CSC/ECE 517 Fall 2012/ch1b 1w47 sk: Difference between revisions

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Since we don’t know what the element type of c stands for, we cannot add objects to it. The add() method takes arguments of type E, the element type of the collection. When the actual type parameter is ?, it stands for some unknown type. Any parameter we pass to add would have to be a subtype of this unknown type. Since we don’t know what type that is, we cannot pass anything in. The sole exception is null, which is a member of every type. On the other hand, given a List<?>, we can call get() and make use of the result. The result type is an unknown type, but we always know that it is an object. It is therefore safe to assign the result of get() to a variable of type Object or pass it as a
Since we don’t know what the element type of c stands for, we cannot add objects to it. The add() method takes arguments of type E, the element type of the collection. When the actual type parameter is ?, it stands for some unknown type. Any parameter we pass to add would have to be a subtype of this unknown type. Since we don’t know what type that is, we cannot pass anything in. The sole exception is null, which is a member of every type. On the other hand, given a List<?>, we can call get() and make use of the result. The result type is an unknown type, but we always know that it is an object. It is therefore safe to assign the result of get() to a variable of type Object or pass it as a
parameter where the type Object is expected.
parameter where the type Object is expected.
===== Bounded Wildcards =====
Consider a simple drawing application that can draw shapes such as rectangles and circles. To represent these shapes within the program, you could define a class hierarchy such as this:
<pre>
public abstract class Shape {
public abstract void draw(Canvas c);
}
public class Circle extends Shape {
private int x, y, radius;
public void draw(Canvas c) { ... }
}
public class Rectangle extends Shape {
private int x, y, width, height;
public void draw(Canvas c) { ... }
}
These classes can be drawn on a canvas:
public class Canvas {
public void draw(Shape s) {
s.draw(this);
}
}
</pre>
Any drawing will typically contain a number of shapes. Assuming that they are represented as a list, it would be convenient to have a method in Canvas that draws them all:
<pre>
public void drawAll(List<Shape> shapes) {
for (Shape s: shapes) {
s.draw(this);
}
}
</pre>
Now, the type rules say that drawAll() can only be called on lists of exactly Shape: it cannot, for instance, be called on a List<Circle>. That is unfortunate, since all the method does is read shapes from the list, so it could just as well be called on a List<Circle>. What we really want is for the method to accept a list of any kind of
shape:
<pre>
public void drawAll(List<? extends Shape> shapes) { ... }
</pre>
There is a small but very important difference here: we have replaced the type List<Shape> with List<? extends Shape>. Now drawAll() will accept lists of any subclass of Shape, so we can now call it on a List<Circle> if we want. List<? extends Shape> is an example of a bounded wildcard. The ? stands for an unknown type, just like the wildcards we saw earlier. However, in this case, we know that this unknown type is in fact a subtype of Shape1. We say that Shape is the upper bound of the wildcard. There is, as usual, a price to be paid for the flexibility of using wildcards. That price is that it is now illegal to write into shapes in the body of the method. For instance,
this is not allowed:
<pre>
public void addRectangle(List<? extends Shape> shapes) {
shapes.add(0, new Rectangle()); // compile-time error!
}
</pre>
You should be able to figure out why the code above is disallowed. The type of the second parameter to shapes.add() is ? extends Shape - an unknown subtype of Shape. Since we don’t know what type it is, we don’t know if it is a supertype of Rectangle; it might or might not be such a supertype, so it isn’t safe to pass a Rectangle there. Bounded wildcards are just what one needs to handle the example of the DMV
passing its data to the census bureau. Our example assumes that the data is represented by mapping from names (represented as strings) to people (represented by reference types such as Person or its subtypes, such as Driver). Map<K,V> is an example of a generic type that takes two type arguments, representing the keys and values of the map. Again, note the naming convention for formal type parameters - K for keys and V for values.
<pre>
public class Census {
public static void
addRegistry(Map<String, ? extends Person> registry) { ...}
}...
Map<String, Driver> allDrivers = ...;
Census.addRegistry(allDrivers);
5 Generic Methods
Consider writing a method that takes an array of objects and a collection and puts all
objects in the array into the collection.
Here is a first attempt:
static void fromArrayToCollection(Object[] a, Collection<?> c) {
for (Object o : a) {
c.add(o); // compile time error
}}
</pre>
By now, you will have learned to avoid the beginner’s mistake of trying to use Collection<Object> as the type of the collection parameter. You may or may not 1It could be Shape itself, or some subclass; it need not literally extend Shape.
have recognized that using Collection<?> isn’t going to work either. Recall that you
cannot just shove objects into a collection of unknown type.
The way to do deal with these problems is to use generic methods. Just like type
declarations, method declarations can be generic - that is, parameterized by one or
more type parameters.
<pre>
static <T> void fromArrayToCollection(T[] a, Collection<T> c) {
for (T o : a) {
c.add(o); // correct
}}
</pre>
We can call this method with any kind of collection whose element type is a supertype of the element type of the array.
<pre>
Object[] oa = new Object[100];
Collection<Object> co = new ArrayList<Object>();
fromArrayToCollection(oa, co);// T inferred to be Object
String[] sa = new String[100];
Collection<String> cs = new ArrayList<String>();
fromArrayToCollection(sa, cs);// T inferred to be String
fromArrayToCollection(sa, co);// T inferred to be Object
Integer[] ia = new Integer[100];
Float[] fa = new Float[100];
Number[] na = new Number[100];
Collection<Number> cn = new ArrayList<Number>();
fromArrayToCollection(ia, cn);// T inferred to be Number
fromArrayToCollection(fa, cn);// T inferred to be Number
fromArrayToCollection(na, cn);// T inferred to be Number
fromArrayToCollection(na, co);// T inferred to be Object
fromArrayToCollection(na, cs);// compile-time error
</pre>
Notice that we don’t have to pass an actual type argument to a generic method. The compiler infers the type argument for us, based on the types of the actual arguments. It will generally infer the most specific type argument that will make the call type-correct.
One question that arises is: when should I use generic methods, and when should I use wildcard types? To understand the answer, let’s examine a few methods from the Collection libraries.
<pre>
interface Collection<E> {
public boolean containsAll(Collection<?> c);
public boolean addAll(Collection<? extends E> c);
}
We could have used generic methods here instead:
interface Collection<E> {
public <T> boolean containsAll(Collection<T> c);
public <T extends E> boolean addAll(Collection<T> c);
// hey, type variables can have bounds too!
}
</pre>
However, in both containsAll and addAll, the type parameter T is used only once. The return type doesn’t depend on the type parameter, nor does any other argument to the method (in this case, there simply is only one argument). This tells us that the type argument is being used for polymorphism; its only effect is to allow a variety of actual argument types to be used at different invocation sites. If that is the case, one should use wildcards. Wildcards are designed to support flexible subtyping, which is what we’re trying to express here.
Generic methods allow type parameters to be used to express dependencies among the types of one or more arguments to a method and/or its return type. If there isn’t such a dependency, a generic method should not be used. It is possible to use both generic methods and wildcards in tandem. Here is the method Collections.copy():
<pre>
class Collections {
public static <T> void copy(List<T> dest, List<? extends T> src){...}
}
</pre>
Note the dependency between the types of the two parameters. Any object copied from the source list, src, must be assignable to the element type T of the destination list, dst. So the element type of src can be any subtype of T - we don’t care which. The signature of copy expresses the dependency using a type parameter, but uses a wildcard for the element type of the second parameter. We could have written the signature for this method another way, without using wildcards at all:
<pre>
class Collections {
public static <T, S extends T>
void copy(List<T> dest, List<S> src){...}
}
</pre>
This is fine, but while the first type parameter is used both in the type of dst and in the bound of the second type parameter, S, S itself is only used once, in the type of src - nothing else depends on it. This is a sign that we can replace S with a wildcard. Using wildcards is clearer and more concise than declaring explicit type parameters, and should therefore be preferred whenever possible. Wildcards also have the advantage that they can be used outside of method signatures, as the types of fields, local variables and arrays. Here is an example.
Returning to our shape drawing problem, suppose we want to keep a history of drawing requests. We can maintain the history in a static variable inside class Shape, and have drawAll() store its incoming argument into the history field.
<pre>
static List<List<? extends Shape>> history =
new ArrayList<List<? extends Shape>>();
public void drawAll(List<? extends Shape> shapes) {
history.addLast(shapes);
for (Shape s: shapes) {
s.draw(this);
}}
</pre>
Finally, again let’s take note of the naming convention used for the type parameters. We use T for type, whenever there isn’t anything more specific about the type to distinguish it. This is often the case in generic methods. If there are multiple type parameters, we might use letters that neighbor T in the alphabet, such as S. If a generic method appears inside a generic class, it’s a good idea to avoid using the same names for the type parameters of the method and class, to avoid confusion. The same applies to nested generic classes.


===C++===
===C++===

Revision as of 18:55, 27 September 2012

Introduction

Generic Programming is a programming paradigm for developing efficient, reusable software libraries. The Generic Programming process focuses on finding commonality among similar implementations of the same algorithm, then providing suitable abstractions so that a single, generic algorithm can cover many concrete implementations. This process is repeated until the generic algorithm has reached a suitable level of abstraction, where it provides maximal re-usability while still yielding efficient, concrete implementations. The abstractions themselves are expressed as requirements on the parameters to the generic algorithm.

In the simplest definition, generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by Ada in 1983, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. Such software entities are known as generics in Ada, Eiffel, Java, C#, F#, and Visual Basic .NET; parametric polymorphism in ML, Scala and Haskell (the Haskell community also uses the term "generic" for a related but somewhat different concept); templates in C++ and D; and parameterized types in the influential 1994 book Design Patterns.

The term generic programming was originally coined by David Musser and Alexander Stepanov in a more specific sense than the above, to describe an approach to software decomposition whereby fundamental requirements on types are abstracted from across concrete examples of algorithms and data structures and formalized as concepts, analogously to the abstraction of algebraic theories in abstract algebra. Early examples of this programming approach were implemented in Scheme and Ada, although the best known example is the Standard Template Library (STL) in which is developed a theory of iterators which is used to decouple sequence data structures and the algorithms operating on them.

Generics in Object Oriented Languages

C#

Java

Generics were introduced in Java from JDK 1.5. Generics allows the abstraction over types. The most common examples are container types, such as those in the Collection hierarchy. Here is a typical usage of that sort:

List myIntList = new LinkedList(); // 1
myIntList.add(new Integer(0)); // 2
Integer x = (Integer) myIntList.iterator().next(); // 3

Typically, the programmer knows what kind of data has been placed into a particular list. However, the cast is essential. The compiler can only guarantee that an Object will be returned by the iterator. To ensure the assignment to a variable of type Integer is type safe, the cast is required. Of course, the cast not only introduces clutter. It also introduces the possibility of a run time error, since the programmer might be mistaken. It would be better if programmers could actually express their intent, and mark a list as being restricted to contain a particular data type. This is the core idea behind generics. Here is a version of the program fragment given above using generics:

List<Integer> myIntList = new LinkedList<Integer>(); // 1’
myIntList.add(new Integer(0)); //2’
Integer x = myIntList.iterator().next(); // 3’

Notice the type declaration for the variable myIntList. It specifies that this is not just an arbitrary List, but a List of Integer, written List<Integer>. We say that List is a generic interface that takes a type parameter - in this case, Integer. We also specify a type parameter when creating the list object. The other thing to pay attention to is that the cast is gone on line 3’. Now, you might think that all we’ve accomplished is to move the clutter around. Instead of a cast to Integer on line 3, we have Integer as a type parameter on line 1’. However, there is a very big difference here. The compiler can now check the type correctness of the program at compile-time. When we say that myIntList is declared with type List<Integer>, this tells us something about the variable myIntList, which holds true wherever and whenever it is used, and the compiler will guarantee it. In contrast, the cast tells us something the programmer thinks is true at a single point in the code. The net effect, especially in large programs, is improved readability and robustness.

Here is a small excerpt from the definitions of the interfaces List and Iterator in package java.util:

public interface List<E> {
void add(E x);
Iterator<E> iterator();
}
public interface Iterator<E> {
E next();
boolean hasNext();
}

This should all be familiar, except for the stuff in angle brackets. Those are the declarations of the formal type parameters of the interfaces List and Iterator. Type parameters can be used throughout the generic declaration, pretty much where you would use ordinary types.

A generic type declaration is compiled once and for all, and turned into a single class file, just like an ordinary class or interface declaration. Type parameters are analogous to the ordinary parameters used in methods or constructors. Much like a method has formal value parameters that describe the kinds of values it operates on, a generic declaration has formal type parameters. When a method is invoked, actual arguments are substituted for the formal parameters, and the method body is evaluated. When a generic declaration is invoked, the actual type arguments are substituted for the formal type parameters.

Generics and Subtyping

Let’s test our understanding of generics. Is the following code snippet legal?

List<String> ls = new ArrayList<String>(); //1
List<Object> lo = ls; //2

Line 1 is certainly legal. The trickier part of the question is line 2. This boils down to the question: is a List of String a List of Object. Most people’s instinct is to answer: “sure!”. Well, take a look at the next few lines:

lo.add(new Object()); // 3
String s = ls.get(0); // 4: attempts to assign an Object to a String!

Here we’ve aliased ls and lo. Accessing ls, a list of String, through the alias lo, we can insert arbitrary objects into it. As a result ls does not hold just Strings anymore, and when we try and get something out of it, we get a rude surprise. The Java compiler will prevent this from happening of course. Line 2 will cause a compile time error.

In general, if Foo is a subtype (subclass or subinterface) of Bar, and G is some generic type declaration, it is not the case that G<Foo> is a subtype of G<Bar>. This is probably the hardest thing you need to learn about generics, because it goes against our deeply held intuitions. The problem with that intuition is that it assumes that collections don’t change. Our instinct takes these things to be immutable. For example, if the department of motor vehicles supplies a list of drivers to the census bureau, this seems reasonable. We think that a List<Driver> is a List<Person>, assuming that Driver is a subtype of Person. In fact, what is being passed is a copy of the registry of drivers. Otherwise, the census bureau could add new people who are not drivers into the list, corrupting the DMV’s records. In order to cope with this sort of situation, it’s useful to consider more flexible generic types. The rules we’ve seen so far are quite restrictive.

Wildcards

Consider the problem of writing a routine that prints out all the elements in a collection. Here’s how you might write it in an older version of the language:

void printCollection(Collection c) {
Iterator i = c.iterator();
for (k = 0; k < c.size(); k++) {
System.out.println(i.next());
}}
And here is a naive attempt at writing it using generics (and the new for loop syntax):
void printCollection(Collection<Object> c) {
for (Object e : c) {
System.out.println(e);
}}

The problem is that this new version is much less useful than the old one. Whereas the old code could be called with any kind of collection as a parameter, the new code only takes Collection<Object>, which, as we’ve just demonstrated, is not a supertype of all kinds of collections! So what is the supertype of all kinds of collections? It’s written Collection<?> (pronounced “collection of unknown”) , that is, a collection whose element type matches anything. It’s called a wildcard type for obvious reasons. We can write:

void printCollection(Collection<?> c) {
for (Object e : c) {
System.out.println(e);
}}

and now, we can call it with any type of collection. Notice that inside printCollection(), we can still read elements from c and give them type Object. This is always safe, since whatever the actual type of the collection, it does contain objects. It isn’t safe to add arbitrary objects to it however:

Collection<?> c = new ArrayList<String>();
c.add(new Object()); // compile time error

Since we don’t know what the element type of c stands for, we cannot add objects to it. The add() method takes arguments of type E, the element type of the collection. When the actual type parameter is ?, it stands for some unknown type. Any parameter we pass to add would have to be a subtype of this unknown type. Since we don’t know what type that is, we cannot pass anything in. The sole exception is null, which is a member of every type. On the other hand, given a List<?>, we can call get() and make use of the result. The result type is an unknown type, but we always know that it is an object. It is therefore safe to assign the result of get() to a variable of type Object or pass it as a parameter where the type Object is expected.

C++

Advantages and Disadvantages of Using Generics

Language Support

References