wikipedia.org/wiki/Inter-processor_interrupt IPI]) request to its interrupt controller. The interrupt includes a data structure ([http://en.wikipedia.org/wiki/Interrupt_descriptor_table IDT]) that references the location of the shootdown program and the target TLB entries that should be invalidated. The initiator waits until all processors have responded.&lt;br /&gt;
# The recipients of the interrupt respond by disabling their local inter-processor interrupts and invalidating the affected TLB entries or the entire TLB (depending on the implementation) using the shootdown program. The receiving processor then clears its TLB active flag and enters into a wait state after servicing the interrupt. The wait state may be implemented by attempting to gain the same lock held by the initiating processor on the page table or polling shared memory.&lt;br /&gt;
# Once the interrupts have completed, the initiating processor makes changes to the PMTs and updates its own TLB cache. Before releasing the page lock, it sets its TLB active flag to true.&lt;br /&gt;
# The receiving processors exit their wait state and update their TLB cache and set their TLB active flag.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Variations in implementations may occur at various steps above:&lt;br /&gt;
&lt;br /&gt;
* Depending on the level of hardware support for TLB loading, an operating system may only be able to estimate which TLBs of other processors are affected by a PMT update. The estimation mechanisms are conservative and may result in false positives. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.huji.ac.il/~etsman/papers/DiDi-PACT-2011.pdf &amp;quot;Villavieja, Carlos, et al. DiDi: Mitigating The Performance Impact of TLB Shootdowns Using A Shared TLB Directory&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Hardware features of some environments allow for less synchronization. A modified TLB shootdown approach is implemented in IBM’s RP3 architecture that eliminates the need for victim processors to busy-wait while the PMT is being updated by the initiator. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Some editions of Windows kernels (including XP, PAE, and 2003 Enterprise Edition) attempt to batch updates to the PMT entries in order to minimize shootdowns and their associated performance dip. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://msdn.microsoft.com/en-us/windows/hardware/gg487512 &amp;quot;Operating Systems and PAE Support&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Intel Nehalem platform uses a hierarchical TLB. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.intel.com/pressroom/archive/reference/whitepaper_Nehalem.pdf &amp;quot;First the Tick, Now the Tock: Next Generation Intel Microarchitecture (Nehalem)&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hierarchical TLBs ===&lt;br /&gt;
&lt;br /&gt;
Hierarchical TLBs are analogous to a processor's L1 and L2 data caches. The L2 TLB may be inclusive of and potentially shared by multiple L1 TLBs. Shootdown may be used to maintain coherence at one  or more TLB levels. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.berkeley.edu/~kubitron/courses/cs258-S08/projects/reports/project8_report_ver3.pdf &amp;quot;Address Translation for Manycore Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
TLB shootdown is used on the following  platforms:&lt;br /&gt;
&lt;br /&gt;
* Carnegie Mellon University's Mach operating system which has been ported to BBN Butterfly, Encore's Multimax, IBM's RP3 and Sequent's Balance and Symmetry systems. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Linux and Windows Operating Systems running on Intel and AMD chips. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://research.microsoft.com/pubs/101903/paper.pdf &amp;quot;Baumann, Andrew et al. The Multikernel: A new OS architecture for scalable multicore systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Intel 64 and IA-32 Architectures &amp;lt;ref&amp;gt;[http://download.intel.com/design/processor/manuals/253668.pdf &amp;quot;Intel 64 and IA-32 Architectures Software Developer's Manual&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Instruction-based Invalidation ===&lt;br /&gt;
&lt;br /&gt;
Some processors have modified their instruction set to include a TLB invalidate instruction. The instruction is invoked by the operating system kernel to broadcast the modified page address from the initiating processor. The instruction is placed on the shared bus and a snooper on each processor detects the instruction and invalidates the appropriate TLB entries.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
Examples of this include the Intel Itanium architecture (via the ptc.g and ptc.ga instructions) and the tlbivax instruction on IBM’s Power series (for Power ISA 2.06).&lt;br /&gt;
&lt;br /&gt;
An example of an operating system that uses the Itanium support for instruction based TLB invalidation is the Linux kernel.&amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.kernel.org/doc/ols/2003/ols2003-pages-76-88.pdf &amp;quot;Bryant, Raj and Hawkes, John. Linux Scalability for Large NUMA Systems&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Address Space Identifier (ASID) based Approach ===&lt;br /&gt;
&lt;br /&gt;
The MIPS family of processors assigns each TLB entry a unique identifier called an ASID. The ASID is similar to a process identifier (PID) except that its uniqueness is not guaranteed for the life of a process. Each process is assigned a unique ASID on each processor. Hence, a PID may have many ASIDs. A separate array is used to keep track of this mapping.&lt;br /&gt;
&lt;br /&gt;
When a process modifies a PTE in main memory, the kernel sets all the process’ ASIDs to 0 on the other processors. Note: This does not modify the ASIDs in the TLB entries, only the array that maps a process to a processor.&amp;lt;ref&amp;gt;Culler, David E. et al. ''Parallel Computer Architecture: A Hardware/Software Approach, 1999, p. 440,441.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the kernel find that a process is assigned a zero ASID value on a processor, it assigns it a new ASID. This new ASID will not match the stale TLB entries (and their ASIDs) on that processor, forcing a subsequent TLB invalidation.&lt;br /&gt;
&lt;br /&gt;
'''Implementations'''&lt;br /&gt;
&lt;br /&gt;
The IRIX 5.2 operating system uses this mechanism on MIPS as well as the AMD64 operating system. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.amd64.org/fileadmin/user_upload/pub/2007XenSummit-AMD-ASIDS-Biemueller.pdf &amp;quot;Biemueller, Sebastian. ASID Management in Xen AMD-V: Partioning the physical TLB with SVM ASIDs&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Validation Based Approach ===&lt;br /&gt;
&lt;br /&gt;
Under this approach, TLB invalidation is postponed until memory is accessed. This approach eliminates the need for interrupts and synchronization. Each frame in the page table is assigned a generation count. When a change modifies the mapping between a frame and a virtual page or when the permissions are restricted (e.g., from read-write to read-only), the memory manager modifies the generation count on the frame.&lt;br /&gt;
&lt;br /&gt;
Each TLB entry stores the generation account associated with the page when the TLB entry was created. Should a processor request memory at a virtual page with a stale generation count, the request is denied and the processor is notified to update its TLB entry. &amp;lt;ref&amp;gt;&lt;br /&gt;
[http://www.cs.uwaterloo.ca/~brecht/courses/702/Possible-Readings/multiprocessor/tlb-consistency-computer-1990.pdf &amp;quot;Teller, Patricia J. Translation-Lookaside Buffer Consistency&amp;quot;]&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unified Cache and TLB coherence solution ==&lt;br /&gt;
&lt;br /&gt;
In this section the salient features of UNified Instruction/Translation/Data (UNITD) Coherence protocol proposed by Romanescu/Lebeck/Sorin/Bracy in their paper &amp;lt;ref&amp;gt;[http://people.ee.duke.edu/~sorin/papers/hpca10_unitd.pdf UNified Instruction Translation Data UNITD Coherence One Protocol to Rule Them All, Romanescu/Lebeck/Sorin/Bracy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
are discussed. This provides an example of hardware based unified protocol for cache-TLB coherence.&lt;br /&gt;
&lt;br /&gt;
UNITD is a unified hardware coherence framework that integrates TLB coherence into existing cache coherence protocol. In this protocol, the TLBs participate in cache coherence updates without needing any change to existing cache coherence protocol. This protocol is an improvement over the software based shootdown approach for TLB coherence and reduces the performance penalty due to TLB coherence significantly.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
[[File:TLBFigure1.png|400px|thumb|right|Figure 3: Per-shootdown Latency Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure3.png|400px|thumb|right|Figure 4: Shootdown performance overhead on Phoenix benchmarks. Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy ]]&lt;br /&gt;
&lt;br /&gt;
Cache coherence protocols are all-hardware based because this provides a) higher performance and b) decoupling with architectural issues. On the Other hand, the shootdown protocol used for TLB coherence is essentially software based. A hardware based TLB coherence can a) improve TLB coherence performance significantly for high number of processors and b)provide a cleaner interface to the Operating system.&lt;br /&gt;
&lt;br /&gt;
TLB shootdowns are invisible to user applications, although they directly impact user performance. The performance impact depends on - a) position of TLB in memory heirarchy, b) shoot down algorithm used, c) number of processors. The position of TLB in memory heirarchy refers to whether the TLB is placed close to processor or is close to memory. Shoot down algorithms trade performance v/s complexity.  The performance penalty for shootdown increases with the number of processors as can be seen from Figure-3 that shows latency of the processor issuing shootdown and the ones receiving shootdowns. The effective latency is more than shown in the graphs because of TLB invalidations resulting in extra cycles spent in repopulating the TLB that can happen either from either cache or main memory depending on the case. The latency from TLB shootdowns can be higher for application that use the routine more often. (Refer to Figure-4).&lt;br /&gt;
&lt;br /&gt;
=== UNITD Coherence Implementation ===&lt;br /&gt;
At a high level, UNITD integrates the TLBs into the existing cache coherence protocol (such as typical MOSI -Modified Owned Share Invalid coherence states). TLBs are simply additional caches that participate in the coherence protocol however like read-only instruction caches. UNITD has no impact on the cache coherence protocol and thus does not increase its complexity.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, TLB entries are read-only. (Virtual to physical address mapping are never modified in the TLBs themselves but rather in the page table entries). There are only two coherence states: Shared (read-only) and Invalid. UNITD uses a Valid bit in TLB to maintain an entry’s coherence state. When a translation is inserted into a TLB, it is marked as Shared. The cached translation can be accessed by the local core as long as it is in the Shared state. The translation remains in Shared state until a TLB coherence message invalidates it. Thereafter subsequent memory accesses depending on it will miss in the TLB and reacquire the translation from the memory system.&lt;br /&gt;
&lt;br /&gt;
[[File:Figure5.png|frame|none|alt=alt text|Figure 1: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows how the PCAM is integrated into the system, with interfaces to the TLB insertion/eviction mechanism (for inserting/evicting the corresponding PCAM entries), the coherence controller (for receiving coherence invalidations) and the processor core . The PCAM is off the critical path of a memory access; it is not accessed during regular TLB lookups for obtaining translations.]].&lt;br /&gt;
&lt;br /&gt;
In order to integrate TLB coherence with the existing cache coherence protocol with minimal architectural changes, we relax the correspondence of the translations to the memory block containing the PTE, rather than the PTE itself. Maintaining translation granularity at a coarser grain (i.e., cache block, rather than PTE) trades a small performance penalty for ease of integration. Because multiple PTEs can be placed in the same cache block, the PCAM can hold multiple copies of the same datum. For simplicity, PCAM entries are referred as PTE addresses.&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure6.png|frame|none|alt=alt text|Figure 2: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) Shows the two operations associated with the PCAM: (a) inserting an entry into the PCAM and (b) performing a coherence invalidation at the PCAM. PTE addresses are added in the PCAM simultaneously with the insertion of their corresponding translations in the TLB.]]&lt;br /&gt;
&lt;br /&gt;
Because the PCAM has the same structure as the TLB, a PTE address is inserted in the PCAM at the same index as its corresponding translation in the TLB (physical address 12 in Figure 2(a) above. Note that there can be multiple PCAM entries with the same physical address, as in Figure 2a; this situation occurs when multiple cached translations correspond to PTEs residing in the same cache block.&lt;br /&gt;
&lt;br /&gt;
PCAM entries are removed as a result of the replacement of the corresponding translation in the TLB or due to an incoming coherence request for read-write access. If a coherence request hits in the PCAM, the Valid bit for the corresponding TLB entry is cleared. If multiple TLB translations have the same PTE block address, a PCAM lookup on this block address results in the identification of all associated TLB entries. Figure 2(b) above illustrates a coherence invalidation of physical address 12 that hits in two PCAM entries.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
The performance of the UNITD protocol is compared to a) a baseline system that relies on TLB shootdowns and b) to a system with ideal (zero-latency) translation invalidations. (The ideal-invalidation system uses the same modified OS as UNITD (i.e., with no TLB shootdown support) and verifies that a translation is coherent whenever it is accessed in the TLB. The validation&lt;br /&gt;
is done in the background and has no performance impact).&lt;br /&gt;
&lt;br /&gt;
UNITD is efficient in ensuring translation coherence, as it performs as well as the system with ideal TLB invalidations. UNITD speedups increase with the number of TLB shootdowns and with the number of cores. Third, as expected, UNITD has no impact on performance in the absence of TLB shootdowns. (Refer to the graph below).&lt;br /&gt;
&lt;br /&gt;
[[File:TLBFigure7.png|frame|none|alt=alt text|Figure 5: (Source-UNITD protocol paper by Romanescu/Lebeck/Sorin/Bracy) single_unmap benchmark. UNITD speedup over baseline system for directory.]]&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
;PMT(Page Mapping Table)&lt;br /&gt;
: This is an in-memory data structure that primarily helps the operating system map two address spaces two one another: virtual memory and physical memory. In addition to this mapping information, the PMT also stores additional data fields to keep track of whether the virtual memory has been loaded in physical memory, permissions and utilization metrics. Coupled with the TLB, the PMT is a critical component of virtual memory systems. Learn more about page tables [http://en.wikipedia.org/wiki/Page_table here].&lt;br /&gt;
&lt;br /&gt;
;PTE (Page Table Entry)&lt;br /&gt;
: A row in a page mapping table that relates a single page in virtual memory to a physical memory address or a page frame.&lt;br /&gt;
&lt;br /&gt;
;TLB(Translation Look-Aside Buffer)&lt;br /&gt;
: Associative, high-speed memory used to cache page table information and speed up virtual memory references from the processor.&lt;br /&gt;
&lt;br /&gt;
;Presence Bit&lt;br /&gt;
: One of the data elements in each PMT entry. Indicates whether the page is loaded in main memory (versus stored to disk).&lt;br /&gt;
&lt;br /&gt;
;Safe Change&lt;br /&gt;
: A type of update that can be made to a PMT safely without also updating the cached TLB counterpart.&lt;br /&gt;
&lt;br /&gt;
;TLB Coherence Strategy&lt;br /&gt;
: A process or system for maintaining the consistency of information between the processor TLBs and the PMT entries.&lt;br /&gt;
&lt;br /&gt;
;IDT (Interrupt Descriptor Table)&lt;br /&gt;
: A vector-based data structure used to communicate information between processors during an inter-processor interrupt.&lt;br /&gt;
&lt;br /&gt;
;Interrupt&lt;br /&gt;
: A hardware or software based method for signalling to a processor that there is work for it.&lt;br /&gt;
&lt;br /&gt;
;ASID (Address Space Identifier)&lt;br /&gt;
: A number assigned to process that is unique within the scope of a processor for a specified time period. A process may be assigned multiple ASIDs across time. Used with the TLB entries, the ASID helps the discard stale TLB entries.&lt;br /&gt;
&lt;br /&gt;
;Hierarchical TLBs&lt;br /&gt;
: Is analogus concept for TLBS as multilevel L1 and L2 cache&lt;br /&gt;
&lt;br /&gt;
;Page Table Base Register &lt;br /&gt;
: Pointer to page table location is maintained in this register&lt;br /&gt;
&lt;br /&gt;
;UNITD protocol &lt;br /&gt;
: A protocol that combine cache and TLB coherence proposed by Romanescu/Lebeck/Sorin/Bracy&lt;br /&gt;
&lt;br /&gt;
;Validation based approach&lt;br /&gt;
: In this approach TLB entries are not updated until used&lt;br /&gt;
&lt;br /&gt;
;Virtual Index Cache &lt;br /&gt;
: Cache that stores data based on virtual page number&lt;br /&gt;
&lt;br /&gt;
;TLB Shootdown&lt;br /&gt;
: Software based TLB coherence method that requires one processor to shoot-down/disable TLB entries in other processors before providing them with a new TLB entry&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://sequoia.ict.pwr.wroc.pl/~iro/RISC/sm/www.hp.com/acd-18.html#HEADING18-0 Address Resolution and the TLB]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. Operating System Concepts - Silberschatz, Galvin, Gagne. Seventh Edition, Wiley publication, 2005&lt;br /&gt;
&lt;br /&gt;
2. Fundamentals of Parallel Computer Architecture, Yan Solihin, 2008-2009&lt;br /&gt;
&lt;br /&gt;
3. Culler, David E. et al. Parallel Computer Architecture: A Hardware/Software Approach, 1999, Gulf Professional Publishing&lt;br /&gt;
&lt;br /&gt;
4. Microprocessor Memory Management Unit, Milan Milenkovic, IEEE, Vol10, Issue-2, 1990, Pages 70-85&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
1. Page Table is maintained as a software construct (choose one answer)&lt;br /&gt;
::a) True&lt;br /&gt;
::b) False&lt;br /&gt;
2. TLB keeps a mapping of ___ to ____&lt;br /&gt;
::a) Virtual Page to Physical Page&lt;br /&gt;
::b) Virtual Address to Physical Address&lt;br /&gt;
::c) Physical Page to Virtual Page&lt;br /&gt;
::d) Physical Address to Virtual Address&lt;br /&gt;
3. Currently TLB coherence is most often achieved through&lt;br /&gt;
::a) Software solutions&lt;br /&gt;
::b) Hardware solutions&lt;br /&gt;
4. UNITD is (choose one answer)&lt;br /&gt;
::a) A protocol for TLB coherence only&lt;br /&gt;
::b) A protocol for cache coherence only&lt;br /&gt;
::c) A protocol for cache and TLB coherence&lt;br /&gt;
5. Which of the following approaches provides a solution for TLB coherence (choose at least one)&lt;br /&gt;
::a) Virtual Cache address&lt;br /&gt;
::b) Shootdown&lt;br /&gt;
::c) Invalidation&lt;br /&gt;
::d) Hardware solutions&lt;br /&gt;
6. What messaging implementation is typically used with TLB Shootdown: (choose one answer)&lt;br /&gt;
::a) TLB active flag&lt;br /&gt;
::b) Hardware instructions&lt;br /&gt;
::c) Inter-Processor Interrupts&lt;br /&gt;
::d) PMT entries in main memory&lt;br /&gt;
7. Which data elements of a PMT entry are unsafe without a TLB coherence scheme: (choose all that apply)&lt;br /&gt;
::a) Increase in protection level; &lt;br /&gt;
::b) Changes to virtual-physical address mappings.&lt;br /&gt;
::c) Page table reference counts&lt;br /&gt;
::d) Presence bit&lt;br /&gt;
8. An ASID refers to: (choose one answer)&lt;br /&gt;
::a) The unique ID of a process for its lifetime&lt;br /&gt;
::b) The unique ID of a process-processor pair at a point in time&lt;br /&gt;
::c) The unique ID of a PMT entry&lt;br /&gt;
::d) The unique ID of a page&lt;br /&gt;
9. If Virtually Indexed data caches avoid the use of TLBs, where is the coherence issue identified? (choose one answer)&lt;br /&gt;
::a) Between PMT entries in main memory and the disk storage&lt;br /&gt;
::b) Between PMT entries in main memory and processor registers&lt;br /&gt;
::c) Between PMT entries in main memory and the instruction cache&lt;br /&gt;
::d) Between PMT entries in main memory and the data cache&lt;br /&gt;
10. How does the initiating processor prevent updates to the PMT entries by other processors during a PMT update? (Choose one answer)&lt;br /&gt;
::a) Via a shared memory semaphore&lt;br /&gt;
::b) Via the interrupt IDC&lt;br /&gt;
::c) Via a hardware instruction&lt;br /&gt;
::d) Via a lock to the page table in main memory&lt;br /&gt;
&lt;br /&gt;
Answers&lt;br /&gt;
1-a, 2-a, 3-a, 4-c, 5-a,b,c,d, 6-c, 7-a,b, 8-b, 9-d, 10-d&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/oss_ssp&amp;diff=80627</id>
		<title>CSC/ECE 517 Fall 2013/oss ssp</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/oss_ssp&amp;diff=80627"/>
		<updated>2013-10-30T06:44:00Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: Created page with &amp;quot;== '''OSS E803 Refactoring and testing — signup_sheet model''' ==  === '''Motivation''' ===  The motivation of this project was to provide functionality to manage Sign Up Sheet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''OSS E803 Refactoring and testing — signup_sheet model''' ==&lt;br /&gt;
&lt;br /&gt;
=== '''Motivation''' ===&lt;br /&gt;
&lt;br /&gt;
The motivation of this project was to provide functionality to manage Sign Up Sheets. The intent was to improve the design of the project by modularizing the code and maintaining good naming conventions. The methods relevant to wait-listing a team were all a part of the Sign Up sheet model and controller. in order to improve the readability of the code and to have a better organization, we intended to move these methods to a separate Waitlist Model. Also, some methods had too many functionalities, a lot more than what their names suggested. To have a more elegant code, the functionalities had to be moved to relevant methods. cancel_all_waitlists and waitlist_teams methods were created in the waitlist model for this purpose. Naming conventions are considered very important for making the code more readable and understandable. Ruby is known for its 'Convention over Configuration' ideology. Thus the naming conventions had to be taken care of. In the Sign Up sheet controller, we could see the usage of Camel cases in a lot of places. We intended to replace these by the convention of Ruby where underscore is used between two words in variable names with all the alphabets in small letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Design'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Issues'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Procedure'''===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Future Work'''===&lt;br /&gt;
&lt;br /&gt;
The sign up sheet controller still has many methods relevant to other entities which need to be moved to other relevant models and controllers. save_topic_dependancies and save_topic_deadlines are two methods which can be put into SignUpTopic Model or controller. show_team method which is in sign_up_sheet controller can be moved to teams_controller. We also see another controller called SignUp controller which looks like a redundant one which has methods mostly from SignUpSheet controller. And these methods don't seem to be used. So this method can be looked into carefully and discarded if possible. There is also a function called slotAvailable? in the sign up sheet controller which merely makes a call to a method slotAvailable? in the SignUpTopic model and does nothing else. This looks like an unnecesary redirection. Dependencies can be resolved and this method can be removed and calls can directly be made to the slotAvailable? method in the SignUpTopic model. Also the method update_waitlisted_users can be moved from SignUpTopic model to Wailist Model to improve the readability of the code.&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78978</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78978"/>
		<updated>2013-09-25T00:15:54Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to Binary Formats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&amp;lt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;require &amp;quot;yaml&amp;quot;&lt;br /&gt;
     class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&amp;lt;br&amp;gt;&lt;br /&gt;
In First:&amp;lt;br&amp;gt;&lt;br /&gt;
Tom, 25, USA&amp;lt;br&amp;gt;&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78977</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78977"/>
		<updated>2013-09-25T00:15:11Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to YAML format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&amp;lt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;require &amp;quot;yaml&amp;quot;&lt;br /&gt;
     class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&amp;lt;br&amp;gt;&lt;br /&gt;
In First:&amp;lt;br&amp;gt;&lt;br /&gt;
Tom, 25, USA&amp;lt;br&amp;gt;&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78962</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78962"/>
		<updated>2013-09-25T00:05:05Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to YAML format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
require &amp;quot;yaml&amp;quot;&lt;br /&gt;
   class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78431</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78431"/>
		<updated>2013-09-22T04:53:39Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to JSON format: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78430</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78430"/>
		<updated>2013-09-22T04:53:08Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to JSON format: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
        require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78429</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78429"/>
		<updated>2013-09-22T04:50:50Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;br /&gt;
&lt;br /&gt;
13.[http://ruby.about.com/od/tasks/a/The-Json-Gem.html Installing JSON gem]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78428</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78428"/>
		<updated>2013-09-22T04:50:20Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to JSON format: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. JSON is typically generated by web applications and can be quite daunting, with deep hierarchies that are difficult to navigate. Any Ruby object can easily be serialized into JSON format. On Ruby 1.8.7, you'll need to install a gem. However, in Ruby 1.9.2, the json gem is bundled with the core Ruby distribution. So, if you're using 1.9.2, you're probably all set. If you're on 1.8.7, you'll need to install a gem.[http://ruby.about.com/od/tasks/a/The-Json-Gem.htm]&lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78427</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78427"/>
		<updated>2013-09-22T04:46:46Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Types of Serialization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78426</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78426"/>
		<updated>2013-09-22T04:40:54Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
1. [http://www.ruby-doc.org/stdlib-1.9.3/libdoc/json/rdoc/JSON.html Serialization in Ruby JSON]&lt;br /&gt;
&lt;br /&gt;
2. [http://api.rubyonrails.org/classes/ActiveModel/Serialization.html Serialization in Rails]&lt;br /&gt;
&lt;br /&gt;
3. [http://gregmoreno.wordpress.com/2011/01/27/preventing-model-explosion-via-rails-serialization/ Article on Rails Serialization]&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78425</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78425"/>
		<updated>2013-09-22T04:37:04Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;br /&gt;
&lt;br /&gt;
12.[http://ruby.about.com/od/advancedruby/ss/Serialization-In-Ruby-Yaml.html Serialization in Ruby YAML]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78424</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78424"/>
		<updated>2013-09-22T04:36:25Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to YAML format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. YAML (YAML Ain't Markup Language) is perhaps the most common form of serialization in Ruby applications. It is used for configuration files in Rails and other projects, and is nearly ubiquitous. YAML is a plaintext format, as opposed to Marshal's[http://www.ruby-doc.org/core-2.0.0/Marshal.html] binary format. Immediately, this makes things easier. Objects stored as YAML are completely transparent and editable with nothing more than a text editor. It also has a simple, spartan syntax that's easy to look at and easy to type. It is not encumbered by excessive wordage and symbols seen in XML. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78423</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78423"/>
		<updated>2013-09-22T04:31:12Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Converting Ruby Objects to JSON format: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78417</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78417"/>
		<updated>2013-09-22T04:15:24Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
The conversion of Ruby objects into YAML and JSON formats are explained below.&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree(object hierarchy) as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78416</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78416"/>
		<updated>2013-09-22T04:10:35Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. [http://yaml.org YAML]&lt;br /&gt;
&lt;br /&gt;
3. [http://www.w3schools.com/json/ JSON]&lt;br /&gt;
&lt;br /&gt;
4. [http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/ Serializing and De-serializing in Ruby]&lt;br /&gt;
&lt;br /&gt;
5. [http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization Serialization and De-serialization]&lt;br /&gt;
&lt;br /&gt;
6. [http://www.ruby-doc.org/core-2.0.0/Marshal.html Marshal]&lt;br /&gt;
&lt;br /&gt;
7. [http://www.waset.org/journals/waset/v60/v60-39.pdf Object Serialization Techniques]&lt;br /&gt;
&lt;br /&gt;
8. [http://msdn.microsoft.com/en-us/library/182eeyhh.aspx XML Serialization]&lt;br /&gt;
&lt;br /&gt;
9. [http://www.tutorialspoint.com/java/java_serialization.htm Java Serialization]&lt;br /&gt;
&lt;br /&gt;
10.[http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET Serialization in .Net]&lt;br /&gt;
&lt;br /&gt;
11.[http://json.org JSON]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78415</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=78415"/>
		<updated>2013-09-22T04:05:05Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
1. [http://en.wikipedia.org/wiki/Serialization Serilization in General]&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;br /&gt;
&lt;br /&gt;
7. http://www.ruby-doc.org/core-2.0.0/Marshal.html&lt;br /&gt;
&lt;br /&gt;
8. http://www.waset.org/journals/waset/v60/v60-39.pdf&lt;br /&gt;
&lt;br /&gt;
9. http://msdn.microsoft.com/en-us/library/182eeyhh.aspx&lt;br /&gt;
&lt;br /&gt;
10.http://www.tutorialspoint.com/java/java_serialization.htm&lt;br /&gt;
&lt;br /&gt;
11.http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET&lt;br /&gt;
&lt;br /&gt;
12. http://json.org&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77780</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77780"/>
		<updated>2013-09-18T15:08:06Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sl.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;br /&gt;
&lt;br /&gt;
7. http://www.ruby-doc.org/core-2.0.0/Marshal.html&lt;br /&gt;
&lt;br /&gt;
8. http://www.waset.org/journals/waset/v60/v60-39.pdf&lt;br /&gt;
&lt;br /&gt;
9. http://msdn.microsoft.com/en-us/library/182eeyhh.aspx&lt;br /&gt;
&lt;br /&gt;
10.http://www.tutorialspoint.com/java/java_serialization.htm&lt;br /&gt;
&lt;br /&gt;
11.http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET&lt;br /&gt;
&lt;br /&gt;
12. http://json.org&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77767</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77767"/>
		<updated>2013-09-18T15:01:58Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sr.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;br /&gt;
&lt;br /&gt;
7. http://www.ruby-doc.org/core-2.0.0/Marshal.html&lt;br /&gt;
&lt;br /&gt;
8. http://www.waset.org/journals/waset/v60/v60-39.pdf&lt;br /&gt;
&lt;br /&gt;
9. http://msdn.microsoft.com/en-us/library/182eeyhh.aspx&lt;br /&gt;
&lt;br /&gt;
10.http://www.tutorialspoint.com/java/java_serialization.htm&lt;br /&gt;
&lt;br /&gt;
11.http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET&lt;br /&gt;
&lt;br /&gt;
12. http://json.org&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77766</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77766"/>
		<updated>2013-09-18T15:00:25Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects to Binary Formats ===&lt;br /&gt;
Binary Serialization is another form of serialization in Ruby which is not in human readable form. It is similar to YAML Serialization. Binary Serialization  is done using Marshal[http://www.ruby-doc.org/core-2.0.0/Marshal.html].  Binary Serialization is used when high performance serialization and de-serialization process is required and when the contents are not required to be in readable format.&lt;br /&gt;
&lt;br /&gt;
Since the Binary Serialized data is not in human readable form, there are two essential guidelines that need to be followed. They are :&lt;br /&gt;
     1.Use print[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-print] instead of puts[http://ruby-doc.org/core-2.0.0/ARGF.html#method-i-puts] when serialized objects are written to a file in order to avoid new line characters to be written &lt;br /&gt;
       in the file.&lt;br /&gt;
     &lt;br /&gt;
     2.Use a record separator in order to differentiate between two objects.&lt;br /&gt;
&amp;lt;code&amp;gt;Binary Serialization Example &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    class Animal&lt;br /&gt;
     def initialize  name, age&lt;br /&gt;
       @name = name&lt;br /&gt;
       @age=age&lt;br /&gt;
       puts &amp;quot;#{self.class.name}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Cat &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      &amp;quot;In Cat C: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
    class Dog &amp;lt; Animal&lt;br /&gt;
     def to_s&lt;br /&gt;
      puts &amp;quot;In Dog D: #{@name} \t #{@age}&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
    end&lt;br /&gt;
   d = Dog.new(&amp;quot;Doggy Dig&amp;quot;, 4)&lt;br /&gt;
   c = Cat.new(&amp;quot;Kitty Kat&amp;quot;,5)&lt;br /&gt;
   puts &amp;quot;Before Serialization&amp;quot;&lt;br /&gt;
   puts c&lt;br /&gt;
   puts d&lt;br /&gt;
   serialize_cat= Marshal.dump(c)&lt;br /&gt;
   serialize_dog= Marshal.dump(d)&lt;br /&gt;
   deserialize_cat= Marshal::load(serialize_cat)&lt;br /&gt;
   deserialize_dog= Marshal::load(serialize_dog)&lt;br /&gt;
   puts &amp;quot;After Serialization #{deserialize_cat}&amp;quot;&lt;br /&gt;
   puts &amp;quot;After Dog Serialization #{deserialize_dog}&amp;quot;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Output&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
   Before Serialization&lt;br /&gt;
   In Cat C: Kitty Kat 	 5&lt;br /&gt;
   In Dog D: Doggy Dig 	 4&lt;br /&gt;
   After Serialization In Cat C: Kitty Kat 	 5&lt;br /&gt;
   After Dog Serialization In Dog D: Doggy Dig 	 4&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Serialization in OOLS Languages: Comparison ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sr.No !! Ruby !! Java !! .Net Framework&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Ruby provides a module called ‘Marshal'[http://www.ruby-doc.org/core-2.0.0/Marshal.html] for serialization || Java uses an Interface named ‘Serializable’[http://docs.oracle.com/javase/6/docs/api/java/io/Serializable.html] interface for classes to implement || .Net provides a ‘Serializable’[http://msdn.microsoft.com/en-us/library/ms973893.aspx] Attribute &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ruby uses JSON to make it platform independent || An object can be serialized in one platform and de-serialized in another platform || .Net used Remoting technology to make it platform independent.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ruby serializes an Object as a whole.|| Provides an option for serializing only the required methods/attributes to be serialized for an object. Use the keyword ‘Transient’ to ignore certain methods that doesn’t need to be serialized || XML Serializer[http://msdn.microsoft.com/en-us/library/ms973893.aspx] will not serialize  not convert methods, indexers, private fields, or read-only properties.&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;br /&gt;
&lt;br /&gt;
7. http://www.ruby-doc.org/core-2.0.0/Marshal.html&lt;br /&gt;
&lt;br /&gt;
8. http://www.waset.org/journals/waset/v60/v60-39.pdf&lt;br /&gt;
&lt;br /&gt;
9. http://msdn.microsoft.com/en-us/library/182eeyhh.aspx&lt;br /&gt;
&lt;br /&gt;
10.http://www.tutorialspoint.com/java/java_serialization.htm&lt;br /&gt;
&lt;br /&gt;
11.http://www.codeproject.com/Articles/20962/Introducing-Serialization-in-NET&lt;br /&gt;
&lt;br /&gt;
12. http://json.org&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=File:SerializationChart.jpg&amp;diff=77765</id>
		<title>File:SerializationChart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=File:SerializationChart.jpg&amp;diff=77765"/>
		<updated>2013-09-18T14:59:50Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: uploaded a new version of &amp;amp;quot;File:SerializationChart.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77157</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77157"/>
		<updated>2013-09-17T22:10:54Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* Serialization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77156</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77156"/>
		<updated>2013-09-17T22:10:13Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
&lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network.&lt;br /&gt;
&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format.&lt;br /&gt;
&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77155</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77155"/>
		<updated>2013-09-17T22:08:27Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77150</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77150"/>
		<updated>2013-09-17T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1. http://wikipedia.org&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serializat&amp;lt;/nowiki&amp;gt;ion&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77145</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77145"/>
		<updated>2013-09-17T22:04:13Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''. The stream of data has to be in a format that can be understood by both ends of a communication channel so that the object can be marshaled and reconstructed easily. &lt;br /&gt;
'''Basic Advantages of Serialization''':&lt;br /&gt;
1.Facilitates the easy transportation of an object through a network&lt;br /&gt;
2.Creates a clone of the object at the receiving end.&lt;br /&gt;
3.Ability to transmit data across the network in a cross-platform-compatible format&lt;br /&gt;
4.Saving the data in a persistent or non-persistent storage medium in a non-proprietary format.&lt;br /&gt;
&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. It is the process of reconstructing the object later.This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
1. http://wikipedia.org&lt;br /&gt;
2. http://yaml.org&lt;br /&gt;
3. http://www.ruby-doc.org&lt;br /&gt;
4. http://www.w3schools.com&lt;br /&gt;
5. http://www.skorks.com/2010/04/serializing-and-deserializing-objects-with-ruby/&lt;br /&gt;
6. http://www.codeproject.com/Articles/33296/Serialization-and-De-serialization&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77114</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77114"/>
		<updated>2013-09-17T21:47:37Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt; &lt;br /&gt;
 --- !ruby/object:Second&lt;br /&gt;
 address: St. Marks Street&lt;br /&gt;
 details: !ruby/object:First&lt;br /&gt;
 name: Tom&lt;br /&gt;
 age: 25&lt;br /&gt;
 country: USA&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
&lt;br /&gt;
'''Output:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Output:'''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77095</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77095"/>
		<updated>2013-09-17T21:33:12Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;require &amp;quot;yaml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
     end&lt;br /&gt;
&lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
&lt;br /&gt;
   class Second&lt;br /&gt;
     def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
     end&lt;br /&gt;
 &lt;br /&gt;
     def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
     end&lt;br /&gt;
   end&lt;br /&gt;
 &lt;br /&gt;
  x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
  y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
  puts y&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;--- !ruby/object:Second&lt;br /&gt;
address: St. Marks Street&lt;br /&gt;
details: !ruby/object:First&lt;br /&gt;
  name: Tom&lt;br /&gt;
  age: 25&lt;br /&gt;
  country: USA&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;puts YAML::load(serialized_object)&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.&lt;br /&gt;
The output is as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
require 'json'&lt;br /&gt;
        my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
        puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The output is as below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;require 'json'&lt;br /&gt;
        my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
        puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77069</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77069"/>
		<updated>2013-09-17T21:17:46Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Converting Ruby Objects to YAML format ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
require &amp;quot;yaml&amp;quot;&lt;br /&gt;
    class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	    @name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
class Second&lt;br /&gt;
  def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
puts y&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s[http://ruby-doc.org/core-2.0.0/Object.html#method-i-to_s]).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
--- !ruby/object:Second&lt;br /&gt;
address: St. Marks Street&lt;br /&gt;
details: !ruby/object:First&lt;br /&gt;
  name: Tom&lt;br /&gt;
  age: 25&lt;br /&gt;
  country: USA&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
puts YAML::load(serialized_object)&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.The output is as below:&lt;br /&gt;
 &lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
 &lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON[http://www.json.org/] is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems[http://rubygems.org/] like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
require 'json'&lt;br /&gt;
 &lt;br /&gt;
my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The output is as below:&lt;br /&gt;
 &lt;br /&gt;
{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
require 'json'&lt;br /&gt;
 &lt;br /&gt;
my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77051</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=77051"/>
		<updated>2013-09-17T21:10:16Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ''Converting Ruby Objects to YAML format'' ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
require &amp;quot;yaml&amp;quot;&lt;br /&gt;
    class First&lt;br /&gt;
     def initialize(name, age, country)&lt;br /&gt;
	    @name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
class Second&lt;br /&gt;
  def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
puts y&lt;br /&gt;
 &lt;br /&gt;
We get the string representation of the object tree as the Output (because we have used the function to_s).&lt;br /&gt;
 &lt;br /&gt;
'''Output''':&lt;br /&gt;
 &lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
 &lt;br /&gt;
We use the below code to serialize out object tree.&lt;br /&gt;
 &lt;br /&gt;
serialized_object = YAML::dump(y)&lt;br /&gt;
puts serialized_object&lt;br /&gt;
 &lt;br /&gt;
The dump function serializes the object tree and stores the data in the YAML format in the variable serialized_object.&lt;br /&gt;
 &lt;br /&gt;
Data in the serialized (YAML) format looks like this:&lt;br /&gt;
 &lt;br /&gt;
--- !ruby/object:Second&lt;br /&gt;
address: St. Marks Street&lt;br /&gt;
details: !ruby/object:First&lt;br /&gt;
  name: Tom&lt;br /&gt;
  age: 25&lt;br /&gt;
  country: USA&lt;br /&gt;
 &lt;br /&gt;
Now, to de-serialize the data, we use load function.&lt;br /&gt;
 &lt;br /&gt;
puts YAML::load(serialized_object)&lt;br /&gt;
 &lt;br /&gt;
The data is converted back to Ruby object tree.The output is as below:&lt;br /&gt;
 &lt;br /&gt;
In Second:&lt;br /&gt;
In First:&lt;br /&gt;
Tom, 25, USA&lt;br /&gt;
St. Marks Street&lt;br /&gt;
 &lt;br /&gt;
Thus we get back our original Object tree.&lt;br /&gt;
  &lt;br /&gt;
 &lt;br /&gt;
==== Converting Ruby Objects to JSON format: ====&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
JSON is a light-weight data interchange format. Any Ruby object can easily be serialized into JSON format. &lt;br /&gt;
The JSON library can be installed using Ruby Gems like shown below:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;code&amp;gt;# gem install json&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
We can create a JSON string for serialization by using the JSON.generate method as below:&lt;br /&gt;
 &lt;br /&gt;
require 'json'&lt;br /&gt;
 &lt;br /&gt;
my_hash = {:Welcome =&amp;gt; &amp;quot;Ruby&amp;quot;}&lt;br /&gt;
puts JSON.generate(my_hash) =&amp;gt; &amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The output is as below:&lt;br /&gt;
 &lt;br /&gt;
{&amp;quot;{\&amp;quot;Welcome\&amp;quot;:\&amp;quot;Ruby\&amp;quot;}&amp;quot;=&amp;gt;&amp;quot;{\&amp;quot;WELCOME\&amp;quot;:\&amp;quot;RUBY\&amp;quot;}&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
We can parse the JSON string received from another program by using JSON.parse&lt;br /&gt;
Ruby thus converts String to Hash.&lt;br /&gt;
 &lt;br /&gt;
require 'json'&lt;br /&gt;
 &lt;br /&gt;
my_hash = JSON.parse('{&amp;quot;Welcome&amp;quot;: &amp;quot;Ruby&amp;quot;}')&lt;br /&gt;
puts my_hash[&amp;quot;Welcome&amp;quot;] =&amp;gt; &amp;quot;Ruby&amp;quot;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76937</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76937"/>
		<updated>2013-09-17T18:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Converting Ruby Objects in Human Readable Formats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== ''Converting Ruby Objects to YAML format'' ====&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
{{{&lt;br /&gt;
require &amp;quot;yaml&amp;quot;&lt;br /&gt;
 class First &lt;br /&gt;
  def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
  end&lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
class Second&lt;br /&gt;
  def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
puts y&lt;br /&gt;
}}}&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76935</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76935"/>
		<updated>2013-09-17T17:50:53Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;br /&gt;
&lt;br /&gt;
[[File:Types.jpg]]&lt;br /&gt;
&lt;br /&gt;
== '''Types of Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
Serialization in Ruby can be done in two ways. During serialization, the object in memory can be converted into Human Readable formats like YAML (YAML Ain’t Markup Language) and JSON (JavaScript Object Notation), or the object can be converted into binary format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Converting Ruby Objects in Human Readable Formats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ''Converting Ruby Objects to YAML format'' ==&lt;br /&gt;
&lt;br /&gt;
YAML[http://yaml.org/] format is a human friendly data serialization standard for all programming languages. Any Ruby object can easily be serialized into YAML format. Let us consider the below code,&lt;br /&gt;
&lt;br /&gt;
require &amp;quot;yaml&amp;quot;&lt;br /&gt;
 class First &lt;br /&gt;
  def initialize(name, age, country)&lt;br /&gt;
	@name = name&lt;br /&gt;
	@age = age&lt;br /&gt;
	@country=country&lt;br /&gt;
  end&lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In First:\n#{@name}, #{@age}, #{@country}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
class Second&lt;br /&gt;
  def initialize(address, details)&lt;br /&gt;
	@address = address&lt;br /&gt;
	@details = details&lt;br /&gt;
  end&lt;br /&gt;
 &lt;br /&gt;
  def to_s&lt;br /&gt;
	&amp;quot;In Second:\n#{@details.to_s}#{@address}\n&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
x = First.new(&amp;quot;Tom&amp;quot;, 25, &amp;quot;USA&amp;quot;)&lt;br /&gt;
y = Second.new(&amp;quot;St. Marks Street&amp;quot;, x)&lt;br /&gt;
puts y&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76901</id>
		<title>CSC/ECE 517 Fall 2013/ch1 1w05 st</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013/ch1_1w05_st&amp;diff=76901"/>
		<updated>2013-09-17T17:28:33Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: Created page with &amp;quot;== '''Serialization''' ==   '''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Serialization''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Serialization'''[http://en.wikipedia.org/wiki/Serialization] is the process of converting an object or a group of objects into a stream of bytes or string to facilitate storage in memory or transmission over a network. The process of Serialization is also referred to as ''Marshalling''.&lt;br /&gt;
'''De-serialization''' is the process of converting the stream of bytes or string back to objects in memory. This process of de-serialization is also referred to as ''Unmarshalling''.&lt;br /&gt;
&lt;br /&gt;
[[File:SerializationChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Serialization in Ruby:''' ==&lt;br /&gt;
&lt;br /&gt;
Let us consider a situation where two Ruby programs have to communicate with each other. One of the simplest way to do this is to convert the Ruby objects in the first programs into strings and writing these strings into a file. This is nothing but serialization. The second program can read this file and convert the strings back into Ruby objects. This is de-serialization.&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=File:SerializationChart.jpg&amp;diff=76898</id>
		<title>File:SerializationChart.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=File:SerializationChart.jpg&amp;diff=76898"/>
		<updated>2013-09-17T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=File:Types.jpg&amp;diff=76889</id>
		<title>File:Types.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=File:Types.jpg&amp;diff=76889"/>
		<updated>2013-09-17T17:24:24Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013&amp;diff=76874</id>
		<title>CSC/ECE 517 Fall 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC/ECE_517_Fall_2013&amp;diff=76874"/>
		<updated>2013-09-17T17:08:28Z</updated>

		<summary type="html">&lt;p&gt;Sramesh3: Adding Wiki page for topic 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[ CSC/ECE 517 Fall 2012/ch1 1w23 ph ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w30 nn]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w21 w]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w01 aj]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w24 nv]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w29 rkld]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w25 avam]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w30 ps]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w19 rj]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w18 bs]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w17 pk]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w22 ss]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w12 vn]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w14 st]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w08 cc]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w09 hs ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w10 ga ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w26 as ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w27 ma ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w13 aa ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w11 sv ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w07 d ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w20 gq ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w03 ss ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w28 nm ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w02 pp ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1  1w6 zs ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1  1w04 y ]]&lt;br /&gt;
* [[ CSC/ECE 517 Fall 2013/ch1 1w05 st ]]&lt;/div&gt;</summary>
		<author><name>Sramesh3</name></author>
	</entry>
</feed>