CSC/ECE 517 Fall 2011/ch1 1e lm: Difference between revisions

From Expertiza_Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 54: Line 54:
==usefulness of block-structured in o-o with examples==
==usefulness of block-structured in o-o with examples==


==Advantages of Object-oriented languages over Block Structured languages==
#Object oriented approach follows a data centered approach. It is possible to map objects in the problem domain to those in the program. This helps the programmer visualize the program in terms of real world objects and which leads to a much better design. Also it allows more details of a model to be captured in implementable form.
#The principle of data hiding helps in building much secure program. The data fields of an object can be accessed only through the interface defined by its publicly accessible methods. Such controlled access prevents any inadvertent change to object data by external modules.
#Mapping real world entities into objects help reduce and easily manage software complexity . Also it helps when systems need to be upgraded to larger systems.
Objects act as black boxes with internal structure and well defined interfaces. Hence adding new functionality becomes easier, since we can easily isolate the objects/classes that need to be modified or extended. The low coupling between objects allows an object to be modified without any effect on the other objects accessing it so long as the interface thought which they interact remain untouched.
#Most modern object oriented languages flaunt a load of class libraries and frameworks. These are much easier to use as compared to library functions present in block structured languages. The frameworks help in rapid software development and easier testing and debugging thus leading to increased productivity.
#Message passing techniques (ex: interfaces in JAVA) help separate implementation of an object from its externally visible interface. Multiple classes of objects may implement the same interface. In such cases an object can be replced by another object without affecting external entities dependent on that object so long as the interface is untouched. This results in low coupling.
#Object oriented design provides much better memory management. Recent OO languages sport automated garbage handling. Even for languages without this concept, memory deallocation of data members can be handled in the destructors of the objects.
#Localised namespaces


==Drawbacks of Object-oriented Languages==
Lucacardelli.name/Papers/BadPropertiesOfOO.html
          Although object oriented languages sport some very advantageous features as compared to block structured languages, they do have some drawbacks:
*Economy of language features: The addition of OO features to a languages and the additional syntax needed to implement the features may any OO language bulky. The complexity of these languages makes them daunting to learn and master.
*Economy of execution: OO style is intrinsically less efficient as compared to block structured style. In procedural languages, type checking occurs at compile time. Hence no tests are needed at runtime for pointer dereferencing for method calls.In OO style each routine is supposed to be a virtual method. This introduces indirections in the form of method tables during for dereferencing.
Also many OO languages include automatic garbage collection. This along with the overhead of creation and destruction of objects degrades performance in resource intensive systems such as embedded systems and real time systems.
Csjournals.com/IJCSC/PDF1-2/9..pdf
References: </references>
References: </references>

Revision as of 21:40, 5 September 2011

5. Block-structured vs. o-o languages. Before o-o languages"took over the world" in the 1980s, the spotlight was on block-structured languages. Why were o-o languages more effective and more durable than block-structured languages? Can block structure be useful in an object-oriented language? Explain.

Introduction

This topic will discuss 2 things viz the effectiveness & durability of object oriented languages (like Java, Python, etc) over block structured languages(like C, Pascal, Algol etc) and how block structure can be leveraged in an object oriented language.


Block structured languages

Definition

A block is consisting of one or more declarations and statements. A block structured programming language is the one that would allow usage of such blocks & including nesting of such blocks. Features of block structured languages: The purpose of blocks is to allow a group of statements to be treated as one. For instance, you might want to have a block of statements which does matrix multiplication.

Blocks also narrow the lexical scope of the variables, procedures & functions declared in a block so that they don’t conflict others(which might be used for a totally different purpose) having the same name with elsewhere in the program. For instance, you might want to have a local variable “count” to count the sum of some variables whereas you might have another local variable with the same name “count” to count the number of elements in an array.

Examples

Some of the examples of these languages include Algol, C & Pascal.

Hello world! ALGOL Example Program page.

BEGIN
  FILE F(KIND=REMOTE);
  EBCDIC ARRAY E[0:11];
  REPLACE E BY "HELLO WORLD!";
  WRITE(F, *, E);
END.

o-o languages motivation

Object Oriented Languages:

Definition

Object oriented languages is the programming paradigm that bundles the data and the methods that access and manage this data into single entity called an “Object”. This bundling of data and methods allows the object to have a fluid interface through which it can interact with the outside world. The object tis generally modeled on real world objects.

Fundamental features of OO languages

  • Object/Class: Class consists of tightly coupled data fields and methods which act on the data. An object is an instance of a class. An object can be defined by its state (current value of its data members) and its behavior (the methods that can be called on the object
  • Encapsulation: This involves restricting access to data fields and certain methods from external entities. Encapsulation protects an object from accidental modifications y an external entity since data fields can be accessed only through predetermined interfaces. Encapsulation implemented using language constructs like private, public, protected, etc.
  • Inheritance: Inheritance is the ability of a class to inherit partly or completely the features of another class. Pre-existing classes can be reused by extending them and adding new functionality to create sub classes.
  • Interface: Interface is an abstract type containing no data but only a list of method definitions. A class that has all the methods defined in the interface is said to have implemented the method interface. Interfaces allows us to completely ….. the calling entities. So lon
  • Polymorphism: This is the ability of a variable, method or an object to take more than 1 forms. This enables an objects of different types to respond to same method or property call but in its own type specific way. The exact type of the object being called is not known until actual runtime.

Examples:

The below languages implement different degrees of OO features

  • Ruby, Scala, Smalltalk, Eiffel are said to be purely OO languages. Here even primitives are impememnted as OO objects.
  • Java, C# , VB.NET, Python are OO languages but have some degree of procedural elements
  • Visual Basic, PHP, Perl are basically procedural languages with some OO features.

o-o advantages over block-structured

usefulness of block-structured in o-o with examples

Advantages of Object-oriented languages over Block Structured languages

  1. Object oriented approach follows a data centered approach. It is possible to map objects in the problem domain to those in the program. This helps the programmer visualize the program in terms of real world objects and which leads to a much better design. Also it allows more details of a model to be captured in implementable form.
  2. The principle of data hiding helps in building much secure program. The data fields of an object can be accessed only through the interface defined by its publicly accessible methods. Such controlled access prevents any inadvertent change to object data by external modules.
  3. Mapping real world entities into objects help reduce and easily manage software complexity . Also it helps when systems need to be upgraded to larger systems.

Objects act as black boxes with internal structure and well defined interfaces. Hence adding new functionality becomes easier, since we can easily isolate the objects/classes that need to be modified or extended. The low coupling between objects allows an object to be modified without any effect on the other objects accessing it so long as the interface thought which they interact remain untouched.

  1. Most modern object oriented languages flaunt a load of class libraries and frameworks. These are much easier to use as compared to library functions present in block structured languages. The frameworks help in rapid software development and easier testing and debugging thus leading to increased productivity.
  2. Message passing techniques (ex: interfaces in JAVA) help separate implementation of an object from its externally visible interface. Multiple classes of objects may implement the same interface. In such cases an object can be replced by another object without affecting external entities dependent on that object so long as the interface is untouched. This results in low coupling.
  3. Object oriented design provides much better memory management. Recent OO languages sport automated garbage handling. Even for languages without this concept, memory deallocation of data members can be handled in the destructors of the objects.
  4. Localised namespaces


Drawbacks of Object-oriented Languages

Lucacardelli.name/Papers/BadPropertiesOfOO.html

          Although object oriented languages sport some very advantageous features as compared to block structured languages, they do have some drawbacks:
  • Economy of language features: The addition of OO features to a languages and the additional syntax needed to implement the features may any OO language bulky. The complexity of these languages makes them daunting to learn and master.
  • Economy of execution: OO style is intrinsically less efficient as compared to block structured style. In procedural languages, type checking occurs at compile time. Hence no tests are needed at runtime for pointer dereferencing for method calls.In OO style each routine is supposed to be a virtual method. This introduces indirections in the form of method tables during for dereferencing.

Also many OO languages include automatic garbage collection. This along with the overhead of creation and destruction of objects degrades performance in resource intensive systems such as embedded systems and real time systems. Csjournals.com/IJCSC/PDF1-2/9..pdf References: </references>