CSC/ECE 517 Fall 2012/ch2a 2w11 aa

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Introduction

Test driven development (TDD) is a process that tries to create the minimal amount of code to meet customer's expectations. The idea is to test first, code second, then improve (or refactor) last. This process forces the software developers to focus on customer specifications and validation first. Since at each step of the way the programmer proves to himself that the code meets specifications, TDD gives the programmer confidence. The rest of this chapter gives the motivation for TDD, shows the steps for TDD, outlines the principles of TDD, and provides examples using TDD.

Motivation for TDD

  • Testing is the one activity that improves the quality of code. In various design scenarios, like waterfall model, testing occurs towards the end of the project development activity. As shown in the figure 1, introducing testing as a latter phase increases the cost incurred for implementing the changes. From this we infer that there is a high chance of reducing the costs by moving the Test phase to the initial part.
  • The client can also be well informed about the design and can suggest changes which can be incorporated well in advance. This approach also known as TDD helps achieve flexibility to achieve the client’s ever-changing requirements

Steps

Annice

Principles

  • Tests serve as examples of how to use a class or method. Once used to having tests that show how things work (and that they work), developers start inquiring if a test was already there for the piece of code to be developed
  • Developer tests are distinctly different from QA (Quality Analysis) tests and should be kept separate. QA tests target features and treat the system as a black box. Unit tests created by the developer operate at a lower level and test different things.
  • Name the tests carefully. For Example, name test packages like the package being tested with a suffix. For example, the "DataAccess" project/package is tested by "DataAccess.Test". Also, name test classes the same as the class under test with the suffix "Test". For example, the class "PrintManager" is tested by the test class "PrintManagerTest". This convention makes it easy to find the related class and keeps the class name a noun. You should also name test methods the same as the method being tested with the prefix "Test". For example, the method "PrintProductOrder()" is tested by the method "TestPrintProductOrder()". This convention keeps the method name a verb that reads as an english phrase.
  • Write each test before writing the method under test. It encourages the developer to think as a user of the target method before thinking about implementation, which usually results in a cleaner, easier-to-use interface.
  • Follow the "3-As" pattern for test methods: Arrange, Act, Assert. Specifically, use separate code paragraphs (groups of lines of code separated by a blank line) for each of the As. Arrange is variable declaration and initialization. Act is invoking the code under test. Assert is using the Assert.* methods to verify that expectations were met.
  • When writing application code, only write enough code to make a test work. This technique prevents gold-plating and ensures that you always have a test for the code you write.
  • When you find you need to refractor working code, refractor and re-test prior to writing new code. This technique ensures your refractoring is correct prior to adding new functionality and applies to creating new methods, introducing inheritance, everything.

Examples

Homework Grades Program

Setup

As a simple example, we are creating a program that keeps track of our homework grades. We envision that we would be able to get the average of these homework grades. Step one: write a test . Let's test an average function

  myHomework = new Homework();
  myHomework.grades = [100, 50];
  assert(myHomework.average(myHomework.grades) == 75);

We will get multiple errors - this test won't even compile (but, that's ok for now). Let's take a look at what will generate error messages:

  • class Homework not declared
  • Homework constructor not declared
  • field grades not declared
  • method average not declared

Now, we fix the first error:

class Homework {

}

Second error:

Homework(void) {

}

Third error:

int * grades;

Fourth error:

int average(int * grades) {
  return 0; // default return value
}

Finally, the test compiles! The code now looks like this:

class Homework {

  int * grades;

  Homework(void) {

  }

  int average(int * grades) {

    return 0; // default return value
 
 }

}

Red

Now, we run the test, and the familar red bar of failure greets us (remember the mantra red-green-refactor). The assert fails. The average function needs to actually average something (not just return 0). As we think about averaging the grades, we realize we need to know how many grades are in the int array grades. So, we add to the code:

class Homework {

  int * grades;
  int numGrades;                         // new

  Homework(void) {

  }

  int average(int * grades) {
 
   int avg = 0;                         // new
 
   for(int i = 0; i < numGrades; i++) { // new
     avg += grades[i];                  // new
   }                                    // new
 
   return avg/numGrades;                // new
 
 }

}

Of course, we must remember to change the test to:

  myHomework = new Homework();
  myHomework.grades = [100, 50];
  myHomework.numGrades = 2;
  assert(myHomework.average(myHomework.grades) == 75);

Green

Success! We have a green bar when we run it.

Refactor

The last step is refactoring. Perhaps we don't want a grade to be an int? Should it be an unsigned int? For this simple example, there isn't much refactoring to do, but in a larger example there may be multiple areas for improvement.

More Examples

See Test-Driven Development by Example by Kent Beck for more examples.

Conclusion

Danielle

References