CSC/ECE 517 Fall 2011/ch6 6b mm

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Subclassing

Introduction

Subclassing, or inheritance, in object-oriented programming grants the programmer the ability to extend and refine the functionality of existing classes. This principle has many advantages that can make the programmers life much more simple. Principles and techniques have been defined that support and oppose the use of subclassing, making for a great debate. Here, some of these principles will be discussed to help determine when it is a good idea to utilize subclassing in a program.

Reasons For Subclassing

There are many different reasons out there for why subclassing is helpful:

  • Polymorphism - Polymorphism is basically the utilization of a superclass type for a variable to hold a reference to an object whose class can be the supertype or any of its subtypes.<ref>Venners 1998</ref> This is a great advantage since storing a subtype into that variable would still allow the program to function correctly.
  • Dynamic Binding - This feature of subclassing allows the code executor (ex: JVM for Java) to determine at runtime which version of an overridden method to execute. This is needed because sometimes the method to execute cannot be determined at compile-time.
  • Code Reuse - When a superclass is extended, the subclass inherits all of the methods and properties of the superclass. Code duplication is held to a minimum since the code is reused so effectively.

Reasons Not To Subclass

  • Inherits Too Much - Sometimes a programmer only needs a subset of the functionality of class. Subclassing requires that all functionality be carried down to the subclass though, often resulting in a class that has a lot of unneeded functionality. If this is done more than once in a hierarchy, then subclasses can become too bulky very quickly.

Subclassing Principles

Liskov Substitution Principle

Probably the most well-known subclassing principle is the Liskov Substitution Principle (LSP). It states:

If S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e., objects of type S may be substitutes for objects of type T) without altering any of the desirable properties of that program (correctness, task performed, etc.).<ref>Wikipedia - LSP</ref>

In other words, superclasses should be replaceable by their subclasses without altering the system in any way. This principle borrows ideas from the design by contract methodology by imposing restrictions on the conditions for which the methods of a class will function. It also restricts how subclass methods can be designed in terms of their return types (covariance) and method arguments (contravariance). These restrictions provide a very good ruleset to determine whether subclassing should be utilized or not.

References

Liskov Substitution Principle. Wikipedia

Citation Notes

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Full References

Venners, Bill. "Inheritance versus composition: Which one should you choose?" http://www.javaworld.com/javaworld/jw-11-1998/jw-11-techniques.html. 1998

External Links

http://en.wikipedia.org/wiki/Liskov_substitution_principle