CSC/ECE 517 Fall 2014/oss M1455 asa: Difference between revisions

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== Design Pattern ==
Factory Pattern: Using Factory Patterns, the class hierarchy or prototypes can be changed or refactored without needing to change code that uses them – they abstract from the class hierarchy or prototypes. Since we will be replacing the existing C libraries with equivalent rust libraries, factory pattern is applicable here.


== References ==
== References ==
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https://github.com/rust-lang/rust/wiki/Note-getting-started-developing-Rust <br/>
https://github.com/rust-lang/rust/wiki/Note-getting-started-developing-Rust <br/>
https://github.com/servo/servo/wiki/Replace-C-libraries-student-project/ <br/>
https://github.com/servo/servo/wiki/Replace-C-libraries-student-project/ <br/>
http://www.oodesign.com/factory-pattern.html <br/>
[https://www.youtube.com/watch?v=pZ5dwgo5W6E A Walkthrough Video]
[https://www.youtube.com/watch?v=pZ5dwgo5W6E A Walkthrough Video]



Latest revision as of 04:05, 29 October 2014

Project Description Page

EVALUATE REPLACING C IMAGE & FONT LIBRARIES WITH RUST EQUIVALENTS

In this wiki we represent the steps followed in order to implement the taskes assigned under the the above OSS Mozilla Project. It required us to make changes to the Servo code base.

Introduction to Rust

Rust is a new programming language for developing reliable and efficient systems. It's designed to support concurrency and parallelism in building platforms that take full advantage of modern hardware. Its static type system is safe and expressive and it provides strong guarantees about isolation, concurrency execution and memory safety.

Rust combines powerful and flexible modern programming constructs with a clear performance model to make program efficiency predictable and manageable. One important way it achieves this is by allowing fine-grained control over memory allocation through contiguous records and stack allocation. This control is balanced with the absolute requirement of safety: Rust’s type system and runtime guarantee the absence of data races, buffer overflow, stack overflow or access to uninitialized or deallocated memory.

Introduction to Servo

Servo is an experimental project to build a Web browser engine for a new generation of hardware: mobile devices, multi-core processors and high-performance GPUs. With Servo, we are rethinking the browser at every level of the technology stack — from input parsing to page layout to graphics rendering — to optimize for power efficiency and maximum parallelism.

Servo builds on top of Rust to provide a secure and reliable foundation. Memory safety at the core of the platform ensures a high degree of assurance in the browser’s trusted computing base. Rust’s lightweight task mechanism also promises to allow fine-grained isolation between browser components, such as tabs and extensions, without the need for expensive runtime protection schemes, like operating system process isolation.

Aim

The aim of our project is display the time required by the decode function to decode images of different formats, e.g, jpeg, bmp, png, gif.

Steps of Implementation

We implemented the following steps on our linux machine:

• Build Servo

1. We first need to clone the servo repository from git using the following command:

git clone https://www.github.com/servo/servo<br>



Now we have a local copy of the servo codebase.

2. We build the servo using

  ./mach build


Building servo basically compiling the code along with the dependent libraries.
3. Once our servo is built, we have to run a test in order to ensure the build was successful. This is done using the below command

  ./mach run url 



The above output shows that the html page was successfully launched by the servo browser. Thus proving that the build was successful.

• Add timing code

Once the initial step is completed, our next task was to add timing code around the code block which performed decoding of images. The decoding of images is performed in the https://github.com/servo/servo/blob/master/components/net/image_cache_task.rs rust file.

1. In image_cache_task.rs, we have a fn decode which calls the load_from_memory fn in base.rs.
2. Image decoding is implemented in this load_from_memory function.
3. So we added the timing code around this function call in image_cache_task.rs
4. precise_time_ns() gives us the current time.
5. So we added it before the call to get the start time of decoding and after the call to get the end time.
6. Difference of the two gave us the decoding time, which can be printed on command line.

let start_time=precise_time_ns();
 let image = load_from_memory(data.as_slice());
 let end_time=precise_time_ns();.
 let required_time=(end_time-start_time) as f64/1000000f64;

• Rebuild Servo

Once we made the above changes, we now need to rebuild the servo code base. For this we again follow the same steps as described in the build servo section.

Run Tests

We tested images with different file formats and resolution using

./mach run image_url



You can see the decoding time values reported for the different images on the command line.

Further the tabulated results are reported below:


Design Pattern

Factory Pattern: Using Factory Patterns, the class hierarchy or prototypes can be changed or refactored without needing to change code that uses them – they abstract from the class hierarchy or prototypes. Since we will be replacing the existing C libraries with equivalent rust libraries, factory pattern is applicable here.

References

https://www.mozilla.org/en-US/research/projects/
https://github.com/servo/servo
https://github.com/rust-lang/rust
http://doc.rust-lang.org/guide.html
http://doc.rust-lang.org/
https://github.com/rust-lang/rust/wiki/Note-getting-started-developing-Rust
https://github.com/servo/servo/wiki/Replace-C-libraries-student-project/
http://www.oodesign.com/factory-pattern.html
A Walkthrough Video

Further Reading

https://people.mozilla.org/~roc/Samsung/MozillaRustAndServo.pdf
https://blog.mozilla.org/research/
http://www.creativebloq.com/mobile/mozilla-provides-servo-browser-engine-insight-4135713