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	<updated>2026-05-26T01:17:08Z</updated>
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	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30076</id>
		<title>CSC 216 F09/polymorphism4</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30076"/>
		<updated>2009-12-19T02:20:51Z</updated>

		<summary type="html">&lt;p&gt;Aavelez: /* Is-a */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Polymorphism is having one class take multiple different forms of objects.  This allows it to reference itself and objects of other classes easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is-a ==&lt;br /&gt;
This is a rule that checks to see if you are allowed to use polymorphism on the class in reference to another. For example car is-a drivable so car is able to do what a drivable can do,however drivable is-not-a car so drivable cannot do what car can.&lt;br /&gt;
&lt;br /&gt;
== Props ==&lt;br /&gt;
&lt;br /&gt;
Just need a few pieces of paper for each team&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Split the group into 4 groups of players.&lt;br /&gt;
This game is going to be played by the teacher (or whoever is directing the learning exercise to give a topic (a broad topic is best). For example &amp;quot;Living Things&amp;quot; now every group has to come up with a thing that inherits from &amp;quot;Living Thing&amp;quot; and then another thing that inherits from that etc.  Make a list of 5 things .However if any groups have the same thing inherited than that point is not counted for any team that has it.&lt;br /&gt;
An example five things would be...&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things    &lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Platypus&lt;br /&gt;
&lt;br /&gt;
Heart&lt;br /&gt;
&lt;br /&gt;
Cell&lt;br /&gt;
&lt;br /&gt;
Atom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now if another team had&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Primate&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Woman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The point mammal would be discounted for both teams.&lt;br /&gt;
&lt;br /&gt;
Also any point that is not a valid inheritance is obviously discounted.  The group with the most points after 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of groups , things inherited , and rounds could change based on how many people there are this is just a recomendation.  It also needs to be played with groups of 3+ because groups of 2 would always tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgments ==&lt;br /&gt;
This exercise was created by Armando Velez&lt;/div&gt;</summary>
		<author><name>Aavelez</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30075</id>
		<title>CSC 216 F09/polymorphism4</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30075"/>
		<updated>2009-12-13T05:20:45Z</updated>

		<summary type="html">&lt;p&gt;Aavelez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Polymorphism is having one class take multiple different forms of objects.  This allows it to reference itself and objects of other classes easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is-a ==&lt;br /&gt;
This is a rule that checks to see if you are allowed to use polymorphism on the class in reference to another. For example car is-a drivable so drivable is able to do what a car can do,however drivable is-not-a car so car cannot do what drivable can. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Props ==&lt;br /&gt;
&lt;br /&gt;
Just need a few pieces of paper for each team&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Split the group into 4 groups of players.&lt;br /&gt;
This game is going to be played by the teacher (or whoever is directing the learning exercise to give a topic (a broad topic is best). For example &amp;quot;Living Things&amp;quot; now every group has to come up with a thing that inherits from &amp;quot;Living Thing&amp;quot; and then another thing that inherits from that etc.  Make a list of 5 things .However if any groups have the same thing inherited than that point is not counted for any team that has it.&lt;br /&gt;
An example five things would be...&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things    &lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Platypus&lt;br /&gt;
&lt;br /&gt;
Heart&lt;br /&gt;
&lt;br /&gt;
Cell&lt;br /&gt;
&lt;br /&gt;
Atom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now if another team had&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Primate&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Woman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The point mammal would be discounted for both teams.&lt;br /&gt;
&lt;br /&gt;
Also any point that is not a valid inheritance is obviously discounted.  The group with the most points after 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of groups , things inherited , and rounds could change based on how many people there are this is just a recomendation.  It also needs to be played with groups of 3+ because groups of 2 would always tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgments ==&lt;br /&gt;
This exercise was created by Armando Velez&lt;/div&gt;</summary>
		<author><name>Aavelez</name></author>
	</entry>
	<entry>
		<id>https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30074</id>
		<title>CSC 216 F09/polymorphism4</title>
		<link rel="alternate" type="text/html" href="https://wiki.expertiza.ncsu.edu/index.php?title=CSC_216_F09/polymorphism4&amp;diff=30074"/>
		<updated>2009-12-13T05:18:05Z</updated>

		<summary type="html">&lt;p&gt;Aavelez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
&lt;br /&gt;
Polymorphism is having one class take multiple different forms of objects.  This allows it to reference itself and objects of other classes easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is-a ==&lt;br /&gt;
This is a rule that checks to see if you are allowed to use polymorphism on the class in reference to another. For example car is-a drivable so drivable is able to do what a car can do,however drivable is-not-a car so car cannot do what drivable can. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
Split the group into 4 groups of players.&lt;br /&gt;
This game is going to be played by the teacher (or whoever is directing the learning exercise to give a topic (a broad topic is best). For example &amp;quot;Living Things&amp;quot; now every group has to come up with a thing that inherits from &amp;quot;Living Thing&amp;quot; and then another thing that inherits from that etc.  Make a list of 5 things .However if any groups have the same thing inherited than that point is not counted for any team that has it.&lt;br /&gt;
An example five things would be...&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things    &lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Platypus&lt;br /&gt;
&lt;br /&gt;
Heart&lt;br /&gt;
&lt;br /&gt;
Cell&lt;br /&gt;
&lt;br /&gt;
Atom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now if another team had&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Topic:Living Things&lt;br /&gt;
&lt;br /&gt;
Animal&lt;br /&gt;
&lt;br /&gt;
Mammal&lt;br /&gt;
&lt;br /&gt;
Primate&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Woman&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The point mammal would be discounted for both teams.&lt;br /&gt;
&lt;br /&gt;
Also any point that is not a valid inheritance is obviously discounted.  The group with the most points after 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The number of groups , things inherited , and rounds could change based on how many people there are this is just a recomendation.  It also needs to be played with groups of 3+ because groups of 2 would always tie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgments ==&lt;br /&gt;
This exercise was created by Armando Velez&lt;/div&gt;</summary>
		<author><name>Aavelez</name></author>
	</entry>
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