CSC/ECE 517 Fall 2009/wiki2 11 zv: Difference between revisions

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Line 46: Line 46:
     Class Bar, end
     Class Bar, end


<source lang="ruby">
puts "Hello World!"
</source>
Here is the use of Abstract Factory Pattern
Here is the use of Abstract Factory Pattern
      
      
     def create_something(factory)
     def create_something(factory)
  new_object = factory.new
new_object = factory.new
  puts “created a new #{new_object.class} with a factory”
puts “created a new #{new_object.class} with a factory”
     end
     end


Here we select a factory to use
Here we select a factory to use

Revision as of 17:29, 7 October 2009

Overview

Before starting off with design patterns for Ruby we need to define what a design pattern is, Design patterns can be described as "a general reusable solution to a commonly occurring problem in software design." [1] The idea of design patterns is to not to reinvent the wheel but to solve the current problems by using solutions that have worked in the past. A design pattern names, abstracts, and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. It helps to identify the classes and instances and the way they collaborate with each other to form a solution to a problem. Design patterns c an be classified into 3 parts Creational, Structural, Behavioral (See if we can give links for these.)

Factory

Factories The factory design pattern is an object oriented design pattern. It is a creational design pattern and deals with the issues faced in creating objects. The main goal of this implementation is to isolate teh code that creates the class form the concete implementation of that class. Ruby example for the same is given below.


Example of Factory Code

   class GearFactory
     def new() 
       if ( ... some condition )
          return Sprocket.new()
       else
          return Cog().new()
       end
     end
   end

Our client class now becomes:

   class GearUser 
     def doSomething(factory )
       ...
     my_gear = factory.new()
       ...
     end
   end

The above code does not have to distinguish between a factory and an ordinary class. We can call the class using the followijng code.

   client.doSomething(GearFactory.new)          #Use the factory
   client.doSomething(Cog)                      #Use the Cog class
   client.doSomething(Sprocket)                 #Use the Sprocket class

AbstractFactory Model

Abstract Factory Design Pattern encapsulates a group of objects that have common theme. It implements a generic interface to create these objects that are part of the theme. It does not care about the details of the implementation of these objects. It is a type of Creational pattern [2] “Provide an interface for creating families of related or dependent objects without specifying their concrete classes” [3]

Ruby automatically implements the Abstract Factory pattern as Class Objects. All Class objects have the same interface: the new method of each class object creates new instances of the class. Thus the code can pass references to class objects around and they can be used to call new method without knowing the exact type of object that the class creates.

   Class Foo; end
   Class Bar, end
puts "Hello World!"

Here is the use of Abstract Factory Pattern

   def create_something(factory)

new_object = factory.new puts “created a new #{new_object.class} with a factory”

   end

Here we select a factory to use

   Create_something(Foo)
   Create_something(Bar)

Output of the code:
Created a Foo with a factory
Created a Bar with a factory