CSC/ECE 517 Fall 2012/Table of Contents for wiki 2b topics: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 7: | Line 7: | ||
A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Christopher Alexander in the field of architecture[1] and has been adapted for various other disciplines, including computer science.[2] An organized collection of design patterns that relate to a particular field is called a pattern language. | A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Christopher Alexander in the field of architecture[1] and has been adapted for various other disciplines, including computer science.[2] An organized collection of design patterns that relate to a particular field is called a pattern language. | ||
=References= | ==References== | ||
http://en.wikipedia.org/wiki/Design_pattern | http://en.wikipedia.org/wiki/Design_pattern |
Revision as of 05:18, 10 December 2012
Introduction
This wiki page will give you the outline of the topics from Wiki 1a and 1b. A brief introduction to the topics covered(in 1a and 1b) and the links to the appropriate topic is available on this page.
Design Patterns
A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Christopher Alexander in the field of architecture[1] and has been adapted for various other disciplines, including computer science.[2] An organized collection of design patterns that relate to a particular field is called a pattern language.