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=CORBA=
=CORBA=
CORBA is the acronym for Common Object Request Broker Architecture. It is an industry standard developed by [http://www.omg.org/ Object Management Group] to provide the object oriented interoperability of applications in distributed systems.


=Introduction=
Before diving into the world of CORBA, we need to know the importance of distributed application and it's purpose.


CORBA is an acronym for Common Object Request Broker Architecture. It is a vendor independent architecture and infrastructure that computer applications use to work together over networks. A Corba based program from any vendor, on almost any computer, operating system, programming language can interact with a corba based program from any vendor on any computer, operating system, programming language. It uses [http://en.wikipedia.org/wiki/General_Inter-ORB_Protocol IIOP] protocol to form the communication between two Corba based programs.
=Purpose of Distributed Applications=
CORBA can be viewed as a framework for developing and running distributed applications. But the general question to be raised is about the purpose of distributed application. Can’t it be possible to make an application a standalone one everytime?
 
In most cases the answer is NO. This may be because one or more of the following reasons.
 
* The data used by the application are distributed.
 
* The Users of the application are distributed
 
* The computation is distributed
 
<b>Data are distributed</b>
 
There may be situations where we want the data to be stored on multiple computers for ownership or administrative reasons and so applications should execute on multiple computers. There may also be the cases where data cannot be co-located and must execute on multiple heterogeneous systems.
 
<b>Users are distributed</b>
 
Generally, the Users of the distributed application are distributed, geographically, across different parts. Users of the application communicate and interact with each other via the application by executing a piece of application on his or her computer and shared objects which typically run on one or more servers. A typical architecture is illustrated below
<b>Computation is distributed</b>
 
To utilize the advantage of parallel computing some applications execute on multiple computers. Some applications may want to execute on multiple computers to utilize a unique feature of that particular system.
 
=Introduction to CORBA=
A CORBA-based system is a collection of objects that isolates the clients (one who request a service) and the servers (one who provide a response to the request) by a well-defined encapsulating interface. This is possible because CORBA allows applications to be built in a standard manner using building blocks such as objects.
 
A CORBA based program from any vendor, on almost any computer, operating system, programming language can interact with a CORBA based program from any vendor on any computer, operating system, programming language.  
 
It uses [http://en.wikipedia.org/wiki/General_Inter-ORB_Protocol IIOP] protocol to form the communication between two CORBA based programs.
 
The use of Object Oriented Design, analysis and design using CORBA allows for great re-usability across systems.
 
Advantages of Object Oriented Features such as inheritance, encapsulation and dynamic binding are implemented in CORBA.
 
<b>Difference between CORBA objects and other objects</b>
* CORBA objects can run on any platform.
 
* CORBA objects can be written in any language that has [http://en.wikipedia.org/wiki/Interface_description_language IDL] mapping
 
* CORBA objects can be located anywhere across the network.


=Need for CORBA=
=Need for CORBA=


The recent advances in the technology have resulted in evolution of many different computing architectures. In today's scenario interaction of computer applications in a distributed system is of prime importance. Allowing one computer to access application present on another computer is an example of need of a distributed system that manages these resources. The Common Object Request Broker Architecture is an effective resource in allowing interoperability of heterogeneous systems in a distributed systems. CORBA is emerging as a standard of distributed computing and has lot of advantages that make use of distributed computing.
The recent advances in the technology have resulted in evolution of many different computing architectures. In today's scenario interaction of computer applications in a distributed system is of prime importance. Allowing one computer to access an application present in another computer is an example of need of a distributed system that manages these resources. The Common Object Request Broker Architecture is an effective resource in allowing interoperability of heterogeneous systems in a distributed systems. CORBA is emerging as a standard of distributed computing and has lots of advantages that make use of distributed computing.


                                 [[Image:Distributed.png|frame|center]]
                                 [[Image:Distributed.png|frame|center]]
Line 18: Line 58:


==ORB Core==
==ORB Core==
The software that implements the CORBA specification is called the Object Request Broker. This is the core of CORBA and is responsible for the following tasks, whenever it gets the request from the client.
* It will find the appropriate object implementation for the request
* It will prepare the object implementation to receive the request
* It will transfer the data making up the request.
Some of the examples for ORB are JavaIDL from [http://java.sun.com/products/jdk.idl JavaSoft], ORBIX from [http://www.iona.ie IONA] Technologies etc.
[[Image:ORB.png|frame|center]]
Every request from the client will be handled by ORB independent of the fact that it is a local invocation or a global one.
* If it is a local invocation, then the request will be directly passed to the sole ORB.
* If it is a remote invocation, then the invocation will be passed from ORB of the client to ORB of the server.
Once the ORB gets the appropriate request from the client It will prepare the corresponding Object Implementation and communicates the data.


In the [http://www.omg.org/oma/ OMA] object model, objects provide services and clients issues requests for those services to be performed on their behalf. The purpose of ORB is to deliver requests to objects and return the results to the clients. The ORB services necessary to accomplish this are completely transparent to the client. Client need not know where on the network the object resides, how they communicate, how they are implemented etc. Before a client can issue a request to an object, he/she should hold a reference to that object. An ORB uses object references to identify and locate objects so that it can pass requests to them. As long as the referenced object exists, the ORB allows the object holder to request services from it. The Corba specifies two different ways in which client can issue requests to objects
<h3>Vendor Specific ORB</h3>
  [[Image:ORBs.png|frame|center]]
From the above discussion and examples, it is evident that CORBA may have more than one implementation and each implementation may be different from different vendors. So, the commonly raised question is can ORB objects from different vendors be able to communicate with each other?


  '''Static Invocation via Interface-Specific [http://en.wikipedia.org/wiki/Method_stub STUBS]'''
The answer is yes, if the CORBA implementation is 2.0 and above since all the ORBs that are compatible with CORBA 2.0 and above are able to inter-operate via IIOP protocol. This was not true for CORBA 1.0 products.
  '''Dynamic Invocation via the ORB dynamic invocation interface [http://en.wikipedia.org/wiki/Dynamic_Invocation_Interface DII]'''


Regardless to which of these methods the client uses to make a request, the ORB locates the object, activates it and passes the request. The Object does not know whether the request came from a static stub or from a dynamic invocation interface. It just takes the request and delivers the output to the ORB.
==Interface Definition Language==
The OMG Interface Definition Language IDL supports the specification of Object Interfaces. The interface of any object describes the actions (operations) that are supported by the object. It does not deal with their implementation details. IDL interfaces are programming language neutral even though they share some syntax notations from C, C++, and Java etc.


==Interface Definition Language==
From an IDL definition, a particular Object Implementation tells the Client about the available operations and their invocation details. According to these definitions, the objects are mapped to different programming languages, Say C, C++, Java etc. Since mapping of an object to a particular language is completed, you can use any programming language to make requests to that object if you want to use it.
Some of the data types that are supported by the IDL are short, long, float, string, any etc. and the data structures like struct, union, enum, and sequence etc.
 
So, using IDL, the following details holds well without regards to any programming language
* Object Interfaces
* Actions and the attributes that are supported by that object
* Operation’s Return value, it’s Data Type, it’s parameters etc.,
* Exceptions raised by the Operation
 
<b>Example</b>


Even though an object reference identifies a particular object, it does not necessarily describe anything about the objects interface. Before an application makes use of an object, it should know what are all the services provided by that object. In CORBA object interfaces are defined in IDL. IDL is a declarative language, with syntax similar to c++. IDL provides basic data, constructed and template types. These are used in operation declarations to define argument types and return types. In turn operations are used in interface declarations to define the services provided by the objects. IDL also provides module construct that can hold interfaces, type definitions and other modules for name scoping purposes. Of all the types provided by IDL, interfaces are the most important. In addition to describing CORBA objects, they are also used to define object reference types. Operations can be declared to return object references and to take object references as arguments by simply using the interface names as follows :
Sample functions and attributes of a product in any catalog.


interface MailMsg;
module productcatalog{
interface Mailbox
  struct product{
{
    float weight;
    MailMsg nextMessage();
    double price;
  };
  exception Unknown();
interface product_details{
  float get_price();
  void set_price();
};
};
};
The Module block defines the scope of the attributes. Data Structure product and exception are defined and then used in product_details interface.


In this example, a client of Mailbox object can use the return value of MailMsg operation to invoke operations on a MailMsg object, since the return value is an object reference.
All these IDL declarations are compiled with an IDL compiler and these are converted to their corresponding representations in target programming languages.
 
An IDL interface can be defined in terms of other IDL interfaces.
[[Image:IDL.png|frame|center]]
 
Interface CatFamily: Cat, Tiger {
};
 
A CatFamily object supports all of the operations and attributes that are defined by Cat interface as well as those defined by Tiger interface. In other words, the Cat Family interface inherits both Cat and Tiger interfaces.
 
CORBA products provide an IDL compiler that converts IDL into the Java Programming Language. idltojava is the compiler available for Java 2 SDK.


==Dynamic Invocation Interface==
==Dynamic Invocation Interface==


To invoke an operation on a CORBA object an application needs an object reference, the name of the operation and a list of the parameters. In addition the application must know whether the operation is one-way, what user-defined exceptions it may throw, any user-context strings which must be supplied, a `context' to take these values from and the type of the returned value. This information is given by the IDL interface declaration, and so is normally made available to the application via the stub code. In the DII this information is encapsulated in the CORBA::Request pseudo-object.
To invoke an operation on a CORBA object an application needs an object reference, the name of the operation and a list of the parameters. In addition the application must know whether the operation is one-way, what user-defined exceptions it may throw, any user-context strings which must be supplied, a `context' to take these values from and the type of the returned value. This information can be available to the client application in two ways.
* Static Invocation Interface
These interfaces are determined at the compile time and are presented to the client in the form of Stubs.
* Dynamic Invocation Interface
The Dynamic Invocation Interface allows client applications to use server objects without knowing the type of server objects at compile time. It allows a client to get an instance of a CORBA object and let it make invocations on that object by constructing requests dynamically. There will be an interface repository for which the DII uses to validate and retrieve the signature of the operation on which a request is made. Normally this information is encapsulated in the CORBA::Request pseudo-object. To perform an operation invocation the application must obtain an instance of a Request object, supply the information listed above and call one of the methods to actually make the invocation. If the invocation causes an exception to be thrown then this may be retrieved and inspected, or the return value on success.


To perform an operation invocation the application must obtain an instance of a Request object, supply the information listed above and call one of the methods to actually make the invocation. If the invocation causes an exception to be thrown then this may be retrieved and inspected, or the return value on success.  
==Dynamic Skeleton Interface==
 
DSI can be viewed as DII on server side, with minor exceptions though. The functionality of the DSI is to allow the servers to be written without having compile-time knowledge, or skeletons for the objects that are being implemented.
 
DII was a part of initial CORBA specification where as DSI was introduced in CORBA 2.0. The main purpose of the DSI is to support the interoperability between ORBs by implementing the gateways between them which utilize different communication protocols. Other applications of DSI include interactive software tools based on interpreters and debuggers.


==Interface Repository==
==Interface Repository==


Another service supported by the object interface and hence all object references in the get_interface() operation. This operation returns an object reference to an interface definition that describes the Object's interface. The interface definition is stored in the interface repository which provides persistent storage for IDL interface declarations. The services offered by Interface Repository allow navigation of Objects inheritance hierarchy and provide description of all operations the object supports. Some of these services return references to other Interface Repository objects such as Operation Definition that describe operations and Exception definitions that describe user-defined exception types.
Interface Repository, as the name suggests, is a collection of the set of all interfaces that are used to specify different objects. Any new interface will be added to this repository. Using Information Repository, the client should be able to locate an object which is not known at the compile time, finding information about its interface, and then building a request to be forwarded through ORB.


Interface repositories can be used for several purposes. Interface browsers can traverse Interface Repository information to help application developers locate potentially re-usable software components. ORB's could use them to check operation parameter types at run time. The primary function of the Interface Repository is to provide the type information necessary to issue requests using the dynamic invocation interface.  
This is how this can be explained in practice.
 
The service that is supported by the object interface and hence all object references in the get_interface() operation. This operation returns an object reference to an interface definition that describes the Object's interface. The interface definition is stored in the interface repository which provides persistent storage for IDL interface declarations. The services offered by Interface Repository allow navigation of Objects inheritance hierarchy and provide description of all operations the object supports. Some of these services return references to other Interface Repository objects, such as Operation Definition, that describe operations and Exception definitions that describe user-defined exception types.
 
Interface repositories can be used for several purposes. Interface browsers can traverse Interface Repository information to help application developers locate potentially re-usable software components. ORB's could use them to check operation parameter types at run time. The primary function of the Interface Repository is to provide the type information necessary to issue requests using the dynamic invocation interface.


==Object Adapters==
==Object Adapters==


This is where the Adapter Pattern comes into play. Objects written in a particular programming language need to interact with objects written in other languages. A basic object adapter provides the means by which various objects can interact with the ORB. For example it provides Object reference generation, Object method invocation, security, activation and deactivation of objects and implementations. Object Adapter can either choose to provide these services by delegating them to the ORB or it can provide them by itself. In any case Objects does not know about the differences between other objects as they interface only to the Object Adapter. Each ORB provides a basic object adapter. It supports objects implemented as separate programs. It is expected that most object implementations can work with Basic Object Adapter because it supports various object implementations.
This is where the [http://en.wikipedia.org/wiki/Adapter_pattern Adapter Pattern] comes into play. Objects written in a particular programming language need to interact with objects written in other languages. A basic object adapter provides the means by which various objects can interact with the ORB. For example it provides Object reference generation, Object method invocation, security, activation and deactivation of objects and implementations. Object Adapter can either choose to provide these services by delegating them to the ORB or it can provide them by itself. In any case Objects does not know about the differences between other objects as they interface only to the Object Adapter. Each ORB provides a basic object adapter. It supports objects implemented as separate programs. It is expected that most object implementations can work with Basic Object Adapter because it supports various object implementations.
 
=Cohesion and Coupling in Distributed Systems=
 
[http://en.wikipedia.org/wiki/Cohesion_%28computer_science%29 Cohesion] and [http://en.wikipedia.org/wiki/Coupling_%28computer_science%29 Coupling] are two of the important concepts that have to be taken care of while designing an object oriented system.
 
==Cohesion==
 
The Distributed system that we build consists of a set of subsystems. Each subsystem consists of a set of distributed objects to support the functionality of that subsystem. Those objects that are present on different systems but belong to a same subsystem interact through CORBA. To come up with a good design a set of guiding principles have to be followed. By design, the subsystem should be cohesive. When we produce a cohesive distributed object model, we find that each of the interface represents essential concepts. Each object is easier to understand and the system is more maintainable, and the components that comprise the system are easy to reuse. All of this contributes to reducing the overall cost of the system. In order to build a distributed object model comprising of functionally cohesive interfaces, the following guidelines should be followed.
 
1 . Each interface should represent a concept and all elements should be strongly related to that abstraction.
 
2 . Every method should perform a single coherent task.
 
3 . Each of the subsystems of the distributed architecture should themselves be cohesive. For a subsystem to be cohesive, all the interfaces that comprise that subsystem should also be cohesive.
 
==Coupling==
 
Coupling is a measure of the strength of dependency between different software modules. The stronger the coupling, the stronger the inter dependency between the modules in the system. A design is considered to be bad when there is strong coupling between different modules. It is not possible to completely eliminate coupling, but we should try to minimize it as much as possible. Strongly coupled distributed objects affects the flexibility of our system. In an object oriented system, four types of coupling can occur.
 
NIL Coupling - No dependency between two classes
 
Export Coupling - A class is dependent on only the public interface of an other class
 
Overt Coupling - A class is dependent on implementation details of other class but with permission
 
Covert Coupling - A class is dependent on implementation details of other class but no permission was given
 
It is not possible to build a distributed system without Export Coupling as an object will need to interact with another object on a distributed system by making use of the semantics defined by the object interfaces. It is the other types of couplings that prevent us from building a loosely coupled system. However in a distributed system Covert Coupling cannot take place as Interface Definition Language only expresses the public interface of a distributed object and internals are not exposed. We can also avoid Overt Coupling by defining all the interfaces in a subsystem at the same level of abstraction.
 
=Advantages and Disadvantages=
CORBA is not a programming language, but a specification for creating and using objects. A few of the advantages that we can avail by using CORBA are,
 
1)CORBA allows methods on a remote object to be accessed as if they were on the Local machine
 
2) Using CORBA, one does not need to worry about factors like
* Packets
* Flow control
* Message loss.
3) The main advantage of CORBA is it is very scalable
* Platform and Language Independent
* Object Oriented
4) Since the functionality is partitioned, it would be very easy to update a client or a server
 
5) It can deal with Heterogeneous systems.
 
<b>Disadvantages</b>
 
1) Control over how information is actually sent will be less.
 
=Conclusion=
The CORBA OMG Common Object Services specification defines a set of event services to support asynchronous communication between potentially distributed CORBA objects. CORBA is an architecture that supports a remote method invocation paradigm by providing location transparency. It allows adding, exchange, and removing services dynamically and hides the system details from the developer. It is language independent and is one of the best architectures for Remote Method Invocation
 
=References=
 
[1] Schmidt, “An Overview of Corba”, http://www.cs.wustl.edu/~schmidt/corba-overview.html
 
[2] Steve Vinoske, “Distributed Object Computing using Corba” [Print.]


=Cohesion and Coupling=
[3] "A tutorial on Corba", http://www-cdfonline.fnal.gov/daq/CORBAXXX/tutorial.html.


Cohesion and Coupling are two of the important concepts that have to be taken care of while designing an object oriented system.  
[4] Balen and Henry, “Distributed Object Architectures” [Print.]


=Features=
[5] "An Introduction to Corba", http://java.sun.com/developer/Books/corba/ch11.pdf


CORBA was designed by [http://www.omg.org/ Object Management Group] to provide an object oriented interoperability of applications in a distributed systems. The use of Object Oriented Design, analysis and design using CORBA allows for great re-usability across systems. Advantages of Object Oriented Features such as inheritance, encapsulation and dynamic binding are implemented in CORBA.
[6] "An Overview of Corba", http://java.sun.com/developer/Books/corba/ch11.pdf

Latest revision as of 04:20, 27 November 2010

CORBA

CORBA is the acronym for Common Object Request Broker Architecture. It is an industry standard developed by Object Management Group to provide the object oriented interoperability of applications in distributed systems.

Before diving into the world of CORBA, we need to know the importance of distributed application and it's purpose.

Purpose of Distributed Applications

CORBA can be viewed as a framework for developing and running distributed applications. But the general question to be raised is about the purpose of distributed application. Can’t it be possible to make an application a standalone one everytime?

In most cases the answer is NO. This may be because one or more of the following reasons.

  • The data used by the application are distributed.
  • The Users of the application are distributed
  • The computation is distributed

Data are distributed

There may be situations where we want the data to be stored on multiple computers for ownership or administrative reasons and so applications should execute on multiple computers. There may also be the cases where data cannot be co-located and must execute on multiple heterogeneous systems.

Users are distributed

Generally, the Users of the distributed application are distributed, geographically, across different parts. Users of the application communicate and interact with each other via the application by executing a piece of application on his or her computer and shared objects which typically run on one or more servers. A typical architecture is illustrated below

Computation is distributed

To utilize the advantage of parallel computing some applications execute on multiple computers. Some applications may want to execute on multiple computers to utilize a unique feature of that particular system.

Introduction to CORBA

A CORBA-based system is a collection of objects that isolates the clients (one who request a service) and the servers (one who provide a response to the request) by a well-defined encapsulating interface. This is possible because CORBA allows applications to be built in a standard manner using building blocks such as objects.

A CORBA based program from any vendor, on almost any computer, operating system, programming language can interact with a CORBA based program from any vendor on any computer, operating system, programming language.

It uses IIOP protocol to form the communication between two CORBA based programs.

The use of Object Oriented Design, analysis and design using CORBA allows for great re-usability across systems.

Advantages of Object Oriented Features such as inheritance, encapsulation and dynamic binding are implemented in CORBA.

Difference between CORBA objects and other objects

  • CORBA objects can run on any platform.
  • CORBA objects can be written in any language that has IDL mapping
  • CORBA objects can be located anywhere across the network.

Need for CORBA

The recent advances in the technology have resulted in evolution of many different computing architectures. In today's scenario interaction of computer applications in a distributed system is of prime importance. Allowing one computer to access an application present in another computer is an example of need of a distributed system that manages these resources. The Common Object Request Broker Architecture is an effective resource in allowing interoperability of heterogeneous systems in a distributed systems. CORBA is emerging as a standard of distributed computing and has lots of advantages that make use of distributed computing.

CORBA Architecture

The Following picture depicts the major components in CORBA

ORB Core

The software that implements the CORBA specification is called the Object Request Broker. This is the core of CORBA and is responsible for the following tasks, whenever it gets the request from the client.

  • It will find the appropriate object implementation for the request
  • It will prepare the object implementation to receive the request
  • It will transfer the data making up the request.

Some of the examples for ORB are JavaIDL from JavaSoft, ORBIX from IONA Technologies etc.

Every request from the client will be handled by ORB independent of the fact that it is a local invocation or a global one.

  • If it is a local invocation, then the request will be directly passed to the sole ORB.
  • If it is a remote invocation, then the invocation will be passed from ORB of the client to ORB of the server.

Once the ORB gets the appropriate request from the client It will prepare the corresponding Object Implementation and communicates the data.

Vendor Specific ORB

From the above discussion and examples, it is evident that CORBA may have more than one implementation and each implementation may be different from different vendors. So, the commonly raised question is can ORB objects from different vendors be able to communicate with each other?

The answer is yes, if the CORBA implementation is 2.0 and above since all the ORBs that are compatible with CORBA 2.0 and above are able to inter-operate via IIOP protocol. This was not true for CORBA 1.0 products.

Interface Definition Language

The OMG Interface Definition Language IDL supports the specification of Object Interfaces. The interface of any object describes the actions (operations) that are supported by the object. It does not deal with their implementation details. IDL interfaces are programming language neutral even though they share some syntax notations from C, C++, and Java etc.

From an IDL definition, a particular Object Implementation tells the Client about the available operations and their invocation details. According to these definitions, the objects are mapped to different programming languages, Say C, C++, Java etc. Since mapping of an object to a particular language is completed, you can use any programming language to make requests to that object if you want to use it. Some of the data types that are supported by the IDL are short, long, float, string, any etc. and the data structures like struct, union, enum, and sequence etc.

So, using IDL, the following details holds well without regards to any programming language

  • Object Interfaces
  • Actions and the attributes that are supported by that object
  • Operation’s Return value, it’s Data Type, it’s parameters etc.,
  • Exceptions raised by the Operation

Example

Sample functions and attributes of a product in any catalog.

module productcatalog{
 struct product{
   float weight;
   double price;
 };
 exception Unknown();
interface product_details{
 float get_price();
 void set_price();
};

}; The Module block defines the scope of the attributes. Data Structure product and exception are defined and then used in product_details interface.

All these IDL declarations are compiled with an IDL compiler and these are converted to their corresponding representations in target programming languages.

An IDL interface can be defined in terms of other IDL interfaces.

Interface CatFamily: Cat, Tiger {
};

A CatFamily object supports all of the operations and attributes that are defined by Cat interface as well as those defined by Tiger interface. In other words, the Cat Family interface inherits both Cat and Tiger interfaces.

CORBA products provide an IDL compiler that converts IDL into the Java Programming Language. idltojava is the compiler available for Java 2 SDK.

Dynamic Invocation Interface

To invoke an operation on a CORBA object an application needs an object reference, the name of the operation and a list of the parameters. In addition the application must know whether the operation is one-way, what user-defined exceptions it may throw, any user-context strings which must be supplied, a `context' to take these values from and the type of the returned value. This information can be available to the client application in two ways.

  • Static Invocation Interface

These interfaces are determined at the compile time and are presented to the client in the form of Stubs.

  • Dynamic Invocation Interface

The Dynamic Invocation Interface allows client applications to use server objects without knowing the type of server objects at compile time. It allows a client to get an instance of a CORBA object and let it make invocations on that object by constructing requests dynamically. There will be an interface repository for which the DII uses to validate and retrieve the signature of the operation on which a request is made. Normally this information is encapsulated in the CORBA::Request pseudo-object. To perform an operation invocation the application must obtain an instance of a Request object, supply the information listed above and call one of the methods to actually make the invocation. If the invocation causes an exception to be thrown then this may be retrieved and inspected, or the return value on success.

Dynamic Skeleton Interface

DSI can be viewed as DII on server side, with minor exceptions though. The functionality of the DSI is to allow the servers to be written without having compile-time knowledge, or skeletons for the objects that are being implemented.

DII was a part of initial CORBA specification where as DSI was introduced in CORBA 2.0. The main purpose of the DSI is to support the interoperability between ORBs by implementing the gateways between them which utilize different communication protocols. Other applications of DSI include interactive software tools based on interpreters and debuggers.

Interface Repository

Interface Repository, as the name suggests, is a collection of the set of all interfaces that are used to specify different objects. Any new interface will be added to this repository. Using Information Repository, the client should be able to locate an object which is not known at the compile time, finding information about its interface, and then building a request to be forwarded through ORB.

This is how this can be explained in practice.

The service that is supported by the object interface and hence all object references in the get_interface() operation. This operation returns an object reference to an interface definition that describes the Object's interface. The interface definition is stored in the interface repository which provides persistent storage for IDL interface declarations. The services offered by Interface Repository allow navigation of Objects inheritance hierarchy and provide description of all operations the object supports. Some of these services return references to other Interface Repository objects, such as Operation Definition, that describe operations and Exception definitions that describe user-defined exception types.

Interface repositories can be used for several purposes. Interface browsers can traverse Interface Repository information to help application developers locate potentially re-usable software components. ORB's could use them to check operation parameter types at run time. The primary function of the Interface Repository is to provide the type information necessary to issue requests using the dynamic invocation interface.

Object Adapters

This is where the Adapter Pattern comes into play. Objects written in a particular programming language need to interact with objects written in other languages. A basic object adapter provides the means by which various objects can interact with the ORB. For example it provides Object reference generation, Object method invocation, security, activation and deactivation of objects and implementations. Object Adapter can either choose to provide these services by delegating them to the ORB or it can provide them by itself. In any case Objects does not know about the differences between other objects as they interface only to the Object Adapter. Each ORB provides a basic object adapter. It supports objects implemented as separate programs. It is expected that most object implementations can work with Basic Object Adapter because it supports various object implementations.

Cohesion and Coupling in Distributed Systems

Cohesion and Coupling are two of the important concepts that have to be taken care of while designing an object oriented system.

Cohesion

The Distributed system that we build consists of a set of subsystems. Each subsystem consists of a set of distributed objects to support the functionality of that subsystem. Those objects that are present on different systems but belong to a same subsystem interact through CORBA. To come up with a good design a set of guiding principles have to be followed. By design, the subsystem should be cohesive. When we produce a cohesive distributed object model, we find that each of the interface represents essential concepts. Each object is easier to understand and the system is more maintainable, and the components that comprise the system are easy to reuse. All of this contributes to reducing the overall cost of the system. In order to build a distributed object model comprising of functionally cohesive interfaces, the following guidelines should be followed.

1 . Each interface should represent a concept and all elements should be strongly related to that abstraction.

2 . Every method should perform a single coherent task.

3 . Each of the subsystems of the distributed architecture should themselves be cohesive. For a subsystem to be cohesive, all the interfaces that comprise that subsystem should also be cohesive.

Coupling

Coupling is a measure of the strength of dependency between different software modules. The stronger the coupling, the stronger the inter dependency between the modules in the system. A design is considered to be bad when there is strong coupling between different modules. It is not possible to completely eliminate coupling, but we should try to minimize it as much as possible. Strongly coupled distributed objects affects the flexibility of our system. In an object oriented system, four types of coupling can occur.

NIL Coupling - No dependency between two classes

Export Coupling - A class is dependent on only the public interface of an other class

Overt Coupling - A class is dependent on implementation details of other class but with permission

Covert Coupling - A class is dependent on implementation details of other class but no permission was given

It is not possible to build a distributed system without Export Coupling as an object will need to interact with another object on a distributed system by making use of the semantics defined by the object interfaces. It is the other types of couplings that prevent us from building a loosely coupled system. However in a distributed system Covert Coupling cannot take place as Interface Definition Language only expresses the public interface of a distributed object and internals are not exposed. We can also avoid Overt Coupling by defining all the interfaces in a subsystem at the same level of abstraction.

Advantages and Disadvantages

CORBA is not a programming language, but a specification for creating and using objects. A few of the advantages that we can avail by using CORBA are,

1)CORBA allows methods on a remote object to be accessed as if they were on the Local machine

2) Using CORBA, one does not need to worry about factors like

  • Packets
  • Flow control
  • Message loss.

3) The main advantage of CORBA is it is very scalable

  • Platform and Language Independent
  • Object Oriented

4) Since the functionality is partitioned, it would be very easy to update a client or a server

5) It can deal with Heterogeneous systems.

Disadvantages

1) Control over how information is actually sent will be less.

Conclusion

The CORBA OMG Common Object Services specification defines a set of event services to support asynchronous communication between potentially distributed CORBA objects. CORBA is an architecture that supports a remote method invocation paradigm by providing location transparency. It allows adding, exchange, and removing services dynamically and hides the system details from the developer. It is language independent and is one of the best architectures for Remote Method Invocation

References

[1] Schmidt, “An Overview of Corba”, http://www.cs.wustl.edu/~schmidt/corba-overview.html

[2] Steve Vinoske, “Distributed Object Computing using Corba” [Print.]

[3] "A tutorial on Corba", http://www-cdfonline.fnal.gov/daq/CORBAXXX/tutorial.html.

[4] Balen and Henry, “Distributed Object Architectures” [Print.]

[5] "An Introduction to Corba", http://java.sun.com/developer/Books/corba/ch11.pdf

[6] "An Overview of Corba", http://java.sun.com/developer/Books/corba/ch11.pdf