CSC/ECE 517 Fall 2007/wiki3 3 aa: Difference between revisions

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The following example is a very easy to understand example of how ISP can be employed in a real world system design. This example can be presented to people wi
The following example is a very easy to understand example of how ISP can be employed in a real world system design. This example can be presented to people wi
<pre>
<pre><code>
Consider a cell phone had interfaces of a phone and a MP3 player. ISP advises to keep these two interfaces completely independent of each other. This way the phone can be treated purely as a phone or as a MP3 player. Programmatically,use only the interface of a MP3 player in an implemented method called playSong. In future even if the interface for the phone is modified, the method playSong would remain the same.
Consider a cell phone had interfaces of a phone and a MP3 player. ISP advises to keep these two interfaces completely independent of each other. This way the phone can be treated purely as a phone or as a MP3 player. Programmatically,use only the interface of a MP3 player in an implemented method called playSong. In future even if the interface for the phone is modified, the method playSong would remain the same.
</pre>
</code></pre>





Revision as of 03:55, 17 November 2007

Topic


Take the Interface Segregation principle and catalog the information on it available on the Web. We didn't cover it in class, but you can look it up on the Web or in the ACM DL. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.

Interface Segregation Principle (ISP)

The Interface Segregation Principle states that "Clients should not be forced to depend upon interfaces that they do not use".

ISP in OO Design

When clients are forced to depend upon interfaces that they don’t use, then those clients are subject to changes to those interfaces. This results in an inadvertent coupling between all the clients. Said another way, when a client depends upon a class that contains interfaces that the client does not use, but that other clients do use, then that client will be affected by the changes that those other clients force upon the class. This relationship is illustrated below, where Fig.1 indicates OO Design without ISP and Fig.2 indicates OO Design with ISP. We would like to avoid such couplings where possible, and so we want to separate the interfaces where possible.

Fig.1) Design without ISP
Fig.2) Design with ISP


Without ISP, the OO Design may contain fat interfaces. "Fat" interfaces arise from classes whose member methods can be broken into two or more groups. Each group of methods in turn serves a different set of clients. The Interface Segregation Principle suggests that client should not know about the method groups as a single class. Instead, clients should know about abstract base classes, one for each method group, which have cohesive interfaces. Fat interfaces lead to inadvertent couplings between clients that ought otherwise to be isolated. By making use of the ADAPTER pattern, either through delegation (object form) or multiple inheritance (class form), fat interfaces can be segregated into abstract base classes that break the unwanted coupling between clients.

The ISP acknowledges that there are objects that require non-cohesive interfaces; however it suggests that clients should not know about them as a single class. Instead, clients should know about abstract base classes that have cohesive interfaces. Some languages refer to these abstract base classes as “interfaces”, “protocols” or “signatures”.


Examples of ISP

Example 1

The following example is a very easy to understand example of how ISP can be employed in a real world system design. This example can be presented to people wi

<code>
Consider a cell phone had interfaces of a phone and a MP3 player. ISP advises to keep these two interfaces completely independent of each other. This way the phone can be treated purely as a phone or as a MP3 player. Programmatically,use only the interface of a MP3 player in an implemented method called playSong. In future even if the interface for the phone is modified, the method playSong would remain the same.
</code>


Fig.3) Timed Door Design without ISP
Fig.4) Timed Door Design with ISP
Fig.5) UI Design
Fig.6) ATM UI Design
Fig.7) ATM TRANSACTION Design
Fig.8) ATM SEGREGATION Design



Catalog

http://www.objectmentor.com/resources/articles/isp.pdf http://doodleproject.sourceforge.net/articles/2001/interfaceSegregationPrinciple.html http://ifacethoughts.net/2006/03/28/interface-segregation-principle/ http://www.everything2.com/index.pl?node_id=1259576 http://www.cmcrossroads.com/articles/agile-cm-environments/principles-of-agile-version-control:-from-ood-to-tbd.html http://jayflowers.com/WordPress/?p=91 http://www.cet.sunderland.ac.uk/~cs0her/COM379%20Lectures/Lecture3.ppt http://www.parlezuml.com/metrics/OO%20Design%20Principles%20&%20Metrics.pdf