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	<id>https://wiki.expertiza.ncsu.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dwwright</id>
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	<updated>2026-08-20T02:28:54Z</updated>
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	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11392</id>
		<title>CSC 216/s08/be gentle</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11392"/>
		<updated>2008-04-21T21:27:03Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* What is a binary search tree? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Binary Speed Tree==&lt;br /&gt;
&lt;br /&gt;
===What is a binary search tree?===&lt;br /&gt;
&lt;br /&gt;
A binary search tree is a data structure that can be arranged so that the data it contains can be added and deleted easily.  It has the following properties:&lt;br /&gt;
&lt;br /&gt;
---each node (item in the tree) has a value&lt;br /&gt;
&lt;br /&gt;
---a total order (linear order) is defined on these values&lt;br /&gt;
&lt;br /&gt;
---the left subtree of a node contains only values less than the node's value&lt;br /&gt;
&lt;br /&gt;
---the right subtree of a node contains only values greater than or equal to the node's value&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
The concept of binary search trees in Java is one that can be difficult to grasp. The goal of this exercise is to help students visualize how a binary search tree is created. It does this by actively involving them in sorting their own search tree using a deck of cards. By seeing how a random set of numbers are placed into a tree, students will better understand how binary search trees are sorted and be given a visual example of the efficiency of these trees. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
The only prop required for this exercise will be a single deck of cards. The participants will be four teams of about five students each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
1. The deck of cards will be split into the four different suits (hearts, spades, clubs, diamonds) and the face cards, as well as the aces will be removed from the deck. The participants will be divided into four teams, one for each suit. &lt;br /&gt;
&lt;br /&gt;
2. Each member of the group will receive one card from their pile face down, so they cannot see the value of the card. &lt;br /&gt;
&lt;br /&gt;
3. Each team will select a team leader who will show their card. This card will represent the first card in the binary search tree, and the leader will stand at the top of the list. &lt;br /&gt;
&lt;br /&gt;
4.The professor will say &amp;quot;go,&amp;quot; and the other members of each group will flip over their card. The group will then decided the best way to organize themselves in a correct binary search tree by standing in the correct corresponding position to the preceding cards. &lt;br /&gt;
&lt;br /&gt;
5. Once they believe they have the tree sorted correctly, the leader yells &amp;quot;finished,&amp;quot; and the professor will check to make sure the group has sorted themselves correctly. The first group to finish and be checked for correctness wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://www.youtube.com/watch?v=BBcN6DkKd40 video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11147</id>
		<title>CSC 216/s08/be gentle</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11147"/>
		<updated>2008-04-13T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Binary Speed Tree==&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
The concept of binary search trees in Java is one that can be difficult to grasp. The goal of this exercise is to help students visualize how a binary search tree is created. It does this by actively involving them in sorting their own search tree using a deck of cards. By seeing how a random set of numbers are placed into a tree, students will better understand how binary search trees are sorted and be given a visual example of the efficiency of these trees. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
The only prop required for this exercise will be a single deck of cards. The participants will be four teams of about five students each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
1. The deck of cards will be split into the four different suits (hearts, spades, clubs, diamonds) and the face cards, as well as the aces will be removed from the deck. The participants will be divided into four teams, one for each suit. &lt;br /&gt;
&lt;br /&gt;
2. Each member of the group will receive one card from their pile face down, so they cannot see the value of the card. &lt;br /&gt;
&lt;br /&gt;
3. Each team will select a team leader who will show their card. This card will represent the first card in the binary search tree, and the leader will stand at the top of the list. &lt;br /&gt;
&lt;br /&gt;
4.The professor will say &amp;quot;go,&amp;quot; and the other members of each group will flip over their card. The group will then decided the best way to organize themselves in a correct binary search tree by standing in the correct corresponding position to the preceding cards. &lt;br /&gt;
&lt;br /&gt;
5. Once they believe they have the tree sorted correctly, the leader yells &amp;quot;finished,&amp;quot; and the professor will check to make sure the group has sorted themselves correctly. The first group to finish and be checked for correctness wins the game.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11146</id>
		<title>CSC 216/s08/be gentle</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11146"/>
		<updated>2008-04-13T20:33:40Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Binary Speed Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Binary Speed Tree==&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
The concept of binary search trees in Java is one that can be difficult to grasp. The goal of this exercise is to help students visualize how a binary search tree is created. It does this by actively involving them in sorting their own search tree using a deck of cards. By seeing how a random set of numbers are placed into a tree, students will better understand how binary search trees are sorted and be given a visual example of the efficiency of these trees. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
The only prop required for this exercise will be a single deck of cards. The participants will be four teams of about five students each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
The deck of cards will be split into the four different suits (hearts, spades, clubs, diamonds) and the face cards, as well as the aces will be removed from the deck. The participants will be divided into four teams, one for each suit. Each member of the group will receive one card from their pile face down, so they cannot see the value of the card. Each team will select a team leader who will show their card. This card will represent the first card in the binary search tree, and the leader will stand at the top of the list. Once the professor says &amp;quot;go,&amp;quot; the other members of each group can flip over their card. The group will then decided the best way to organize themselves in a correct binary search tree by standing in the correct corresponding position to the preceding cards. Once they believe they have the tree sorted correctly, the leader yells &amp;quot;finished,&amp;quot; and the professor will check to make sure the group has sorted themselves correctly. The first group to finish and be checked for correctness wins the game.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11145</id>
		<title>CSC 216/s08/be gentle</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11145"/>
		<updated>2008-04-13T20:27:44Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Formatting Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Binary Speed Tree==&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
The concept of binary search trees in Java is one that can be difficult to grasp. The goal of this exercise is to help students visualize how a binary search tree is created. It does this by actively involving them in sorting their own search tree using a deck of cards. By seeing how a random set of numbers are placed into a tree, students will better understand how binary search trees are sorted and be given a visual example of the efficiency of these trees.  &lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
The only prop required for this exercise will be a single deck of cards. The participants will be four teams of about five students each.&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
The deck of cards will be split into the four different suits (hearts, spades, clubs, diamonds) and the face cards, as well as the aces will be removed from the deck. The participants will be divided into four teams, one for each suit. Each member of the group will receive one card from their pile face down, so they cannot see the value of the card. Each team will select a team leader who will show their card. This card will represent the first card in the binary search tree, and the leader will stand at the top of the list. Once the professor says &amp;quot;go,&amp;quot; the other members of each group can flip over their card. The group will then decided the best way to organize themselves in a correct binary search tree by standing in the correct corresponding position to the preceding cards. Once they believe they have the tree sorted correctly, the leader yells &amp;quot;finished,&amp;quot; and the professor will check to make sure the group has sorted themselves correctly. The first group to finish and be checked for correctness wins the game.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11144</id>
		<title>CSC 216/s08/be gentle</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/be_gentle&amp;diff=11144"/>
		<updated>2008-04-13T20:27:35Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Place Title of Exercise Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Binary Speed Tree==&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
The concept of binary search trees in Java is one that can be difficult to grasp. The goal of this exercise is to help students visualize how a binary search tree is created. It does this by actively involving them in sorting their own search tree using a deck of cards. By seeing how a random set of numbers are placed into a tree, students will better understand how binary search trees are sorted and be given a visual example of the efficiency of these trees.  &lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
The only prop required for this exercise will be a single deck of cards. The participants will be four teams of about five students each.&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
The deck of cards will be split into the four different suits (hearts, spades, clubs, diamonds) and the face cards, as well as the aces will be removed from the deck. The participants will be divided into four teams, one for each suit. Each member of the group will receive one card from their pile face down, so they cannot see the value of the card. Each team will select a team leader who will show their card. This card will represent the first card in the binary search tree, and the leader will stand at the top of the list. Once the professor says &amp;quot;go,&amp;quot; the other members of each group can flip over their card. The group will then decided the best way to organize themselves in a correct binary search tree by standing in the correct corresponding position to the preceding cards. Once they believe they have the tree sorted correctly, the leader yells &amp;quot;finished,&amp;quot; and the professor will check to make sure the group has sorted themselves correctly. The first group to finish and be checked for correctness wins the game.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11025</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11025"/>
		<updated>2008-04-02T21:46:38Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he/she must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he/she desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, it will be shown on the PowerPoint slide. At this point, the rest of the students will show their answers so everyone will be able to compare the contestants answer with the computer science majors' answer, and see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him/her with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant does not know the answer to a question, he/she can &amp;quot;throw&amp;quot; the ball to his/her helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he/she progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
(Note: on the slides that show the answers, click the &amp;quot;topic&amp;quot; button in the bottom right corner to return back to the  topic menu)&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11023</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11023"/>
		<updated>2008-04-02T21:42:20Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he or she must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he or she desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, it will be shown on the PowerPoint slide. At this point, the rest of the students will show their answers so everyone will be able to compare the contestants answer with the computer science majors' answer, and see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant does not know the answer to a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11022</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11022"/>
		<updated>2008-04-02T21:34:38Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he or she must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he or she desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the real answer will be shown on the PowerPoint slide. At this point, the rest of the students will show their answers so everyone will be able to compare the contestants answer with the computer science majors' answer, and see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11020</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11020"/>
		<updated>2008-04-02T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11019</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11019"/>
		<updated>2008-04-02T21:28:34Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a [http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related video] that demonstrates the format of this exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11018</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11018"/>
		<updated>2008-04-02T21:27:42Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11017</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11017"/>
		<updated>2008-04-02T21:27:01Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The goal is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11016</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11016"/>
		<updated>2008-04-02T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions. The hope is that each individual's knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11015</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11015"/>
		<updated>2008-04-02T21:25:41Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several students will participate in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the review aspect, this exercise will also illustrate the concept of Java exceptions by allowing the students to help each other answer questions. This will be explained in the script.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a PowerPoint slide show to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer. In addition, a tennis ball (or other soft ball) will be needed for the &amp;quot;exception&amp;quot; part of the exercise.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their helper. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the PowerPoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have a cheat to help him with difficult questions. This is the part of the exercise that demonstrates exception handling. If the contestant incorrectly answers a question, he can &amp;quot;throw&amp;quot; the ball to his helper, who is the &amp;quot;exception handler.&amp;quot; The handler then &amp;quot;catches&amp;quot; the ball and has the opportunity to answer the question for the contestant. If the handler answers the question correctly, the contestant continues in the game. This can be done three times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to PowerPoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11009</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11009"/>
		<updated>2008-04-02T20:21:16Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
The exercise will involve several students participating in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
1. This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
2. The contestant will then choose one of their classmates to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
3. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all        of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
4. In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
5. If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11007</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11007"/>
		<updated>2008-04-02T20:07:15Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
The exercise will involve several students participating in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
All students in the class will actively participate in the game and be encouraged to answer the questions. The exercise will use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; One student in the class will be chosen as the &amp;quot;contestant&amp;quot; and be asked to come forward. The rest of the class will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The contestant will then choose one of their classmates to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics.&lt;br /&gt;
&lt;br /&gt;
If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11004</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11004"/>
		<updated>2008-04-02T19:59:40Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
The exercise will involve several students participating in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics.&lt;br /&gt;
&lt;br /&gt;
If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11003</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=11003"/>
		<updated>2008-04-02T19:59:09Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Are You Smarter Than a Computer Science Major? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. &lt;br /&gt;
&lt;br /&gt;
The exercise will involve several students participating in answering questions related to different Java-related topics that have been covered previously in class. All students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics.&lt;br /&gt;
&lt;br /&gt;
If time constraints are necessary, only five questions may be asked, allowing the exercise to be completed in a feasible amount of time. &lt;br /&gt;
&lt;br /&gt;
The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;br /&gt;
&lt;br /&gt;
Also provided is a video that demonstrates how the format of this exercise.&lt;br /&gt;
[http://youtube.com/watch?v=sgLzEqhtXuE&amp;amp;feature=related Sample Video]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10937</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10937"/>
		<updated>2008-03-29T16:51:49Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are You Smarter Than a Computer Science Major? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10936</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10936"/>
		<updated>2008-03-29T16:51:23Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Formatting Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10895</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10895"/>
		<updated>2008-03-27T18:03:32Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
Provided are links to powerpoint presentations which provide sample questions and show how the game flows. Each presentation has a different set of 10 questions.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10894</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10894"/>
		<updated>2008-03-27T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation1.ppt PowerPoint Questions 1]&lt;br /&gt;
[http://www4.ncsu.edu/~dwwright/216presentation2.ppt Power Point Questions 2]&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10893</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10893"/>
		<updated>2008-03-27T18:01:02Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www4.ncsu.edu/~dwwright/216presentation1.ppt&amp;quot;&amp;gt;Power Point Questions 1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;http://www4.ncsu.edu/~dwwright/216presentation2.ppt&amp;quot;&amp;gt;Power Point Questions 2&amp;lt;/a&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10607</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10607"/>
		<updated>2008-03-23T21:29:22Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Place Title of Exercise Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The Problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and Props===&lt;br /&gt;
&lt;br /&gt;
Six students will actively participate in the game, however all students will be encouraged to answer the questions. The exercise will also use a Powerpoint slideshow to display the topics and questions. To answer the questions, each student will also need pencil and paper to write down their answer.&lt;br /&gt;
&lt;br /&gt;
===The Script===&lt;br /&gt;
&lt;br /&gt;
This game will mimic the TV Game Show &amp;quot;Are You Smarter Than a Fifth Grader.&amp;quot; Six students will be chosen from the class and asked to come forward. One of the students will be chosen as the &amp;quot;contestant&amp;quot; and the remaining five will be the &amp;quot;computer science majors.&amp;quot; The contestant will then choose one of their classmates from the remaining five to be their &amp;quot;helper&amp;quot;. After this is completed, the contestant will receive a series of questions which he must answer in order to progress in the game. A total of 10 questions will be asked, two questions out of five selected topics. If time constraints are necessary, only five questions may be asked. The contestant will be allowed to choose which topic he desires to answer from. Once each question is asked, all of the &amp;quot;computer science majors&amp;quot; including the helper will also answer the question. Once the contestant locks in their answer, the computer science majors will show their answers. After this, the real answer will be shown on the powerpoint slide, and everyone will be able to compare the contestants answer with the computer science majors' answer to see if the contestant is smarter than a computer science major. &lt;br /&gt;
&lt;br /&gt;
In addition, the contestant will have 3 &amp;quot;cheats&amp;quot; to help him with difficult questions. There are three cheats, each can be used only once, and each involves the selected &amp;quot;helper.&amp;quot; The first two cheats are used when the contestant chooses. The first cheat, &amp;quot;copy&amp;quot;, will allow the contestant to use the helpers answer as their own (the contestant is NOT allowed to see the helpers answer beforehand). The second cheat, &amp;quot;peek&amp;quot; allows the contestant to see the helpers answer, but they are not required to use it. The third cheat &amp;quot;save&amp;quot; is used automatically. If the contestant answers a question incorrectly, the helpers answer replaces the contestants. If the helper has answered the question correctly, the contestant receives credit and the game continues. Again, these cheats can only be used one time each.&lt;br /&gt;
&lt;br /&gt;
If the contestant is correct, he progresses to the next question until all questions have been answered. At each increasing level, the contestant will receive some type of reward based on their performance. If the contestant misses a question and cannot be saved, they lose the game, and will receive the reward corresponding to the questions they have successfully answered. The game ends when either all questions have been answered, or a contestant misses a question.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10606</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10606"/>
		<updated>2008-03-23T21:02:01Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The problem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Place Title of Exercise Here==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to help teach students multiple concepts by involving them in group-oriented question answering. Several students will participate in answering questions related to five different Java-related topics that have been covered previously in class. All the students will be encouraged to answer the questions, and the hope is that each individuals knowledge of these selected topics in Java will expand as the questions are answered.&lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
How many students will participate?  What else do you need (e.g., old tennis ball, Powerpoint slides, software).&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
Describe how to do your exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10605</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10605"/>
		<updated>2008-03-23T20:57:47Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* The problem */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Place Title of Exercise Here==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
This exercise will use the setting of a game show to teach students multiple topics by involving them in group-oriented  question answering.&lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
How many students will participate?  What else do you need (e.g., old tennis ball, Powerpoint slides, software).&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
Describe how to do your exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10582</id>
		<title>CSC 216/s08/true heroism</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216/s08/true_heroism&amp;diff=10582"/>
		<updated>2008-03-20T18:01:55Z</updated>

		<summary type="html">&lt;p&gt;Dwwright: /* Place Title of Exercise Here */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Formatting Resources===&lt;br /&gt;
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki]&lt;br /&gt;
&lt;br /&gt;
==Place Title of Exercise Here==&lt;br /&gt;
&lt;br /&gt;
Are You Smarter Than a Computer Science Major?&lt;br /&gt;
&lt;br /&gt;
===The problem===&lt;br /&gt;
&lt;br /&gt;
Describe what you are attempting to teach students by this exercise.&lt;br /&gt;
&lt;br /&gt;
===Participants and props===&lt;br /&gt;
&lt;br /&gt;
How many students will participate?  What else do you need (e.g., old tennis ball, Powerpoint slides, software).&lt;br /&gt;
&lt;br /&gt;
===The script===&lt;br /&gt;
&lt;br /&gt;
Describe how to do your exercise.&lt;/div&gt;</summary>
		<author><name>Dwwright</name></author>
	</entry>
</feed>