CSC 216 F09/polymorphism4

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Background

Polymorphism is having one class take multiple different forms of objects. This allows it to reference itself and objects of other classes easily.


Is-a

This is a rule that checks to see if you are allowed to use polymorphism on the class in reference to another. For example car is-a drivable so drivable is able to do what a car can do,however drivable is-not-a car so car cannot do what drivable can.


Props

Just need a few pieces of paper for each team

The Game

Split the group into 4 groups of players. This game is going to be played by the teacher (or whoever is directing the learning exercise to give a topic (a broad topic is best). For example "Living Things" now every group has to come up with a thing that inherits from "Living Thing" and then another thing that inherits from that etc. Make a list of 5 things .However if any groups have the same thing inherited than that point is not counted for any team that has it. An example five things would be...

Topic:Living Things

Mammal

Platypus

Heart

Cell

Atom


Now if another team had


Topic:Living Things

Animal

Mammal

Primate

Human

Woman


The point mammal would be discounted for both teams.

Also any point that is not a valid inheritance is obviously discounted. The group with the most points after 5 rounds wins.


The number of groups , things inherited , and rounds could change based on how many people there are this is just a recomendation. It also needs to be played with groups of 3+ because groups of 2 would always tie.


Acknowledgments

This exercise was created by Armando Velez