CSC/ECE 517 Fall 2007/wiki3 5 ns: Difference between revisions

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''Take the Creator pattern and catalog the information on it available on the Web. Explain how it is different from the Factory pattern. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.''
''Take the Creator pattern and catalog the information on it available on the Web. Explain how it is different from the Factory pattern. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.''
=GRASP Patterns=
=GRASP Patterns=
GRASP stands for '''G'''eneral '''R'''esponsibility '''A'''ssignment '''S'''oftware '''P'''atterns (or '''P'''rinciples), and they are the common object-oriented design patterns or principles that assign responsibility to classes and objects.
Some of GRASP includes Information Expert, Creator, Controller, Low Coupling, High Cohesion, Polymorphism, Pure Fabrication, Indirection, Protected Variations.
=What is Creator Pattern?=
=What is Creator Pattern?=
=Creator Pattern vs Factory Pattern=
=Creator Pattern vs Factory Pattern=

Revision as of 22:25, 17 November 2007

Take the Creator pattern and catalog the information on it available on the Web. Explain how it is different from the Factory pattern. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.

GRASP Patterns

GRASP stands for General Responsibility Assignment Software Patterns (or Principles), and they are the common object-oriented design patterns or principles that assign responsibility to classes and objects. Some of GRASP includes Information Expert, Creator, Controller, Low Coupling, High Cohesion, Polymorphism, Pure Fabrication, Indirection, Protected Variations.

What is Creator Pattern?

Creator Pattern vs Factory Pattern

Information Available on the Web

http://class.ee.iastate.edu/berleant/home/Courses/SoftwareEngineering/CprE486fall2005/moreGRASP.pdf

http://www.cse.ucsd.edu/classes/fa06/cse111/lectures/Lecture%206%20%20Design%20Evaluation%20and%20Intro%20to%20OO%20Patterns.ppt

http://davidhayden.com/blog/dave/archive/2004/12/06/667.aspx

http://web.cs.wpi.edu/~gpollice/cs4233-a05/CourseNotes/maps/class4/Creator.html http://web.cs.wpi.edu/~gpollice/cs4233-a05/CourseNotes/pdf/CS4233%20Class%204.pdf

http://books.google.com/books?id=r8i-4En_aa4C&pg=PA228&lpg=PA228&dq=%22creator+pattern%22+example&source=web&ots=mT9HKWvlQX&sig=zsygR_-22hq9SfNOQLSiAaEExy8#PPA216,M1

http://en.wikipedia.org/wiki/GRASP_(Object_Oriented_Design)

http://class.ee.iastate.edu/berleant/home/Courses/SoftwareEngineering/CprE486fall2005/moreGRASP.pdf

http://faculty.kutztown.edu/spiegel/CSc520/PowerPoint/10_GRASP_1.ppt

http://www.augustana.ab.ca/~mohrj/courses/2003.fall/csc220/lecture_notes/responsibilities.html

http://www.soc.napier.ac.uk/module.php3?op=getresource&cloaking=no&resourceid=5938601

http://faculty.inverhills.edu/dlevitt/CS%202000%20(FP)/GRASP%20Patterns.pdf

http://web.njit.edu/~gblank/cis683/Larman%20Chapter%2018.ppt

http://www.academic.marist.edu/~jzbv/SoftwareDevelopment/GRASP.ppt

http://www.perisic.com/oosd/design/GRASP.ppt

http://www.christmann.ws/ucis342/class7/class7.html