CSC/ECE 517 Fall 2009/wiki3 teamhelm: Difference between revisions

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[1] Design Principles and Patterns: http://www.objectmentor.com/resources/articles/Principles_and_Patterns.pdf <br>
[1] Design Principles and Patterns: http://www.objectmentor.com/resources/articles/Principles_and_Patterns.pdf <br>
[2] Reuse Release Equivalence Principle: http://c2.com/cgi/wiki$?ReuseReleaseEquivalencePrinciple<br>

Revision as of 16:06, 14 November 2009

The Release Reuse Equivalency Principle (REP)

Concept

The Release Reuse Equivalency Principle (REP), first introduced by Bob Martin, is described as follows:


"The granule of reuse is the granule of release."


"A reusable element, be it a component, a class, or a cluster of classes, cannot be reused unless it is managed by a release system of some kind. Users will be unwilling to use the element if they are forced to upgrade every time the author changes it. Thus. even though the author has released a new version of his reusable element, he must be willing to support and maintain older versions while his customers go about the slow business of getting ready to upgrade. Thus, clients will refuse to reuse an element unless the author promises to keep track of version numbers, and maintain old versions for awhile. Therefore, one criterion for grouping classes into packages is reuse. Since packages are the unit of release, they are also the unit of reuse. Therefore architects would do well to group reusable classes together into packages." [1]

Description

Martin describes a "release system" in his concept, which refers to a system that is able to track versions of code as it is changed. This is also sometimes referred to as version control. Some common examples of version control are SVN, CVS and CMVC.


Martin also states that customers are slow to upgrade newer versions of code. This is commonly true for several reasons, including fear of instability of software, internal process, management approvals, and downtime for software systems.


Another critical concept here is that Martin states clients will refuse to upgrade unless the author tracks version numbers. This is related to the previous concept, where a client or customer, because of the above factors, may need to revert the system to a previous version of the code because the new version has caused a problem or outage.


This concept has also been described in the following way:

"..in order to effectively reuse code it must arrive in a complete, black-box, package that is to be used but not changed. Users of the code are shielded from changes to it because they can choose when to integrate changes from the package into their own code. While this supports code ownership, and even promotes it, it does not enforce it." [2]

Advantages

Disadvantages

Example

Conclusion

References

[1] Design Principles and Patterns: http://www.objectmentor.com/resources/articles/Principles_and_Patterns.pdf
[2] Reuse Release Equivalence Principle: http://c2.com/cgi/wiki$?ReuseReleaseEquivalencePrinciple